On 03/13/14 4:14, Maurice Patel wrote:
Hi Mirko,
If only it were that simple. But if I publicly said that Maya users were not
artists my inbox would swell a few hundred thousand times:). But the reality is
that most of the Maya users out there are artists not developers.
I don't think the argument is that one is "better" than the other.. or
that Maya is not for Artists.
In many contexts can Maya absolutely be the best choice (being very open
& customisable for projects with enough technical resources to take
advantage of that clear advantage and can take enormous scenes)...
Yet for many-many other contexts, (such as for not as big projects, or
projects that don't necessarily need to have custom tools) the
difference (in thoughoutput) can only be overwhelming, & very much
noticeable when having used both (in those contexts)
On 03/13/14 1:46, Maurice Patel wrote:
.. there is nothing wrong with buying production-proven technology ..
I would agree to that for the most part, yet it can also be argued that
it could mostly depend on the reason(s) for taking ownership in the
first place, and how much responsibility is fore-after assumed.
Buying, -- even exclusively to extract -- can actually be fine, but the
potential effects of such actions obviously tends to be rather high, and
(quote) "have" to be taken into account when making decisions, coming
with great (non-obligatory) responsibilities (not by any "law") when
weighing costs, potential return vs. potential relative "casualties"
(*at least* in terms of production-time among other things) in real
peoples' lives, while not solely relying on the fact that things &
people eventually recover or get use to it.