Actually I would like to extend my thanks to all of those who have voiced
their concerns this way.

Morten






Den 11. marts 2014 kl. 17:07 skrev Morten Bartholdy <[email protected]>:

> To you Peter, Greg and Alastair - thank you for expressing our (my)
> sentiments so thoroughly and eloquently in public. I hope the waves you and
> the userbase make will have some impact and make an impression at Autodesk
> where it matters.
> 
> As we go through the listing of why we use Softimage and how to migrate to
> other platforms, especially Maya, it becomes more and more clear how bad
> and ill timed this decision to scrub Softimage is. I can't help think it
> has been made on executive level in San Rafael against or not at all paying
> attention to advice from those that have taken care of Softimage through
> these last years.
> 
> 
> Morten Bartholdy
> A very troubled Softimage user
> 
> 
> 
> 
> 
> 
> 
> Den 11. marts 2014 kl. 12:46 skrev [email protected]:
> 
> > Hi Greg,
> > this is pretty much along the lines of what I’ve been thinking.
> > 
> > Retiring Softimage as announced is way too abrupt and disruptive. While not
> > a big success in the market place, it has it’s place, is very much alive
> > and  in good shape.
> > Yes, we would all love to see some huge development and commercial efforts
> > put into Softimage to make it ready to take on another decade and really
> > compete in the market place, but that’s not going to happen, and we can
> > hardly expect this from Autodesk – I think most of us have accepted that.
> > But keeping the software on life support as it has for the past few years
> > should be an acceptable compromise.
> > It has more than 2 years of life left, and should be perfectly usable until
> > a next generation offering comes along.
> > 
> > Migrating to other current software, from Autodesk or the competition just
> > doesn’t appeal. If it did, we’d be there already. We are not blind fools
> > who don’t know any better.
> > As a freelancer I have been in a wide variety of productions, of all sizes,
> > in several countries, in several industries. I’ve seen many multi software
> > productions, and have personally touched upon Maya, Lightwave and Modo in
> > production, each on more than one occasion, and have furthermore been
> > confronted with Max in production repeatedly. Coming from Poweranimator in
> > the past, I really wanted to like Maya, and I have looked into it several
> > times over the past 15 years. And I know I disliked XSI in the very
> > beginning.
> > But there is no helping it - it truly is a next generation software, built
> > up from a fresh start and carefully thought out and groomed into an
> > efficient, elegant, usable whole that is much more than the sum of it’s
> > parts.
> > I’ll abandon it for a better offering, but Maya, as popular and widely
> > spread and industry standard as it is, is not it.
> > No amount of AD representatives saying it is superior is going to make it
> > so. No amount of copying tools from Softimage into Maya is going to turn
> > this around. It has mostly become a platform to run proprietary tools on,
> > just as Max is a platform for running 3rd party tools. If that’s not what
> > you are looking for, then it’s not your solution. (and Modo and Houdini are
> > better suited alternatives)
> > 
> > That is the situation most remaining Softimage users are confronted with I
> > think. They have deliberately chosen Softimage as their homebase, against
> > all odds, mostly because out of the box it just works and fills most of
> > their needs. It is friendly to artists as well as the more technically
> > savvy – it adapts itself well to any industry, any scale of production,
> > from a single individual to triple digit seats and anywhere in between –
> > and can be used without the need for custom development, while allowing for
> > it where desired.
> > ICE was just the icing on the cake to put it in this unique position in the
> > industry but it is by no means the only worthwhile bit - something that
> > seems to elude Autodesk if their presentation of things is to be judged.
> > Softimage is perhaps not the absolute best in any discipline when compared
> > to all other (specialized) software out there – but is comfortably above
> > average in every discipline and thus uniquely equipped for
> > multidisciplinary productions.
> > No other software out there offers a comparable experience. This is why
> > there is this loyal user base – despite the slowing pace of development, a
> > bleak outlook, a total lack of marketing and commercial efforts and a
> > constant push and pull from the competition.
> > As has been mentioned, Softimage studios and productions often punch well
> > above their weight – and the software allows productions to grow, from
> > small to large scale, from startup to established studio, as well as evolve
> > into new directions when the opportunity or need arises. It gives the
