Great!. Have that working. Now how do I hide the model that Instance Shape 
sources without affecting the particle. If I change render visibility it hides 
the polymesh and the particle.

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: [email protected] 
[mailto:[email protected]] On Behalf Of Rob Chapman
Sent: Tuesday, February 04, 2014 11:19 AM
To: [email protected]
Subject: Re: Alternate Shape for particle

yes use set instance shape. then any instance of a particle can be any shape 
you want :)

On 4 February 2014 16:14, Ponthieux, Joseph G. (LARC-E1A)[LITES] 
<[email protected]<mailto:[email protected]>> wrote:
Hello,

Is there any way to generate an alternate or custom shape and provide that to a 
particle system in place of the Shape node? The Shape node only provides 
several basic primitives. If I wanted the shape to be a torus for example, and 
I create a poly Torus and get torus.Shape and try to plug that into the 
particle shape, it declares a mismatch saying the output is per Point and the 
input is per Object. Is there a way to make these compatible?

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.


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