Exactly Paul.  I believe that all of we were first attracted to Softimage
becuase we believed in it.  Not because we were forced to use it or learn
it.  It was into that process of knowing Softimage, that we got in love
with it.

If only ADSK would understand this...   They should first deliver something
real better than Softimage and let us to start playing with it,  knowing it
and eventually fall in love with it.  As we did with Softimage at first
place.

Taking Softimage away in the way they did is nothing worse than drag your
clients into a software that the ones like me, who had the chance to go in
deep with it (Maya) definitiveley is not an option.  At least the way Maya
is right now compared to Softimage.

The "migration" will be nothing more than a temporary event that will
assure the Softimage users that Maya is not an option for them.  Then, they
will start to look for other options that will turn into the following

1. Look for a couple of softwares to have something similar as you had
before in Softimage (Modo-Blender/Houdini) solution
2. Keep using Softimage as long as there is OS that will keep running it.
3. Eventually when someone nails a new "Softimage"  we will go for it.

It is not because at some point when you fill your Maya with scripts here
and there, maybe you will have a more "proficient" tool.   Simply is
becuase how is Maya structured from its foundation that the worklfow and
time efficiency is slower than Softimage.  Yes at the end you can get to
the same result.  But a much later time that you are used to and with
pitfalls in the path.

This is something that I strongly believe that ADSK never saw coming.

Actually their explanations about the reasons for killing Softimage lack of
credibility.  Sounds logical at first, but when you dig a liitle bit more
it is nothing but absurd with all my respect.

I cannot believe that holding a team of 8 devs in Asia to simple fix bugs,
or minor improvements, were really driving Autodesk away to get focused
into develop something new...  I would have bought more the "financial
situation" or that Softimage was making them "lose money".

Anyway.  If Autodesk want to cut looses on this one, the best that they can
do.  Is bring back Softimage, keep the devs to fix bugs and open the SDK.
As much of us have stated.  That is less descent thing they can do to
revert some damage of the catastrophical way they have handle this,
whatever is the true reason they killed Softimage.


Cheers!

-------------------------------------------------------
Emilio Hernández   VFX & 3D animation.


2014-03-11 9:55 GMT-06:00 Paul Griswold <
[email protected]>:

> I sincerely hope people from Autodesk are reading these letters because I
> think it describes the situation perfectly.
>
> If ADSK had just unveiled some amazing, next-generation DCC that combined
> all the good parts of Max, Maya and Softimage into one amazing package, I
> don't think you'd see nearly as many complaints or objections.  But that
> didn't happen, so people are looking to what they feel are BETTER
> alternatives to what ADSK is offering.
>
> This entire situation was absolutely horribly conceived and executed.
>  Rather than stubbornly standing by what is now clearly a bad decision,
> ADSK could gain a lot of good faith & credibility by actually listening to
> their customers.
>
> -Paul
>
>
>

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