The above has a severe typo:  Should read:   With that, I don't think
Autodesk will want to encourage new users to Softimage, so not selling new
licenses directly makes sense for them, when they want to be
selling/promoting Maya and presumably Max licenses.

sorry, my error


On Sat, Mar 15, 2014 at 2:52 PM, skuby <[email protected]> wrote:

>
> *""""Martin [email protected] <[email protected]>*
>
>
>
>
> *With SI retired you can't buy licenses for SI anymore, it doesn't come
> with Max or Maya, you can only use the licenses you have right now. You
> should add "keep selling SI licenses" to your idea. MartinSent from my
> iPhone""""""""""""""*
>
> Thing is, Softimage IS now depreciated, like it or not, no petition will
> likely change that, that should be clear, -it's not going to move forward
> like it used to and it will eventually fully die.  With that, I don't think
> Autodesk will want to encourage new users to Softimage, so not selling new
> licenses directly makes sense for them to continue selling Softimage
> directly, when they want to be selling/promoting Maya and presumably Max
> licenses, -(yes it makes sense to us but not for them and we aren't going
> to win that one).  But, to keep it updated with FBX/Crosswalk and Mental
> Ray is a great transition boon for those interested in migrating to either
> Maya or Max.
>
> This will allow people in the middle of a transition to easily return to
> familiar territory and get work done fast and clean and go back and forth
> with ease, at their own pace as they re-learn all of their skills as well
> as totally new features in their new package of choice.
>
> Two years, now until 2016, may very well not be enough time for some
> studios/freelancers if they are buried in much needed work and it may not
> be so easy to get all of the functionality out of the interfaces they are
> accustomed to integrated into Max/Maya in such a short time at a level that
> would be acceptable to all users.  This keeps Soft development in a
> depreciated state, but gives a little bit more growing room than the 2016
> deadline which is rightfully ambitious.  And none of this encourages new
> Softimage users, which is I suspect a quality they are wisely after given
> their total gameplan.
>
>
>
> On Sat, Mar 15, 2014 at 1:17 PM, skuby <[email protected]> wrote:
>
>> Ok you are very right on the SDK/Plug-in front, I really didn't think
>> about it like that.  However, I think that dominated your response and your
>> accidentally throwing out the baby with the bathwater in effect.  (without
>> question, no matter what, Softimage is depreciated but I'm trying to get
>> the best effect out of a transition here)
>>
>> Soft, as is, without plug-ins or new features, is STILL usable for games,
>> movies, commercials and more.  Removing it as a stand-alone product, and
>> packing it SOLEY as a tie in bonus with Maya, Max or any Suite, ONLY
>> further promotes the packages AD wants to keep alive while appeasing the
>> small studios (Japan/Vancouver/etc.) and freelance users of Softimage quite
>> a bit better than just a 2016 cutoff.  By keeping alive Crosswalk/FBX
>> functionality for some time longer, -modeling, animation, UV, rigging, etc.
>> can all still be done as is in Soft and if needed, easily sent over to
>> Maya, as that features work right now between those two packages quite well
>> (a little trickier with max as you don't get all the automated 2-way
>> crosswalk features last I checked but you still have FBX handy and a TD can
>> easily work with that).  Keeping up to date Mental Ray, allows existing
>> pipe-lines that go in the other direction, or use Softimage entirely, able
>> to keep up and extend the transition period beyond 2016.  Now, remember,
>> all the while anyone primarily using Softimage with these Crosswalk/Mental
>> Ray add-ons, are also going to have full up to date copies of at least one
>> of the  2 non-depreciated softwares that AD wants to continue  and actively
>> promote at this time, which is only going to increase AD's revenue by
>> ensuring many Japanese/Vancouver studios and others stay in the Autodesk
>> family, and that alone will likely provide more than enough revenue that
>> would potentially be lost (even if only in small amounts) to the obvious
>> hoard of disgruntled orphans.
>>
>> I don't want to make this too long, but I had hoped by now, AD would have
>> already merged the 3 major userbases (I expect with a Maya base above all
>> else because big studios have a lot invested in existing pipelines with it
>> and that just makes financial sense) .  I think the above will really help
>> with that transition, and they can promote in the future a refined Maya
>> with a well needed updated hypershade (Softimage's render tree kills the
>> current, dated, hypershade without question usability wise) and with a much
>> needed update to the interaction model/keyboard shortcut/user interface
>> that Softimage has over every other package out there, out of the box as a
