Check on "Instance Master Hidden" in the visibility parameters on the instance master or stick it all in a group and add an override of this
From: [email protected] To: [email protected] Subject: RE: Alternate Shape for particle Date: Tue, 4 Feb 2014 16:28:43 +0000 Great!. Have that working. Now how do I hide the model that Instance Shape sources without affecting the particle. If I change render visibility it hides the polymesh and the particle. -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __________________________________________________ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. From: [email protected] [mailto:[email protected]] On Behalf Of Rob Chapman Sent: Tuesday, February 04, 2014 11:19 AM To: [email protected] Subject: Re: Alternate Shape for particle yes use set instance shape. then any instance of a particle can be any shape you want :) On 4 February 2014 16:14, Ponthieux, Joseph G. (LARC-E1A)[LITES] <[email protected]> wrote: Hello, Is there any way to generate an alternate or custom shape and provide that to a particle system in place of the Shape node? The Shape node only provides several basic primitives. If I wanted the shape to be a torus for example, and I create a poly Torus and get torus.Shape and try to plug that into the particle shape, it declares a mismatch saying the output is per Point and the input is per Object. Is there a way to make these compatible? -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __________________________________________________ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party.

