I agree completely, which is why I’m hoping that if we all band together and 
ask for this small set of concessions, it will help us all make wiser and 
easier transitions where-ever we may end up.


you can rent or own either Max or Maya or some larger Suite and with any of 
these, you would automatically get the now depreciated Softimage 2015 package 
for legacy/pipeline purposes and uses.


Full development of the now Depreciated Softimage stops, as planned in 2016, 
however we still continue to get some additional years of FBX/Crosswalk support 
as well as regular Mental Ray updates which will go hand in hand with Crosswalk.



That's it, no more we can really hope to ask for considering how this was all 
presented without much of a choice or say, but that little bit right there, 
might be a lot more than it sounds like in terms of what it can do for all 
current Softimage users, as they transition to Maya, Max or elsewhere 
completely -and Autodesk will make some bucks in the process and hopefully keep 
more users in their AD family than they likely will otherwise.


I hope that's all stated clear enough now.  I know everyone, myself included 
will want way more (personally I’d axe Max and Maya and just keep Softimage but 
that's unrealistic), but given the way this all went down, we are lucky if we 
get the above concessions, and if future Maya development goes smoothly (aka. 
the new Maya Ice is good, they replace the dated Hypershade with a system akin 
to the Softimage Render Tree, they add some love to weight painting and rigging 
and animation tools, and they make realistic steps to making Maya a fully 
usable and coherent/streamlined package out of the box, interface wise with 
rich keyboard and mouse interactions like Softimage has) well then by all 
means, you can call me a happy Maya user in time, at my own pace.  But you are 
100% correct that this is all subjective, it’s all PR, it’s not here and right 
now and it’s not the near foreseeable future until proven otherwise, that's why 
I’m asking for the small 2 point concession above to make things better for all 
of us and I hope you will all join me in asking these small things from 
Autodesk as a professional courtesy for the hours/years, the schooling and 
money we all put in to learning these skills and loving this software.


I don’t think it’s too much to ask, but I think we all have to ask.




Sent from Windows Mail





From: Mirko Jankovic
Sent: ‎Saturday‎, ‎March‎ ‎15‎, ‎2014 ‎3‎:‎26‎ ‎PM
To: [email protected]





All that "we are fully developing Maya so it will be great just you see"is pure 
PR crap.
From couple sides is heard that bifrost which is one big argument on their side 
is still too young to be usable. It is not even full grown fluid simulation and 
to replace ICE it will take years.. even after, by AD's plan, SI is long gone 
they will still be not near the level of ICE.  Not to mention all other aspects 
of Maya workflow which are SOOOO wrong that won/t get to table at all for years 
to come.




If they are so confident in Maya development they should let people see it for 
them self and move by own choice.

But having whole road map so closed and under all NDAs is selling a cat in the 
bag. You have no idea where is Maya going at all what is planned and WHEN it 
will be available. 

That is big pile of crap if you have to plan transition.




On Sat, Mar 15, 2014 at 8:56 AM, skuby <[email protected]> wrote:


The above has a severe typo:  Should read:   With that, I don't think Autodesk 
will want to encourage new users to Softimage, so not selling new licenses 
directly makes sense for them, when they want to be selling/promoting Maya and 
presumably Max licenses.
 


sorry, my error






On Sat, Mar 15, 2014 at 2:52 PM, skuby <[email protected]> wrote:







""""Martin [email protected]




 

 

 










With SI retired you can't buy licenses for SI anymore, it doesn't come with Max 
or Maya, you can only use the licenses you have right now. You should add "keep 
selling SI licenses" to your idea.

Martin
Sent from my iPhone""""""""""""""




Thing is, Softimage IS now depreciated, like it or not, no petition will likely 
change that, that should be clear, -it's not going to move forward like it used 
to and it will eventually fully die.  With that, I don't think Autodesk will 
want to encourage new users to Softimage, so not selling new licenses directly 
makes sense for them to continue selling Softimage directly, when they want to 
be selling/promoting Maya and presumably Max licenses, -(yes it makes sense to 
us but not for them and we aren't going to win that one).  But, to keep it 
updated with FBX/Crosswalk and Mental Ray is a great transition boon for those 
interested in migrating to either Maya or Max.




This will allow people in the middle of a transition to easily return to 
familiar territory and get work done fast and clean and go back and forth with 
ease, at their own pace as they re-learn all of their skills as well as totally 
new features in their new package of choice.




Two years, now until 2016, may very well not be enough time for some 
studios/freelancers if they are buried in much needed work and it may not be so 
easy to get all of the functionality out of the interfaces they are accustomed 
to integrated into Max/Maya in such a short time at a level that would be 
acceptable to all users.  This keeps Soft development in a depreciated state, 
but gives a little bit more growing room than the 2016 deadline which is 
rightfully ambitious.  And none of this encourages new Softimage users, which 
is I suspect a quality they are wisely after given their total gameplan.









