Hey everyone, glad you're liking the example.

As to the question of what is in Fabric Engine for people who can't code, I
think that it will just be our responsibility as tool builders to build up
a library of tools
With the current implementation of splice it is still a bit hard to
reproduce the full functionality of a suite of compounds like LK Lightning.
At least in Softimage, in Maya I think it would be pretty doable, but not
perfect. 2.0 will hopefully help a lot with that.

@EricThivierge
I was having concerns along similar lines. I think an ice attribute should
simply be an array of that type in another application, but I haven't taken
a look yet.
I'll download a maya trial later, will give it a try and report back.


On Wed, Mar 12, 2014 at 5:29 PM, Paul Doyle <[email protected]> wrote:

> On a serious note - there will be visual programming capabilities in the
> new data flow graph, but stage one of that will not have a visual
> programming system for writing KL. Think of it more like ICE at the
> scenegraph level. We are now discussing the visual programming requirements
> for authoring KL - the nice thing is that the work involved is really
> around the interface to everything we already have in place. ICE took a
> long time to come through because there was a lot going on at all levels.
> We've already spent four years on the execution engine and KL language.
>
> We will share timelines soon and I think you'll be excited. Remember that
> this stuff will work within other DCCs, so it can be quite a gentle
> introduction to Fabric rather than wholesale change.
>
>
> On 12 March 2014 12:25, Nicolas Esposito <[email protected]> wrote:
>
>> Sounds great!!!
>> Hopefully users too will start to do some basic and advanced tutorials in
>> order to have a better idea of whats going of behind the framework, so at
>> least, even if you're not a coder, you have an idea of whats going on.
>>
>>
>> 2014-03-12 17:14 GMT+01:00 Helge Mathee <[email protected]>:
>>
>>  Hey guys,
>>>
>>> just as a side not for those of you "normal" users who are not into
>>> coding,
>>> we did discuss visual programming several times internally and with
>>> clients,
>>> it has come up. There's no roadmap for it yet (or release dates), but it
>>> is certainly
>>> something we'll look into in the future (at some point). I am trying to
>>> be careful
>>> phrasing this to not to create too immediate expectations. :)
>>>
>>> We are working hard right now to complete GPU compute.
>>>
>>> -H
>>>
>>>
>>> On 12.03.2014 16:57, Angus Davidson wrote:
>>>
>>> I really second that it would be great to have a few apps that people
>>> can use out the box when testing and seeing how they were put together. I
>>> know a lot of the stuff that does get developed will be in house only, but
>>> the more things that get released into the wild as it were the more folks
>>> will be exposed to it and take the plunge.
>>>  ------------------------------
>>> *From:* Mirko Jankovic [[email protected]]
>>> *Sent:* 12 March 2014 04:12 PM
>>> *To:* [email protected]
>>> *Subject:* Re: [OT] A Case for Fabric Engine
>>>
>>>  small Q. for us "normal" users that are not into coding.
>>> with all things happening plus busy schedule never enough time to test
>>> new candy but does that mean that we need to get fabric, get splice and can
>>> start using tools that are made and ported?
>>> ofc right now FE is more interesting to coders to start making but you
>>> guys need someone to play with toys you make right? :)
>>>
>>>
>>> On Wed, Mar 12, 2014 at 3:07 PM, Eric Turman <[email protected]>wrote:
>>>
>>>> Thanks Leonard! That was an impressively small bit of code compared to
>>>> the ICE tree.
>>>>
>>>>  -=Eric Turman
>>>>
>>>>
>>>> On Wed, Mar 12, 2014 at 8:20 AM, Leonard Koch <[email protected]
>>>> > wrote:
>>>>
>>>>> Hey everyone, I rewrote a component from one of my Plugins in Fabric
>>>>> Engine.
>>>>> This video shows the outcome: https://vimeo.com/88867023
>>>>> I'm very impressed.
>>>>>
>>>>> In the video I also answer a question I've been getting some emails
>>>>> about in the past few days:
>>>>> What is going to happen to my tools?
>>>>> I'm going to port and develop them further in Fabric Engine, for
>>>>> Softimage, but also for whatever other platform we're all going to end up
>>>>> on.
>>>>>
>>>>>  Leonard Koch
>>>>>
>>>>
>>>>
>>>>
>>>>   --
>>>>
>>>>
>>>>
>>>>
>>>> -=T=-
>>>>
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