Good to know!

I do however like to move my master instance to a different location in the
scene. It's easier to tweak them this way ;)




On 4 February 2014 16:36, Rob Chapman <[email protected]> wrote:

> thats the dirty way - there is actually a visibility setting called 'hide
> instance master'
>
>
> On 4 February 2014 16:32, Cristobal Infante <[email protected]> wrote:
>
>> You mean because it appears on screen? You send it off screen to -1000 in
>> Y or something. That generally does the trick.
>>
>>
>>
>>
>> On 4 February 2014 16:28, Ponthieux, Joseph G. (LARC-E1A)[LITES] <
>> [email protected]> wrote:
>>
>>>  Great!. Have that working. Now how do I hide the model that Instance
>>> Shape sources without affecting the particle. If I change render visibility
>>> it hides the polymesh and the particle.
>>>
>>>
>>>
>>> --
>>>
>>> Joey Ponthieux
>>>
>>> LaRC Information Technology Enhanced Services (LITES)
>>>
>>> Mymic Technical Services
>>>
>>> NASA Langley Research Center
>>>
>>> __________________________________________________
>>>
>>> Opinions stated here-in are strictly those of the author and do not
>>>
>>> represent the opinions of NASA or any other party.
>>>
>>>
>>>
>>> *From:* [email protected] [mailto:
>>> [email protected]] *On Behalf Of *Rob Chapman
>>> *Sent:* Tuesday, February 04, 2014 11:19 AM
>>> *To:* [email protected]
>>> *Subject:* Re: Alternate Shape for particle
>>>
>>>
>>>
>>> yes use set instance shape. then any instance of a particle can be any
>>> shape you want :)
>>>
>>>
>>>
>>> On 4 February 2014 16:14, Ponthieux, Joseph G. (LARC-E1A)[LITES] <
>>> [email protected]> wrote:
>>>
>>> Hello,
>>>
>>>
>>>
>>> Is there any way to generate an alternate or custom shape and provide
>>> that to a particle system in place of the Shape node? The Shape node only
>>> provides several basic primitives. If I wanted the shape to be a torus for
>>> example, and I create a poly Torus and get torus.Shape and try to plug that
>>> into the particle shape, it declares a mismatch saying the output is per
>>> Point and the input is per Object. Is there a way to make these compatible?
>>>
>>>
>>>
>>> --
>>>
>>> Joey Ponthieux
>>>
>>> LaRC Information Technology Enhanced Services (LITES)
>>>
>>> Mymic Technical Services
>>>
>>> NASA Langley Research Center
>>>
>>> __________________________________________________
>>>
>>> Opinions stated here-in are strictly those of the author and do not
>>>
>>> represent the opinions of NASA or any other party.
>>>
>>>
>>>
>>>
>>>
>>
>>
>

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