You can also do standins with MR, but you just can't override materials
which is a pain. Is there something similar for vRay?


On 5 February 2014 10:56, Simon Reeves <[email protected]> wrote:

> Cheers Cris, but we're not using arnold (yet?) so I was wondering if there
> was a renderer independent way to do it really (though I am talking about
> rendering so why should it be eh ;) ).
>
>
>
> Simon Reeves
> London, UK
> *[email protected] <[email protected]>*
> *www.simonreeves.com <http://www.simonreeves.com>*
> *www.analogstudio.co.uk <http://www.analogstudio.co.uk>*
>
>
> On 5 February 2014 10:51, Cristobal Infante <[email protected]> wrote:
>
>> Hi Simon, you can use proxy geometry when you render with standins.
>> Arnold is particularly powerful here, since you can override the materials
>> of the standins in partitions (you can't with MR).
>>
>> check the whiskytree dome around 0:50
>>
>> http://vimeo.com/71148018
>>
>>
>> On 5 February 2014 10:39, Simon Reeves <[email protected]> wrote:
>>
>>> On a slightly related note, that I've thought about recently, is there a
>>> way to use a proxy object as instance shape in the viewport, and a
>>> different one at rendetime?
>>>
>>> There's a really useful expression you can use in Nuke (pseudo code
>>> here) something like $GUI which returns true or false if its the gui
>>> version of Nuke, or the batch version. Is there anything like that for soft?
>>>
>>>
>>>
>>> Simon Reeves
>>> London, UK
>>> *[email protected] <[email protected]>*
>>> *www.simonreeves.com <http://www.simonreeves.com>*
>>> *www.analogstudio.co.uk <http://www.analogstudio.co.uk>*
>>>
>>>
>>> On 4 February 2014 21:56, Alok Gandhi <[email protected]> wrote:
>>>
>>>> The best and clean way would be to Check Instance Master Hidden in the
>>>> visibility properties of the instance master geo as Rob has rightfully
>>>> pointed out. I don't think a Hidden Instance Master would slow down arnold.
>>>>
>>>> Sent from my iPhone
>>>>
>>>> On Feb 4, 2014, at 14:10, Stephen Blair <[email protected]>
>>>> wrote:
>>>>
>>>> Hi
>>>>
>>>> A visible instance master will be included in the scene bounds. I don't
>>>> know that it will slow things down, but it could "skew the BVH build
>>>> inappropriately, perhaps".
>>>>
>>>>
>>>> On Tue, Feb 4, 2014 at 12:36 PM, Eric Thivierge <[email protected]
>>>> > wrote:
>>>>
>>>>> Some renderers like Arnold I believe will count that within the
>>>>> bounding box of the scene and may make some loading / calculations slower
>>>>> from what I've heard. Feel free to correct me Mr. Blair. :)
>>>>>
>>>>> Eric T.
>>>>>
>>>>> On Tuesday, February 04, 2014 11:44:55 AM, Cristobal Infante wrote:
>>>>>
>>>>>> Good to know!
>>>>>>
>>>>>> I do however like to move my master instance to a different location
>>>>>> in the scene. It's easier to tweak them this way ;)
>>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>

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