Now I get it. Forget it, I misread those lines from your email.

Martin
Sent from my iPhone

> On 2014/03/15, at 16:56, skuby <[email protected]> wrote:
> 
> The above has a severe typo:  Should read:   With that, I don't think 
> Autodesk will want to encourage new users to Softimage, so not selling new 
> licenses directly makes sense for them, when they want to be 
> selling/promoting Maya and presumably Max licenses.
> 
> sorry, my error
> 
> 
>> On Sat, Mar 15, 2014 at 2:52 PM, skuby <[email protected]> wrote:
>> 
>> """"Martin [email protected]
>> 
>> 
>> 
>> 
>> 
>> With SI retired you can't buy licenses for SI anymore, it doesn't come with 
>> Max or Maya, you can only use the licenses you have right now. You should 
>> add "keep selling SI licenses" to your idea.
>> 
>> Martin
>> Sent from my iPhone""""""""""""""
>> 
>> Thing is, Softimage IS now depreciated, like it or not, no petition will 
>> likely change that, that should be clear, -it's not going to move forward 
>> like it used to and it will eventually fully die.  With that, I don't think 
>> Autodesk will want to encourage new users to Softimage, so not selling new 
>> licenses directly makes sense for them to continue selling Softimage 
>> directly, when they want to be selling/promoting Maya and presumably Max 
>> licenses, -(yes it makes sense to us but not for them and we aren't going to 
>> win that one).  But, to keep it updated with FBX/Crosswalk and Mental Ray is 
>> a great transition boon for those interested in migrating to either Maya or 
>> Max.
>> 
>> This will allow people in the middle of a transition to easily return to 
>> familiar territory and get work done fast and clean and go back and forth 
>> with ease, at their own pace as they re-learn all of their skills as well as 
>> totally new features in their new package of choice.
>> 
>> Two years, now until 2016, may very well not be enough time for some 
>> studios/freelancers if they are buried in much needed work and it may not be 
>> so easy to get all of the functionality out of the interfaces they are 
>> accustomed to integrated into Max/Maya in such a short time at a level that 
>> would be acceptable to all users.  This keeps Soft development in a 
>> depreciated state, but gives a little bit more growing room than the 2016 
>> deadline which is rightfully ambitious.  And none of this encourages new 
>> Softimage users, which is I suspect a quality they are wisely after given 
>> their total gameplan.
>> 
>> 
>> 
>>> On Sat, Mar 15, 2014 at 1:17 PM, skuby <[email protected]> wrote:
>>> Ok you are very right on the SDK/Plug-in front, I really didn't think about 
>>> it like that.  However, I think that dominated your response and your 
>>> accidentally throwing out the baby with the bathwater in effect.  (without 
>>> question, no matter what, Softimage is depreciated but I'm trying to get 
>>> the best effect out of a transition here)
>>> 
>>> Soft, as is, without plug-ins or new features, is STILL usable for games, 
>>> movies, commercials and more.  Removing it as a stand-alone product, and 
>>> packing it SOLEY as a tie in bonus with Maya, Max or any Suite, ONLY 
>>> further promotes the packages AD wants to keep alive while appeasing the 
>>> small studios (Japan/Vancouver/etc.) and freelance users of Softimage quite 
>>> a bit better than just a 2016 cutoff.  By keeping alive Crosswalk/FBX 
>>> functionality for some time longer, -modeling, animation, UV, rigging, etc. 
>>> can all still be done as is in Soft and if needed, easily sent over to 
>>> Maya, as that features work right now between those two packages quite well 
>>> (a little trickier with max as you don't get all the automated 2-way 
>>> crosswalk features last I checked but you still have FBX handy and a TD can 
>>> easily work with that).  Keeping up to date Mental Ray, allows existing 
>>> pipe-lines that go in the other direction, or use Softimage entirely, able 
>>> to keep up and extend the transition period beyond 2016.  Now, remember, 
>>> all the while anyone primarily using Softimage with these Crosswalk/Mental 
>>> Ray add-ons, are also going to have full up to date copies of at least one 
>>> of the  2 non-depreciated softwares that AD wants to continue  and actively 
>>> promote at this time, which is only going to increase AD's revenue by 
>>> ensuring many Japanese/Vancouver studios and others stay in the Autodesk 
>>> family, and that alone will likely provide more than enough revenue that 
>>> would potentially be lost (even if only in small amounts) to the obvious 
>>> hoard of disgruntled orphans.
>>> 
>>> I don't want to make this too long, but I had hoped by now, AD would have 
>>> already merged the 3 major userbases (I expect with a Maya base above all 
>>> else because big studios have a lot invested in existing pipelines with it 
>>> and that just makes financial sense) .  I think the above will really help 
>>> with that transition, and they can promote in the future a refined Maya 
>>> with a well needed updated hypershade (Softimage's render tree kills the 
>>> current, dated, hypershade without question usability wise) and with a much 
>>> needed update to the interaction model/keyboard shortcut/user interface 
>>> that Softimage has over every other package out there, out of the box as a 
