SSS softens displacement detail, in any renderer. Can you share some
screenshots to help us understand the issues? Maybe show us what you expect
versus what you get? Soften too much compared to what?

What kind of displacement are you using? The skin shader doesn't support
bump or autobump, if that's what you are using.

Thanks

Stephen
Solid Angle Support


On Tue, Feb 25, 2014 at 12:56 PM, Steven Caron <[email protected]> wrote:

> you should join the sitoa/mtoa mailing lists to get your answers... i have
> not used the new skin shader but from your last post you noticed there is
> no diffuse component but that is actually physically correct according to
> what marcos said.
>
>
> On Tue, Feb 25, 2014 at 9:30 AM, Szabolcs Matefy <[email protected]>wrote:
>
>> Hey guys
>>
>>
>>
>> I'm testing Arnold, and I found the new skin shader a little odd. First
>> of all, it seems, that it softens the displacement way too much, though I
>> made my character with slightly exaggerated details, and yet, those almost
>> completely gone with the SSS...Could any of you show me some good result with
>> realistic skin?
>>
>>
>>
>> Cheers
>>
>>
>>
>> Szabolcs
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