You can also do standins with MR, but you just can't override materials which is a pain. Is there something similar for vRay?
On 5 February 2014 10:56, Simon Reeves <[email protected]> wrote: > Cheers Cris, but we're not using arnold (yet?) so I was wondering if there > was a renderer independent way to do it really (though I am talking about > rendering so why should it be eh ;) ). > > > > Simon Reeves > London, UK > *[email protected] <[email protected]>* > *www.simonreeves.com <http://www.simonreeves.com>* > *www.analogstudio.co.uk <http://www.analogstudio.co.uk>* > > > On 5 February 2014 10:51, Cristobal Infante <[email protected]> wrote: > >> Hi Simon, you can use proxy geometry when you render with standins. >> Arnold is particularly powerful here, since you can override the materials >> of the standins in partitions (you can't with MR). >> >> check the whiskytree dome around 0:50 >> >> http://vimeo.com/71148018 >> >> >> On 5 February 2014 10:39, Simon Reeves <[email protected]> wrote: >> >>> On a slightly related note, that I've thought about recently, is there a >>> way to use a proxy object as instance shape in the viewport, and a >>> different one at rendetime? >>> >>> There's a really useful expression you can use in Nuke (pseudo code >>> here) something like $GUI which returns true or false if its the gui >>> version of Nuke, or the batch version. Is there anything like that for soft? >>> >>> >>> >>> Simon Reeves >>> London, UK >>> *[email protected] <[email protected]>* >>> *www.simonreeves.com <http://www.simonreeves.com>* >>> *www.analogstudio.co.uk <http://www.analogstudio.co.uk>* >>> >>> >>> On 4 February 2014 21:56, Alok Gandhi <[email protected]> wrote: >>> >>>> The best and clean way would be to Check Instance Master Hidden in the >>>> visibility properties of the instance master geo as Rob has rightfully >>>> pointed out. I don't think a Hidden Instance Master would slow down arnold. >>>> >>>> Sent from my iPhone >>>> >>>> On Feb 4, 2014, at 14:10, Stephen Blair <[email protected]> >>>> wrote: >>>> >>>> Hi >>>> >>>> A visible instance master will be included in the scene bounds. I don't >>>> know that it will slow things down, but it could "skew the BVH build >>>> inappropriately, perhaps". >>>> >>>> >>>> On Tue, Feb 4, 2014 at 12:36 PM, Eric Thivierge <[email protected] >>>> > wrote: >>>> >>>>> Some renderers like Arnold I believe will count that within the >>>>> bounding box of the scene and may make some loading / calculations slower >>>>> from what I've heard. Feel free to correct me Mr. Blair. :) >>>>> >>>>> Eric T. >>>>> >>>>> On Tuesday, February 04, 2014 11:44:55 AM, Cristobal Infante wrote: >>>>> >>>>>> Good to know! >>>>>> >>>>>> I do however like to move my master instance to a different location >>>>>> in the scene. It's easier to tweak them this way ;) >>>>>> >>>>> >>>>> >>>> >>> >> >

