Hi Tim, I don't think anyone here at Autodesk would disagree with you there. Softimage and 3ds Max were designed very much to be out of the box. Maya was designed differently. But Maya users have been asking for more artist friendly workflows and tools out of the box and we believe we can do this and do this really well. We are looking for input from Softimage users too. maurice
Maurice Patel Autodesk : Tél: 514 954-7134 -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Tim Leydecker Sent: Thursday, March 13, 2014 4:20 AM To: [email protected] Subject: Re: A more graceful retirement - my counter offer Comparing Maya and Softimage jobs/projects I worked on for the last 10-15 yrs, I would come to the conclusion that I worked on many "almost vanilla install" Softimage projects while the Maya projects involved a significantly higher amount of using scripted extensions and plug-in functionality. That may boil down to the Softimage projects I was involved in being more from the commercials side of jobs while the Maya projects where often incorporating bigger teams or bigger promises made in advance. Currently, I´m on a Maya centric project, myself doing all the modeling in Softimage, creating assets and handing them off into the Maya pipeline. The reason I´m modeling in Softimage today is the 3D Love Tour and the home access to XSI Foundation this gave me back then. I will miss modeling in Softimage (2014sp2). Maya is not on par with Softimage in terms of fluidly modeling in my opinion. A co-worker is biased heavily towards C4D and I´m impressed with it´s potential. Personally, I haven´t decided where to lean to but am grateful for the heads-up and license conversion options offered by Autodesk. As a freelancer, I have learned not to expect being treated as part of the family, moving on is part of the job and am transfering this to the choice of my tools. I´ll see what´s out there and what comes next. All the best, tim
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