> > company and individual an edge to fend in a difficult marketplace – and
> > taking that tool away is pretty much a frontal assault to those who have
> > made their livelihood around it.
> > 
> > So, Autodesk have decided to kick the ant’s nest, hoping the ants would
> > swarm to this piece of candy Maya they are holding up.
> > It’s kind of obvious: taking away Softimage developers, putting them on
> > Bifrost, presenting it as a mix of Naiad and ICE, and then retiring ICE
> > (because in AD marketing speak that’s all Softimage is) in order to pave
> > the way for Bifrost’s release – offering a free (duh) path to Maya.  I’m
> > sure there will be fancy powerpoint graphs of Softimage users flocking to
> > Bifrost/Maya, which the board and stockholders will adore.
> > Well, I guess some ants will stay put while others flock to Maya, Houdini
> > and Modo in equal parts and the rest will scatter elsewhere.
> > Surely, a more graceful solution exists – one where the larger part of the
> > ant colony migrates to a new anthill when it’s ready for moving in. But
> > that requires a little more forward thinking.
> > If Autodesk bought Softimage to get a hold of it’s userbase, then surely
> > it’s premature to disrupt it now – rather than migrate it to something that
> > is actually appealing.
> > 
> > Peter Boeykens
> > freelance
> > 
> > 
> > From: Greg Punchatz <mailto:[email protected]>
> > Sent: Tuesday, March 11, 2014 3:49 AM
> > To: [email protected]
> > <mailto:[email protected]>
> > Subject: A more graceful retirement - my counter offer
> > 
> > 
> > Hello Autodesk,
> > 
> > My name is Greg Punchatz , Senior Creative Director at Janimation. I have a
> > proposal, or call it a counter offer on the proper way to retire Softimage.
> > 
> > First off, if you don't know who I am, I feel like I have been part of the
> > Softimage team since the beginning of Sumatra testing. I spent countless
> > hours creating content on my own time and letting Softimage use my personal
> > work as the sample scenes that make up a good deal of the Softimage
> > library. Because of this relationship I have many, many very dear friends
> > from all eras of Softimage. From the very top to the bottom of Softimage, I
> > was always welcomed as one of the family.
> > 
> > Our company, Janimation, was instrumental in helping promote XSI from its
> > earliest days from being its first customer demo at the XSI launch party.
> > To its final days giving Avid and Autodesk permission to use our work for
> > promoting Softimage launches. We did this because we truly believe it is
> > the best software on the planet for what we do.... and that's commercial
> > work. Softimage is lighter on its feet out of the box for the kind of work
> > the post production world is doing today in commercials. I don't know a
> > single CG supervisor that knows each package equally that would rather take
> > a commercial through a single package other than XSI.
> > 
> > That being said, I believe Autodesk needs to be working on a completely new
> > 3d software package. I would hope that is the plan. I also understand that
> > if you are working towards moving us all to one package, Softimage by
> > market share alone is the logical one to first retire as it creates the
> > least income.
> > 
> > So if it's time has truly come (even though I believe it is the most
> > complete out-of-the-box 3-D solution you provide currently) I think there
> > is a more elegant... let's say, a kinder gentler way for Softimage to be
> > put into retirement. You can continue to benefit from our subscription
> > support while we have enough time to move our existing pipeline to somthing
> > else.
> > 
> > Please consider keepinng the current small development team you already
> > have for FOUR more years.
> > 
> > With a single focus on these three things: opening up the SDK,
> > 
> > working with 3rd party folk,
> > 
> > and fixing long outstanding low-level requests.
> > 
> > It's nothing but a win-win situation, you still get our money, and we get
> > to evalute Maya along the way. It's going to take a lot more than two years
> > for a lot of us to be able to make a tranistion completely.
> > 
> > I'm not sure if Autodesk realizes this, but while the team in Singapore was
> > not making giant leaps technologically, they were on their way to leaving
> > Softimage in a much better state. They need a bit more time than you are
> > giving them.
> > 
> > At the end of the four years, we can at least consider staying in the
> > Autodesk family because they listened to the users....gave us pleanty of
> > heads up of its EOL, and did thier darndest to make sure the last version
> > of softimage is the best version ever...XSI deserves that....we deserve
> > that ... and quite frankly I deserve that.
> > 
> > Sincerely
> > 
> > Greg Punchatz
> > 
> > Senior Creative Director at Janimation ...
> > 
> 
> 

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