> > Maya doesn't even have a real attribute map primitive
seriously?! WTF! Gustavo E Boehs Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina | http://www.gustavoeb.com.br/ 2014-03-07 16:23 GMT-03:00 Raffaele Fragapane <[email protected]>: > Clusters aren't really the key part to it, you do have equivalents in Maya > after all and they do work and allow for isolation. > The problem is XSI was the perfect storm for Shapes, some of its qualities > that are shortcomings in some regards (stack instead of open nodes and so > on) simply shone when it came to shapes. > Its propertyToObject approach, diametrically opposite to Maya's, can be a > pain in the arse some times, but it's so damn perfect for Shapes. > Its more atomic components and the whole user experience around it, > attribute maps, has always been top notch and catered for, building a slew > of versatile tools and UIs around it, Maya doesn't even have a real > attribute map primitive and only recently added blind data. > > Don't expect anything to even barely scratch the surface of what Soft > could do with shapes for years to come. > > > On Sat, Mar 8, 2014 at 6:17 AM, Meng-Yang Lu <[email protected]> wrote: > >> Perhaps this is one of the features we should have AD take a look at. >> Though I think clusters is the foundation that allows shapes in Soft to be >> so powerful. Are we still decapitating heads in 2014? >> >> -Lu >> >> >> On Fri, Mar 7, 2014 at 11:14 AM, Raffaele Fragapane < >> [email protected]> wrote: >> >>> Bear in mind when dealing with shape work in Maya, and this is in >>> general, that anything outside of Soft is primitive, half arsed, and >>> generally painful. >>> In those regards (shapes) Soft was and will probably always remain >>> unbeaten. Prepare yourself for vast amounts of pain on every front. The >>> difference between -anything- and Soft is a gaping chasm. >>> >>> I know of some very large, very prominent shops that are known to NOT >>> use Soft that picked it up solely for that at times. >>> >>> >>> On Sat, Mar 8, 2014 at 6:11 AM, Emilio Hernandez <[email protected]>wrote: >>> >>>> Another one. >>>> >>>> That I don't need to specify the blendshape node if there is only one >>>> blend shape node in that object, while I have other objects with blendshape >>>> nodes, each time I add a new blend shape to an object, if I have other >>>> objects with blendshapes nodes. I need to specify to which blendshape node >>>> I want to add, even if the object that I want to add the shape only has one >>>> blendshape node. >>>> >>>> ------------------------------------------------------- >>>> Emilio Hernández VFX & 3D animation. >>>> >>>> >>>> 2014-03-07 13:07 GMT-06:00 Chris Covelli <[email protected]>: >>>> >>>> I would be very happy to see Maya make their hypershade more like the >>>>> XSI rendertree. The hypershade feels like its "trying" to be node based, >>>>> but not quite getting it. In XSI ou can see the ports and know instantly >>>>> how everything is connected, whereas the hypershade just has boxes with >>>>> lines between them. Not very helpful if you ask me. >>>>> >>>>> Chris Covelli >>>>> http://www.polygonpusherinc.com/ >>>>> http://exocortex.com/products/species >>>>> TurboSquid >>>>> Models<http://www.turbosquid.com/Search/Artists/Polygon-Pusher?referral=Polygon-Pusher> >>>>> >>>>> >>>>> On Fri, Mar 7, 2014 at 10:58 AM, Luc-Eric Rousseau < >>>>> [email protected]> wrote: >>>>> >>>>>> no UI way to open two outliners, however there is a splitter bar at >>>>>> the bottom of the outliner that you can drag to get two outliner >>>>>> panes. >>>>>> >>>>>> On Fri, Mar 7, 2014 at 1:56 PM, Siew Yi Liang <[email protected]> >>>>>> wrote: >>>>>> > Indeed there is: >>>>>> > >>>>>> > As MEL: >>>>>> > >>>>>> > tearOffPanel "Outliner2" "outlinerPanel" false; >>>>>> > >>>>>> > This is because UI windows in Maya afaik are given specific names >>>>>> and you >>>>>> > cannot have two open 'viewports' which share the same name, so just >>>>>> create a >>>>>> > new one! And tear that off instead. And I agree, this should be >>>>>> part of the >>>>>> > default GUI, though right now I just save this to my shelf as a >>>>>> script and >>>>>> > increment the counter when I need a new one. :) >>>>>> > >>>>>> > Yours sincerely, >>>>>> >>>>> >>>>> >>>> >>> >>> >>> -- >>> Our users will know fear and cower before our software! Ship it! Ship it >>> and let them flee like the dogs they are! >>> >> >> > > > -- > Our users will know fear and cower before our software! Ship it! Ship it > and let them flee like the dogs they are! >

