Chris V.. For me it would be different than some other folks, but these are the things that would ease my transition.
1. Ptex support 2. Udim support 3.Remove the current HQ viewport and port the max or maya version if possible. 4. More robust cluster support..from API to render passes. 5.Multi threaded scene IO to tessellate scenes for render engines. 6. full bone support in FBX... we will need to move things one day and this would make a huge difference... or maybe even add a Maya Ik solver for soft so we can share data better.... Those are my tops... I would love to hear other peoples take what core issues that could enable 3rd party folk to do more with the software. My fave dev folks are Mootz Pooby excortex Solid Angle Redshift Ask these guys what they need to keep XSI fresh for a few years to come. Thanks for listening... On Tue, Mar 11, 2014 at 9:29 AM, <[email protected]> wrote: > *From:* Alastair Hearsum <[email protected]> > *Sent:* Tuesday, March 11, 2014 1:24 PM > *To:* [email protected] > *Subject:* Re: A more graceful retirement - my counter offer > > > Hi Peter > > Very well put. Absolutely spot on. ... > > Thanks Alastair, > > > > I would personally like a longer period of transition. > > Alastair > > And somewhere appealing to migrate to I'm sure. > Having added Maya to your pipe in the past and moving away from it again, > and being forcefully led there now. > Not a pleasant situation - and not helpful running your business. > > >

