hey glad you have a workaround, but diffuse depth = 0 means no GI at all, seems like a shame to disable it.
I'm pretty sure you could get it working with gi enabled, but its hard to tell without seeing a scene where the problem is. if you attach a scene please make sure you remove all textures and make it as simple as possible while still reproducing the issue. On Thu, Feb 27, 2014 at 1:12 AM, Szabolcs Matefy <szabol...@crytek.com>wrote: > Got a grab on the balls of the issue, it's the bouncing. If I decrease the > Ray Depth of Diffuse to 0, no bouncing, no issue... > > > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Szabolcs Matefy > > *Sent:* Wednesday, February 26, 2014 11:21 AM > *To:* softimage@listproc.autodesk.com > *Subject:* RE: Anybody succes with the new skin shader for Arnold? > > > > Kicking the SSS in the butt will disable this for sure. However, in all > other place the sss looks just fine. It looks like that the SSS are > bouncing a lot amplifying the effect. Sure, the eyelids are thinner, maybe > I should darken the deep scatter texture there. But, the question is then, > from where the hell it get the light to make the SSS so bright? Even if > it's unlit...Anyway, thanks for the hint, I'll check it during the lunchbreak > J > > > > > > Cheers > > > > > > > > *From:* softimage-boun...@listproc.autodesk.com [ > mailto:softimage-boun...@listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>] > *On Behalf Of *Andreas Bystrom > *Sent:* Wednesday, February 26, 2014 10:40 AM > *To:* softimage@listproc.autodesk.com > *Subject:* Re: Anybody succes with the new skin shader for Arnold? > > > > that looks like the deep scatter radius is way too high, are you sure it's > within a reasonable range? try disabling it temporarily and see if it goes > away. > > it could also be a model issue perhaps, is the model closed around the > eyes, or is there anything else that might cause the sss to go crazy? > > > > also, been a while since I spent time in sitoa, but these days there seems > to be both a shader called "skin_sss" and one called just "skin", both have > a radius multiplier. > > > > > On Wed, Feb 26, 2014 at 10:23 PM, Szabolcs Matefy <szabol...@crytek.com> > wrote: > > So, meanwhile I won against the displacement mapping, decreasing a bit the > shallow scatter radius helps bringing out the details. But, I have strong > red effect around the eyes > > > > The radii are quite reasonable, so I just don't get this glow. Especially > that I have an eyeball in the eyesocket... > > > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Stephen Blair > *Sent:* Tuesday, February 25, 2014 7:23 PM > *To:* softimage@listproc.autodesk.com > *Subject:* Re: Anybody succes with the new skin shader for Arnold? > > > > > > SSS softens displacement detail, in any renderer. Can you share some > screenshots to help us understand the issues? Maybe show us what you expect > versus what you get? Soften too much compared to what? > > > > What kind of displacement are you using? The skin shader doesn't support > bump or autobump, if that's what you are using. > > > > Thanks > > > > Stephen > > Solid Angle Support > > > > On Tue, Feb 25, 2014 at 12:56 PM, Steven Caron <car...@gmail.com> wrote: > > you should join the sitoa/mtoa mailing lists to get your answers... i have > not used the new skin shader but from your last post you noticed there is > no diffuse component but that is actually physically correct according to > what marcos said. > > > > On Tue, Feb 25, 2014 at 9:30 AM, Szabolcs Matefy <szabol...@crytek.com> > wrote: > > Hey guys > > > > I'm testing Arnold, and I found the new skin shader a little odd. First of > all, it seems, that it softens the displacement way too much, though I made > my character with slightly exaggerated details, and yet, those almost > completely gone with the SSS...Could any of you show me some good result with > realistic skin? > > > > Cheers > > > > Szabolcs > > ___ > This message contains confidential information and is intended only for > the individual named. If you are not the named addressee you should not > disseminate, distribute or copy this e-mail. Please notify the sender > immediately by e-mail if you have received this e-mail by mistake and > delete this e-mail from your system. E-mail transmission cannot be > guaranteed to be secure or error-free as information could be intercepted, > corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. > The sender therefore does not accept liability for any errors or omissions > in the contents of this message, which arise as a result of e-mail > transmission. 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