>>> default.  When you tack on the upcoming ICE replacement, and the best is 
>>> done not to alienate hurt Softimage users, I think many if not most will 
>>> naturally migrate to a well refined Maya without much cajoling with the 
>>> above mentioned treats and perhaps some love given to the 
>>> animation/keying/rigging/weighting systems.
>>> 
>>> Anyways, that's my peace, I put it out there with the best of intentions.  
>>> Mudbox is one of my favorites, I started with Max, moved onto Maya and 
>>> ended up with Softimage.  And in the current forms I have to wait for the 
>>> future to move on from Softimage, because nothing, inside or outside of the 
>>> AD family is going to replace it today, and I want that extended for as 
>>> long as possible as Maya is refined into the obvious front-runner than 
>>> merges the 3 bases.
>>> 
>>> 
>>>> On Sat, Mar 15, 2014 at 11:19 AM, Matt Lind <[email protected]> 
>>>> wrote:
>>>> Short version:
>>>> 
>>>>  
>>>> 
>>>> 1) Softimage supports more than just film/video.  There are people working 
>>>> in many industries which won’t be served by mental ray and FBX updates.  
>>>> My studio is a prime example (games).
>>>> 
>>>>  
>>>> 
>>>> 2) The SDK is not open enough for plugin developers to do what you 
>>>> suggest.  Many of the 3rd party efforts to date usually required some 
>>>> amount of help from the Softimage developers to make possible.  Softimage 
>>>> tended to implement new features, then expand the SDK to support those new 
>>>> features. For 3rd party development, you need the SDK expanded ahead of 
>>>> the features.  In other words, while the SDK is mature, it’s also not 
>>>> expanded too far outside of what you can already do out of the box.  New 
>>>> plugin efforts would largely amount to using existing levers and switches 
>>>> instead of making new levers and switches like you and everybody else 
>>>> would like. 
>>>> 
>>>>  
>>>> 
>>>> There’s still plenty of tools that can be written, but probably not 
>>>> anything earth shattering as the SDK is single threaded and some of the 
>>>> components it leans on are getting long in the tooth too as Luc-Eric has 
>>>> recently mentioned.  Basically, Softimage is that car that still performs 
>>>> really great, but has high mileage and about to enter that period where 
>>>> major parts will need repairing/replacing making it a very expensive 
>>>> upkeep.  Since the driver hasn’t seen that breakage firsthand yet, he’s 
>>>> under the impression there isn’t a problem and the car can drive on 
>>>> indefinitely into the sunset.
>>>> 
>>>>  
>>>> 
>>>> Autodesk was at our site just as the press release was officially hitting 
>>>> the wire.  While no specifics were mentioned by Autodesk or our reseller 
>>>> in our offices, my personal poking, prodding and reading between the lines 
>>>> lead me to believe a lot of work (refactoring) has gone into Maya the past 
>>>> few years to accommodate some of this burden in migration, but some (much) 
>>>> work still has to come.  I think we’ll see parts of that work in Maya 2015 
>>>> and probably explains why the Softimage Montreal team has been busy for 
>>>> the past 2 years on Maya instead of Softimage.  I have no idea if there’s 
>>>> any truth to this, but it’s what I’ve come to believe based on the sparse 
>>>> bits and pieces I could put together, and witnessing how such migrations 
>>>> were handled in the past.
>>>> 
>>>>  
>>>> 
>>>> I’ll share the rest of my thoughts from 21+ years of Softimage experience 
>>>> in another thread at another time.  Right now I’m neck deep in getting the 
>>>> project out the door Ben Houston so kindly posted the other day.
>>>> 
>>>>  
>>>> 
>>>>  
>>>> 
>>>>  
>>>> 
>>>> Matt
>>>> 
>>>>  
>>>> 
>>>>  
>>>> 
>>>>  
>>>> 
>>>>  
>>>> 
>>>>  
>>>> 
>>>>  
>>>> 
>>>>  
>>>> 
>>>>  
>>>> 
>>>> From: [email protected] 
>>>> [mailto:[email protected]] On Behalf Of skuby
>>>> Sent: Friday, March 14, 2014 8:38 PM
>>>> To: [email protected]
>>>> Subject: Idea- Just keep Mental Ray and FBX support - Softimage free 
>>>> w/Maya or Max or any Suite.
>>>> 
>>>>  
>>>> 
>>>> Softimage is ready out of the box now with no new features added.  Why 
>>>> not, leave it as is, but continue to support new Mental Ray and FBX 
>>>> updates so that it still continues to fit nicely into any pipeline and 
>>>> leave continued development past 2016 at those simple two things.  Leave 
>>>> the rest up to plug-in developers and forever-more include Softimage as a 
>>>> free throw-in with any Maya or Max or Suite purchase or rental, so there 
>>>> will be many ways to own it or rent it while exclusively promoting your 
>>>> other packages.  The other great thing, since it can only now come with 
>>>> Max/Maya or a Suite, is that Soft users are never a financial burden to 
>>>> their employers since it will always be a free seat with any existing 
>>>> Max/Maya licence.
>>>> 
>>>>  
>>>> 
>>>> This could be a very easy, welcomed add-on to the existing Softimage 
>>>> retirement announcement.  Please please, consider this as an option 
>>>> Autodesk and please, everyone, support and promote this idea to Autodesk, 
>>>> I think it's our best bet and we might actually be able to get this.
>>>> 
>>>>  
>>>> 
>>>> -regards
>>>> 
> 

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