you should join the sitoa/mtoa mailing lists to get your answers... i have
not used the new skin shader but from your last post you noticed there is
no diffuse component but that is actually physically correct according to
what marcos said.


On Tue, Feb 25, 2014 at 9:30 AM, Szabolcs Matefy <szabol...@crytek.com>wrote:

> Hey guys
>
>
>
> I'm testing Arnold, and I found the new skin shader a little odd. First of
> all, it seems, that it softens the displacement way too much, though I made
> my character with slightly exaggerated details, and yet, those almost
> completely gone with the SSS...Could any of you show me some good result with
> realistic skin?
>
>
>
> Cheers
>
>
>
> Szabolcs
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