On a serious note - there will be visual programming capabilities in the
new data flow graph, but stage one of that will not have a visual
programming system for writing KL. Think of it more like ICE at the
scenegraph level. We are now discussing the visual programming requirements
for authoring KL - the nice thing is that the work involved is really
around the interface to everything we already have in place. ICE took a
long time to come through because there was a lot going on at all levels.
We've already spent four years on the execution engine and KL language.

We will share timelines soon and I think you'll be excited. Remember that
this stuff will work within other DCCs, so it can be quite a gentle
introduction to Fabric rather than wholesale change.


On 12 March 2014 12:25, Nicolas Esposito <[email protected]> wrote:

> Sounds great!!!
> Hopefully users too will start to do some basic and advanced tutorials in
> order to have a better idea of whats going of behind the framework, so at
> least, even if you're not a coder, you have an idea of whats going on.
>
>
> 2014-03-12 17:14 GMT+01:00 Helge Mathee <[email protected]>:
>
>  Hey guys,
>>
>> just as a side not for those of you "normal" users who are not into
>> coding,
>> we did discuss visual programming several times internally and with
>> clients,
>> it has come up. There's no roadmap for it yet (or release dates), but it
>> is certainly
>> something we'll look into in the future (at some point). I am trying to
>> be careful
>> phrasing this to not to create too immediate expectations. :)
>>
>> We are working hard right now to complete GPU compute.
>>
>> -H
>>
>>
>> On 12.03.2014 16:57, Angus Davidson wrote:
>>
>> I really second that it would be great to have a few apps that people can
>> use out the box when testing and seeing how they were put together. I know
>> a lot of the stuff that does get developed will be in house only, but the
>> more things that get released into the wild as it were the more folks will
>> be exposed to it and take the plunge.
>>  ------------------------------
>> *From:* Mirko Jankovic [[email protected]]
>> *Sent:* 12 March 2014 04:12 PM
>> *To:* [email protected]
>> *Subject:* Re: [OT] A Case for Fabric Engine
>>
>>  small Q. for us "normal" users that are not into coding.
>> with all things happening plus busy schedule never enough time to test
>> new candy but does that mean that we need to get fabric, get splice and can
>> start using tools that are made and ported?
>> ofc right now FE is more interesting to coders to start making but you
>> guys need someone to play with toys you make right? :)
>>
>>
>> On Wed, Mar 12, 2014 at 3:07 PM, Eric Turman <[email protected]>wrote:
>>
>>> Thanks Leonard! That was an impressively small bit of code compared to
>>> the ICE tree.
>>>
>>>  -=Eric Turman
>>>
>>>
>>> On Wed, Mar 12, 2014 at 8:20 AM, Leonard Koch 
>>> <[email protected]>wrote:
>>>
>>>> Hey everyone, I rewrote a component from one of my Plugins in Fabric
>>>> Engine.
>>>> This video shows the outcome: https://vimeo.com/88867023
>>>> I'm very impressed.
>>>>
>>>> In the video I also answer a question I've been getting some emails
>>>> about in the past few days:
>>>> What is going to happen to my tools?
>>>> I'm going to port and develop them further in Fabric Engine, for
>>>> Softimage, but also for whatever other platform we're all going to end up
>>>> on.
>>>>
>>>>  Leonard Koch
>>>>
>>>
>>>
>>>
>>>   --
>>>
>>>
>>>
>>>
>>> -=T=-
>>>
>>
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