>
> Maya doesn't even have a real attribute map primitive

seriously?! WTF!

Gustavo E Boehs
Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina |
http://www.gustavoeb.com.br/


2014-03-07 16:23 GMT-03:00 Raffaele Fragapane <[email protected]>:

> Clusters aren't really the key part to it, you do have equivalents in Maya
> after all and they do work and allow for isolation.
> The problem is XSI was the perfect storm for Shapes, some of its qualities
> that are shortcomings in some regards (stack instead of open nodes and so
> on) simply shone when it came to shapes.
> Its propertyToObject approach, diametrically opposite to Maya's, can be a
> pain in the arse some times, but it's so damn perfect for Shapes.
> Its more atomic components and the whole user experience around it,
> attribute maps, has always been top notch and catered for, building a slew
> of versatile tools and UIs around it, Maya doesn't even have a real
> attribute map primitive and only recently added blind data.
>
> Don't expect anything to even barely scratch the surface of what Soft
> could do with shapes for years to come.
>
>
> On Sat, Mar 8, 2014 at 6:17 AM, Meng-Yang Lu <[email protected]> wrote:
>
>> Perhaps this is one of the features we should have AD take a look at.
>>  Though I think clusters is the foundation that allows shapes in Soft to be
>> so powerful.  Are we still decapitating heads in 2014?
>>
>> -Lu
>>
>>
>> On Fri, Mar 7, 2014 at 11:14 AM, Raffaele Fragapane <
>> [email protected]> wrote:
>>
>>> Bear in mind when dealing with shape work in Maya, and this is in
>>> general, that anything outside of Soft is primitive, half arsed, and
>>> generally painful.
>>> In those regards (shapes) Soft was and will probably always remain
>>> unbeaten. Prepare yourself for vast amounts of pain on every front. The
>>> difference between -anything- and Soft is a gaping chasm.
>>>
>>> I know of some very large, very prominent shops that are known to NOT
>>> use Soft that picked it up solely for that at times.
>>>
>>>
>>> On Sat, Mar 8, 2014 at 6:11 AM, Emilio Hernandez <[email protected]>wrote:
>>>
>>>> Another one.
>>>>
>>>> That I don't need to specify the blendshape node if there is only one
>>>> blend shape node in that object, while I have other objects with blendshape
>>>> nodes, each time I add a new blend shape to an object, if I have other
>>>> objects with blendshapes nodes.  I need to specify to which blendshape node
>>>> I want to add, even if the object that I want to add the shape only has one
>>>> blendshape node.
>>>>
>>>> -------------------------------------------------------
>>>> Emilio Hernández   VFX & 3D animation.
>>>>
>>>>
>>>> 2014-03-07 13:07 GMT-06:00 Chris Covelli <[email protected]>:
>>>>
>>>> I would be very happy to see Maya make their hypershade more like the
>>>>> XSI rendertree.  The hypershade  feels like its "trying" to be node based,
>>>>> but not quite getting it.  In XSI ou can see the ports and know instantly
>>>>> how everything is connected, whereas the hypershade just has boxes with
>>>>> lines between them.  Not very helpful if you ask me.
>>>>>
>>>>> Chris Covelli
>>>>> http://www.polygonpusherinc.com/
>>>>> http://exocortex.com/products/species
>>>>> TurboSquid 
>>>>> Models<http://www.turbosquid.com/Search/Artists/Polygon-Pusher?referral=Polygon-Pusher>
>>>>>
>>>>>
>>>>> On Fri, Mar 7, 2014 at 10:58 AM, Luc-Eric Rousseau <
>>>>> [email protected]> wrote:
>>>>>
>>>>>> no UI way to open two outliners, however there is a splitter bar at
>>>>>> the bottom of the outliner that you can drag to get two outliner
>>>>>> panes.
>>>>>>
>>>>>> On Fri, Mar 7, 2014 at 1:56 PM, Siew Yi Liang <[email protected]>
>>>>>> wrote:
>>>>>> > Indeed there is:
>>>>>> >
>>>>>> > As MEL:
>>>>>> >
>>>>>> > tearOffPanel "Outliner2" "outlinerPanel" false;
>>>>>> >
>>>>>> > This is because UI windows in Maya afaik are given specific names
>>>>>> and you
>>>>>> > cannot have two open 'viewports' which share the same name, so just
>>>>>> create a
>>>>>> > new one! And tear that off instead. And I agree, this should be
>>>>>> part of the
>>>>>> > default GUI, though right now I just save this to my shelf as a
>>>>>> script and
>>>>>> > increment the counter when I need a new one. :)
>>>>>> >
>>>>>> > Yours sincerely,
>>>>>>
>>>>>
>>>>>
>>>>
>>>
>>>
>>> --
>>> Our users will know fear and cower before our software! Ship it! Ship it
>>> and let them flee like the dogs they are!
>>>
>>
>>
>
>
> --
> Our users will know fear and cower before our software! Ship it! Ship it
> and let them flee like the dogs they are!
>

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