On Sat, Mar 15, 2014 at 1:17 PM, skuby <[email protected]> wrote:


Ok you are very right on the SDK/Plug-in front, I really didn't think about it 
like that.  However, I think that dominated your response and your accidentally 
throwing out the baby with the bathwater in effect.  (without question, no 
matter what, Softimage is depreciated but I'm trying to get the best effect out 
of a transition here)



Soft, as is, without plug-ins or new features, is STILL usable for games, 
movies, commercials and more.  Removing it as a stand-alone product, and 
packing it SOLEY as a tie in bonus with Maya, Max or any Suite, ONLY further 
promotes the packages AD wants to keep alive while appeasing the small studios 
(Japan/Vancouver/etc.) and freelance users of Softimage quite a bit better than 
just a 2016 cutoff.  By keeping alive Crosswalk/FBX functionality for some time 
longer, -modeling, animation, UV, rigging, etc. can all still be done as is in 
Soft and if needed, easily sent over to Maya, as that features work right now 
between those two packages quite well (a little trickier with max as you don't 
get all the automated 2-way crosswalk features last I checked but you still 
have FBX handy and a TD can easily work with that).  Keeping up to date Mental 
Ray, allows existing pipe-lines that go in the other direction, or use 
Softimage entirely, able to keep up and extend the transition period beyond 
2016.  Now, remember, all the while anyone primarily using Softimage with these 
Crosswalk/Mental Ray add-ons, are also going to have full up to date copies of 
at least one of the  2 non-depreciated softwares that AD wants to continue  and 
actively promote at this time, which is only going to increase AD's revenue by 
ensuring many Japanese/Vancouver studios and others stay in the Autodesk 
family, and that alone will likely provide more than enough revenue that would 
potentially be lost (even if only in small amounts) to the obvious hoard of 
disgruntled orphans.




I don't want to make this too long, but I had hoped by now, AD would have 
already merged the 3 major userbases (I expect with a Maya base above all else 
because big studios have a lot invested in existing pipelines with it and that 
just makes financial sense) .  I think the above will really help with that 
transition, and they can promote in the future a refined Maya with a well 
needed updated hypershade (Softimage's render tree kills the current, dated, 
hypershade without question usability wise) and with a much needed update to 
the interaction model/keyboard shortcut/user interface that Softimage has over 
every other package out there, out of the box as a default.  When you tack on 
the upcoming ICE replacement, and the best is done not to alienate hurt 
Softimage users, I think many if not most will naturally migrate to a well 
refined Maya without much cajoling with the above mentioned treats and perhaps 
some love given to the animation/keying/rigging/weighting systems.




Anyways, that's my peace, I put it out there with the best of intentions.  
Mudbox is one of my favorites, I started with Max, moved onto Maya and ended up 
with Softimage.  And in the current forms I have to wait for the future to move 
on from Softimage, because nothing, inside or outside of the AD family is going 
to replace it today, and I want that extended for as long as possible as Maya 
is refined into the obvious front-runner than merges the 3 bases.






On Sat, Mar 15, 2014 at 11:19 AM, Matt Lind <[email protected]> wrote:




Short version:

 

1) Softimage supports more than just film/video.  There are people working in 
many industries which won’t be served by mental ray and FBX updates.  My studio 
is a prime example (games).

 

2) The SDK is not open enough for plugin developers to do what you suggest.  
Many of the 3rd party efforts to date usually required some amount of help from 
the Softimage developers to make possible.  Softimage tended to implement new 
features, then expand the SDK to support those new features. For 3rd party 
development, you need the SDK expanded ahead of the features.  In other words, 
while the SDK is mature, it’s also not expanded too far outside of what you can 
already do out of the box.  New plugin efforts would largely amount to using 
existing levers and switches instead of making new levers and switches like you 
and everybody else would like.  

 

There’s still plenty of tools that can be written, but probably not anything 
earth shattering as the SDK is single threaded and some of the components it 
leans on are getting long in the tooth too as Luc-Eric has recently mentioned.  
Basically, Softimage is that car that still performs really great, but has high 
mileage and about to enter that period where major parts will need 
repairing/replacing making it a very expensive upkeep.  Since the driver hasn’t 
seen that breakage firsthand yet, he’s under the impression there isn’t a 
problem and the car can drive on indefinitely into the sunset.

 

Autodesk was at our site just as the press release was officially hitting the 
wire.  While no specifics were mentioned by Autodesk or our reseller in our 
offices, my personal poking, prodding and reading between the lines lead me to 
believe a lot of work (refactoring) has gone into Maya the past few years to 
accommodate some of this burden in migration, but some (much) work still has to 
come.  I think we’ll see parts of that work in Maya 2015 and probably explains 
why the Softimage Montreal team has been busy for the past 2 years on Maya 
instead of Softimage.  I have no idea if there’s any truth to this, but it’s 
what I’ve come to believe based on the sparse bits and pieces I could put 
together, and witnessing how such migrations were handled in the past.

 

I’ll share the rest of my thoughts from 21+ years of Softimage experience in 
another thread at another time.  Right now I’m neck deep in getting the project 
out the door Ben Houston so kindly posted the other day.

 

 

 

Matt

 

 

 

 

 

 

 

 

From: [email protected] 
[mailto:[email protected]] On Behalf Of skuby
Sent: Friday, March 14, 2014 8:38 PM
To: [email protected]
Subject: Idea- Just keep Mental Ray and FBX support - Softimage free w/Maya or 
Max or any Suite.


 


Softimage is ready out of the box now with no new features added.  Why not, 
leave it as is, but continue to support new Mental Ray and FBX updates so that 
it still continues to fit nicely into any pipeline and leave continued 
development past 2016 at those simple two things.  Leave the rest up to plug-in 
developers and forever-more include Softimage as a free throw-in with any Maya 
or Max or Suite purchase or rental, so there will be many ways to own it or 
rent it while exclusively promoting your other packages.  The other great 
thing, since it can only now come with Max/Maya or a Suite, is that Soft users 
are never a financial burden to their employers since it will always be a free 
seat with any existing Max/Maya licence.


 


This could be a very easy, welcomed add-on to the existing Softimage retirement 
announcement.  Please please, consider this as an option Autodesk and please, 
everyone, support and promote this idea to Autodesk, I think it's our best bet 
and we might actually be able to get this.


 


-regards

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