>> default.  When you tack on the upcoming ICE replacement, and the best is
>> done not to alienate hurt Softimage users, I think many if not most will
>> naturally migrate to a well refined Maya without much cajoling with the
>> above mentioned treats and perhaps some love given to the
>> animation/keying/rigging/weighting systems.
>>
>> Anyways, that's my peace, I put it out there with the best of intentions.
>>  Mudbox is one of my favorites, I started with Max, moved onto Maya and
>> ended up with Softimage.  And in the current forms I have to wait for the
>> future to move on from Softimage, because nothing, inside or outside of the
>> AD family is going to replace it today, and I want that extended for as
>> long as possible as Maya is refined into the obvious front-runner than
>> merges the 3 bases.
>>
>>
>> On Sat, Mar 15, 2014 at 11:19 AM, Matt Lind <[email protected]>wrote:
>>
>>> Short version:
>>>
>>>
>>>
>>> 1) Softimage supports more than just film/video.  There are people
>>> working in many industries which won't be served by mental ray and FBX
>>> updates.  My studio is a prime example (games).
>>>
>>>
>>>
>>> 2) The SDK is not open enough for plugin developers to do what you
>>> suggest.  Many of the 3rd party efforts to date usually required some
>>> amount of help from the Softimage developers to make possible.  Softimage
>>> tended to implement new features, then expand the SDK to support those new
>>> features. For 3rd party development, you need the SDK expanded ahead of
>>> the features.  In other words, while the SDK is mature, it's also not
>>> expanded too far outside of what you can already do out of the box.  New
>>> plugin efforts would largely amount to using existing levers and switches
>>> instead of making new levers and switches like you and everybody else would
>>> like.
>>>
>>>
>>>
>>> There's still plenty of tools that can be written, but probably not
>>> anything earth shattering as the SDK is single threaded and some of the
>>> components it leans on are getting long in the tooth too as Luc-Eric has
>>> recently mentioned.  Basically, Softimage is that car that still performs
>>> really great, but has high mileage and about to enter that period where
>>> major parts will need repairing/replacing making it a very expensive
>>> upkeep.  Since the driver hasn't seen that breakage firsthand yet, he's
>>> under the impression there isn't a problem and the car can drive on
>>> indefinitely into the sunset.
>>>
>>>
>>>
>>> Autodesk was at our site just as the press release was officially
>>> hitting the wire.  While no specifics were mentioned by Autodesk or our
>>> reseller in our offices, my personal poking, prodding and reading between
>>> the lines lead me to believe a lot of work (refactoring) has gone into Maya
>>> the past few years to accommodate some of this burden in migration, but
>>> some (much) work still has to come.  I think we'll see parts of that work
>>> in Maya 2015 and probably explains why the Softimage Montreal team has been
>>> busy for the past 2 years on Maya instead of Softimage.  I have no idea if
>>> there's any truth to this, but it's what I've come to believe based on the
>>> sparse bits and pieces I could put together, and witnessing how such
>>> migrations were handled in the past.
>>>
>>>
>>>
>>> I'll share the rest of my thoughts from 21+ years of Softimage
>>> experience in another thread at another time.  Right now I'm neck deep in
>>> getting the project out the door Ben Houston so kindly posted the other day.
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> Matt
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> *From:* [email protected] [mailto:
>>> [email protected]] *On Behalf Of *skuby
>>> *Sent:* Friday, March 14, 2014 8:38 PM
>>> *To:* [email protected]
>>> *Subject:* Idea- Just keep Mental Ray and FBX support - Softimage free
>>> w/Maya or Max or any Suite.
>>>
>>>
>>>
>>> Softimage is ready out of the box now with no new features added.  Why
>>> not, leave it as is, but continue to support new Mental Ray and FBX updates
>>> so that it still continues to fit nicely into any pipeline and leave
>>> continued development past 2016 at those simple two things.  Leave the rest
>>> up to plug-in developers and forever-more include Softimage as a free
>>> throw-in with any Maya or Max or Suite purchase or rental, so there will be
>>> many ways to own it or rent it while exclusively promoting your other
>>> packages.  The other great thing, since it can only now come with Max/Maya
>>> or a Suite, is that Soft users are never a financial burden to their
>>> employers since it will always be a free seat with any existing Max/Maya
>>> licence.
>>>
>>>
>>>
>>> This could be a very easy, welcomed add-on to the existing Softimage
>>> retirement announcement.  Please please, consider this as an option
>>> Autodesk and please, everyone, support and promote this idea to Autodesk, I
>>> think it's our best bet and we might actually be able to get this.
>>>
>>>
>>>
>>> -regards
>>>
>>
>>
>

Reply via email to