Hey guys,
just as a side not for those of you "normal" users who are not into coding,
we did discuss visual programming several times internally and with clients,
it has come up. There's no roadmap for it yet (or release dates), but it
is certainly
something we'll look into in the future (at some point). I am trying to
be careful
phrasing this to not to create too immediate expectations. :)
We are working hard right now to complete GPU compute.
-H
On 12.03.2014 16:57, Angus Davidson wrote:
I really second that it would be great to have a few apps that people
can use out the box when testing and seeing how they were put
together. I know a lot of the stuff that does get developed will be in
house only, but the more things that get released into the wild as it
were the more folks will be exposed to it and take the plunge.
------------------------------------------------------------------------
*From:* Mirko Jankovic [[email protected]]
*Sent:* 12 March 2014 04:12 PM
*To:* [email protected]
*Subject:* Re: [OT] A Case for Fabric Engine
small Q. for us "normal" users that are not into coding.
with all things happening plus busy schedule never enough time to test
new candy but does that mean that we need to get fabric, get splice
and can start using tools that are made and ported?
ofc right now FE is more interesting to coders to start making but you
guys need someone to play with toys you make right? :)
On Wed, Mar 12, 2014 at 3:07 PM, Eric Turman <[email protected]
<mailto:[email protected]>> wrote:
Thanks Leonard! That was an impressively small bit of code
compared to the ICE tree.
-=Eric Turman
On Wed, Mar 12, 2014 at 8:20 AM, Leonard Koch
<[email protected] <mailto:[email protected]>> wrote:
Hey everyone, I rewrote a component from one of my Plugins in
Fabric Engine.
This video shows the outcome: https://vimeo.com/88867023
I'm very impressed.
In the video I also answer a question I've been getting some
emails about in the past few days:
What is going to happen to my tools?
I'm going to port and develop them further in Fabric Engine,
for Softimage, but also for whatever other platform we're all
going to end up on.
Leonard Koch
--
-=T=-
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