Good to know! I do however like to move my master instance to a different location in the scene. It's easier to tweak them this way ;)
On 4 February 2014 16:36, Rob Chapman <[email protected]> wrote: > thats the dirty way - there is actually a visibility setting called 'hide > instance master' > > > On 4 February 2014 16:32, Cristobal Infante <[email protected]> wrote: > >> You mean because it appears on screen? You send it off screen to -1000 in >> Y or something. That generally does the trick. >> >> >> >> >> On 4 February 2014 16:28, Ponthieux, Joseph G. (LARC-E1A)[LITES] < >> [email protected]> wrote: >> >>> Great!. Have that working. Now how do I hide the model that Instance >>> Shape sources without affecting the particle. If I change render visibility >>> it hides the polymesh and the particle. >>> >>> >>> >>> -- >>> >>> Joey Ponthieux >>> >>> LaRC Information Technology Enhanced Services (LITES) >>> >>> Mymic Technical Services >>> >>> NASA Langley Research Center >>> >>> __________________________________________________ >>> >>> Opinions stated here-in are strictly those of the author and do not >>> >>> represent the opinions of NASA or any other party. >>> >>> >>> >>> *From:* [email protected] [mailto: >>> [email protected]] *On Behalf Of *Rob Chapman >>> *Sent:* Tuesday, February 04, 2014 11:19 AM >>> *To:* [email protected] >>> *Subject:* Re: Alternate Shape for particle >>> >>> >>> >>> yes use set instance shape. then any instance of a particle can be any >>> shape you want :) >>> >>> >>> >>> On 4 February 2014 16:14, Ponthieux, Joseph G. (LARC-E1A)[LITES] < >>> [email protected]> wrote: >>> >>> Hello, >>> >>> >>> >>> Is there any way to generate an alternate or custom shape and provide >>> that to a particle system in place of the Shape node? The Shape node only >>> provides several basic primitives. If I wanted the shape to be a torus for >>> example, and I create a poly Torus and get torus.Shape and try to plug that >>> into the particle shape, it declares a mismatch saying the output is per >>> Point and the input is per Object. Is there a way to make these compatible? >>> >>> >>> >>> -- >>> >>> Joey Ponthieux >>> >>> LaRC Information Technology Enhanced Services (LITES) >>> >>> Mymic Technical Services >>> >>> NASA Langley Research Center >>> >>> __________________________________________________ >>> >>> Opinions stated here-in are strictly those of the author and do not >>> >>> represent the opinions of NASA or any other party. >>> >>> >>> >>> >>> >> >> >

