Why is it different in Maya and SI ?
Le 12/03/2014 19:24, Leonard Koch a écrit :
Hey everyone, glad you're liking the example.
As to the question of what is in Fabric Engine for people who can't
code, I think that it will just be our responsibility as tool builders
to build up a library of tools
With the current implementation of splice it is still a bit hard to
reproduce the full functionality of a suite of compounds like LK
Lightning. At least in Softimage, in Maya I think it would be pretty
doable, but not perfect. 2.0 will hopefully help a lot with that.
@EricThivierge
I was having concerns along similar lines. I think an ice attribute
should simply be an array of that type in another application, but I
haven't taken a look yet.
I'll download a maya trial later, will give it a try and report back.
On Wed, Mar 12, 2014 at 5:29 PM, Paul Doyle <[email protected]
<mailto:[email protected]>> wrote:
On a serious note - there will be visual programming capabilities
in the new data flow graph, but stage one of that will not have a
visual programming system for writing KL. Think of it more like
ICE at the scenegraph level. We are now discussing the visual
programming requirements for authoring KL - the nice thing is that
the work involved is really around the interface to everything we
already have in place. ICE took a long time to come through
because there was a lot going on at all levels. We've already
spent four years on the execution engine and KL language.
We will share timelines soon and I think you'll be excited.
Remember that this stuff will work within other DCCs, so it can be
quite a gentle introduction to Fabric rather than wholesale change.
On 12 March 2014 12:25, Nicolas Esposito <[email protected]
<mailto:[email protected]>> wrote:
Sounds great!!!
Hopefully users too will start to do some basic and advanced
tutorials in order to have a better idea of whats going of
behind the framework, so at least, even if you're not a coder,
you have an idea of whats going on.
2014-03-12 17:14 GMT+01:00 Helge Mathee <[email protected]
<mailto:[email protected]>>:
Hey guys,
just as a side not for those of you "normal" users who are
not into coding,
we did discuss visual programming several times internally
and with clients,
it has come up. There's no roadmap for it yet (or release
dates), but it is certainly
something we'll look into in the future (at some point). I
am trying to be careful
phrasing this to not to create too immediate expectations. :)
We are working hard right now to complete GPU compute.
-H
On 12.03.2014 16:57, Angus Davidson wrote:
I really second that it would be great to have a few apps
that people can use out the box when testing and seeing
how they were put together. I know a lot of the stuff
that does get developed will be in house only, but the
more things that get released into the wild as it were
the more folks will be exposed to it and take the plunge.
------------------------------------------------------------------------
*From:* Mirko Jankovic [[email protected]
<mailto:[email protected]>]
*Sent:* 12 March 2014 04:12 PM
*To:* [email protected]
<mailto:[email protected]>
*Subject:* Re: [OT] A Case for Fabric Engine
small Q. for us "normal" users that are not into coding.
with all things happening plus busy schedule never enough
time to test new candy but does that mean that we need to
get fabric, get splice and can start using tools that are
made and ported?
ofc right now FE is more interesting to coders to start
making but you guys need someone to play with toys you
make right? :)
On Wed, Mar 12, 2014 at 3:07 PM, Eric Turman
<[email protected] <mailto:[email protected]>> wrote:
Thanks Leonard! That was an impressively small bit of
code compared to the ICE tree.
-=Eric Turman
On Wed, Mar 12, 2014 at 8:20 AM, Leonard Koch
<[email protected]
<mailto:[email protected]>> wrote:
Hey everyone, I rewrote a component from one of
my Plugins in Fabric Engine.
This video shows the outcome:
https://vimeo.com/88867023
I'm very impressed.
In the video I also answer a question I've been
getting some emails about in the past few days:
What is going to happen to my tools?
I'm going to port and develop them further in
Fabric Engine, for Softimage, but also for
whatever other platform we're all going to end up on.
Leonard Koch
--
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