Yes if you want to play with the stuff that is created with it, you need to get Fabric. However you need to remember that Fabric gives you 1 free license to each user so it costs nothing other than some time to install it. Not that much time.

Fabric is a framework to build tools on so you're right it's not for the non-coders at this point until the bank of tools gets built up. But once it does it'll be like using an ICE compound in a way, where you just use the 'Import Splice Op' menu option and apply it to the objects in your scene as needed.

Lastly, I will say that Fabric is something that you can get your feet wet with for coding. Especially if you know a little bit about javascript already. Syntax is pretty similar with some additions for the Fabric specific stuff. Everyone would be better off if they knew a little bit of scripting and you may be surprised how far you can get with only a little coding.

Eric T.

On Wednesday, March 12, 2014 10:12:11 AM, Mirko Jankovic wrote:
small Q. for us "normal" users that are not into coding.
with all things happening plus busy schedule never enough time to test
new candy but does that mean that we need to get fabric, get splice
and can start using tools that are made and ported?
ofc right now FE is more interesting to coders to start making but you
guys need someone to play with toys you make right? :)


On Wed, Mar 12, 2014 at 3:07 PM, Eric Turman <[email protected]
<mailto:[email protected]>> wrote:

    Thanks Leonard! That was an impressively small bit of code
    compared to the ICE tree.

    -=Eric Turman


    On Wed, Mar 12, 2014 at 8:20 AM, Leonard Koch
    <[email protected] <mailto:[email protected]>> wrote:

        Hey everyone, I rewrote a component from one of my Plugins in
        Fabric Engine.
        This video shows the outcome: https://vimeo.com/88867023
        I'm very impressed.

        In the video I also answer a question I've been getting some
        emails about in the past few days:
        What is going to happen to my tools?
        I'm going to port and develop them further in Fabric Engine,
        for Softimage, but also for whatever other platform we're all
        going to end up on.

        Leonard Koch




    --




    -=T=-



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