Hey everyone, glad you're liking the example. As to the question of what is in Fabric Engine for people who can't code, I think that it will just be our responsibility as tool builders to build up a library of tools With the current implementation of splice it is still a bit hard to reproduce the full functionality of a suite of compounds like LK Lightning. At least in Softimage, in Maya I think it would be pretty doable, but not perfect. 2.0 will hopefully help a lot with that.
@EricThivierge I was having concerns along similar lines. I think an ice attribute should simply be an array of that type in another application, but I haven't taken a look yet. I'll download a maya trial later, will give it a try and report back. On Wed, Mar 12, 2014 at 5:29 PM, Paul Doyle <[email protected]> wrote: > On a serious note - there will be visual programming capabilities in the > new data flow graph, but stage one of that will not have a visual > programming system for writing KL. Think of it more like ICE at the > scenegraph level. We are now discussing the visual programming requirements > for authoring KL - the nice thing is that the work involved is really > around the interface to everything we already have in place. ICE took a > long time to come through because there was a lot going on at all levels. > We've already spent four years on the execution engine and KL language. > > We will share timelines soon and I think you'll be excited. Remember that > this stuff will work within other DCCs, so it can be quite a gentle > introduction to Fabric rather than wholesale change. > > > On 12 March 2014 12:25, Nicolas Esposito <[email protected]> wrote: > >> Sounds great!!! >> Hopefully users too will start to do some basic and advanced tutorials in >> order to have a better idea of whats going of behind the framework, so at >> least, even if you're not a coder, you have an idea of whats going on. >> >> >> 2014-03-12 17:14 GMT+01:00 Helge Mathee <[email protected]>: >> >> Hey guys, >>> >>> just as a side not for those of you "normal" users who are not into >>> coding, >>> we did discuss visual programming several times internally and with >>> clients, >>> it has come up. There's no roadmap for it yet (or release dates), but it >>> is certainly >>> something we'll look into in the future (at some point). I am trying to >>> be careful >>> phrasing this to not to create too immediate expectations. :) >>> >>> We are working hard right now to complete GPU compute. >>> >>> -H >>> >>> >>> On 12.03.2014 16:57, Angus Davidson wrote: >>> >>> I really second that it would be great to have a few apps that people >>> can use out the box when testing and seeing how they were put together. I >>> know a lot of the stuff that does get developed will be in house only, but >>> the more things that get released into the wild as it were the more folks >>> will be exposed to it and take the plunge. >>> ------------------------------ >>> *From:* Mirko Jankovic [[email protected]] >>> *Sent:* 12 March 2014 04:12 PM >>> *To:* [email protected] >>> *Subject:* Re: [OT] A Case for Fabric Engine >>> >>> small Q. for us "normal" users that are not into coding. >>> with all things happening plus busy schedule never enough time to test >>> new candy but does that mean that we need to get fabric, get splice and can >>> start using tools that are made and ported? >>> ofc right now FE is more interesting to coders to start making but you >>> guys need someone to play with toys you make right? :) >>> >>> >>> On Wed, Mar 12, 2014 at 3:07 PM, Eric Turman <[email protected]>wrote: >>> >>>> Thanks Leonard! That was an impressively small bit of code compared to >>>> the ICE tree. >>>> >>>> -=Eric Turman >>>> >>>> >>>> On Wed, Mar 12, 2014 at 8:20 AM, Leonard Koch <[email protected] >>>> > wrote: >>>> >>>>> Hey everyone, I rewrote a component from one of my Plugins in Fabric >>>>> Engine. >>>>> This video shows the outcome: https://vimeo.com/88867023 >>>>> I'm very impressed. >>>>> >>>>> In the video I also answer a question I've been getting some emails >>>>> about in the past few days: >>>>> What is going to happen to my tools? >>>>> I'm going to port and develop them further in Fabric Engine, for >>>>> Softimage, but also for whatever other platform we're all going to end up >>>>> on. >>>>> >>>>> Leonard Koch >>>>> >>>> >>>> >>>> >>>> -- >>>> >>>> >>>> >>>> >>>> -=T=- >>>> >>> >>> This communication is intended for the addressee only. It is >>> confidential. If you have received this communication in error, please >>> notify us immediately and destroy the original message. You may not copy or >>> disseminate this communication without the permission of the University. >>> Only authorised signatories are competent to enter into agreements on >>> behalf of the University and recipients are thus advised that the content >>> of this message may not be legally binding on the University and may >>> contain the personal views and opinions of the author, which are not >>> necessarily the views and opinions of The University of the Witwatersrand, >>> Johannesburg. All agreements between the University and outsiders are >>> subject to South African Law unless the University agrees in writing to the >>> contrary. >>> >>> >>> >>> >> >

