Cheers Cris, but we're not using arnold (yet?) so I was wondering if there was a renderer independent way to do it really (though I am talking about rendering so why should it be eh ;) ).
Simon Reeves London, UK *[email protected] <[email protected]>* *www.simonreeves.com <http://www.simonreeves.com>* *www.analogstudio.co.uk <http://www.analogstudio.co.uk>* On 5 February 2014 10:51, Cristobal Infante <[email protected]> wrote: > Hi Simon, you can use proxy geometry when you render with standins. Arnold > is particularly powerful here, since you can override the materials of the > standins in partitions (you can't with MR). > > check the whiskytree dome around 0:50 > > http://vimeo.com/71148018 > > > On 5 February 2014 10:39, Simon Reeves <[email protected]> wrote: > >> On a slightly related note, that I've thought about recently, is there a >> way to use a proxy object as instance shape in the viewport, and a >> different one at rendetime? >> >> There's a really useful expression you can use in Nuke (pseudo code here) >> something like $GUI which returns true or false if its the gui version of >> Nuke, or the batch version. Is there anything like that for soft? >> >> >> >> Simon Reeves >> London, UK >> *[email protected] <[email protected]>* >> *www.simonreeves.com <http://www.simonreeves.com>* >> *www.analogstudio.co.uk <http://www.analogstudio.co.uk>* >> >> >> On 4 February 2014 21:56, Alok Gandhi <[email protected]> wrote: >> >>> The best and clean way would be to Check Instance Master Hidden in the >>> visibility properties of the instance master geo as Rob has rightfully >>> pointed out. I don't think a Hidden Instance Master would slow down arnold. >>> >>> Sent from my iPhone >>> >>> On Feb 4, 2014, at 14:10, Stephen Blair <[email protected]> wrote: >>> >>> Hi >>> >>> A visible instance master will be included in the scene bounds. I don't >>> know that it will slow things down, but it could "skew the BVH build >>> inappropriately, perhaps". >>> >>> >>> On Tue, Feb 4, 2014 at 12:36 PM, Eric Thivierge >>> <[email protected]>wrote: >>> >>>> Some renderers like Arnold I believe will count that within the >>>> bounding box of the scene and may make some loading / calculations slower >>>> from what I've heard. Feel free to correct me Mr. Blair. :) >>>> >>>> Eric T. >>>> >>>> On Tuesday, February 04, 2014 11:44:55 AM, Cristobal Infante wrote: >>>> >>>>> Good to know! >>>>> >>>>> I do however like to move my master instance to a different location >>>>> in the scene. It's easier to tweak them this way ;) >>>>> >>>> >>>> >>> >> >

