Chris, I am all ears, we are very interested in talking (as you know you were supposed to call or visit me a while back ; )
Emilio, please don't be rude... while I think Chris's company and perhaps his are views and perception are misinformed and or misguided, they are not evil people. Name calling will get us no where... in fact it just puts the nail in the coffin faster.. Pointing out facts are fine. Pointing ongoing issues with AD and its culture and results is awesome. Pointing out that Maya is in fact broken in so many ways is just what we need too....Mayans are used to working around these issues they don't even realize they are an issue. Pointing out how broken the communication is with the beta teams is awesome. Pointing out things like the Xgen demo vs what the guys at Whiskey Tree can do with ICE is more than fair. Just because it's from Disney does not mean that its good... Xgen at Sig was just one of the worst product demos I have ever seen.... The hair part was nifty, but when they used it for placing tree's I just about busted a gut laughing at the inadequacies of the implementation or core tech. Pointing out that AD hid the Whiskey Tree demo because they knew it made the new micky mouse tech in Maya look useless is important to do because it shows that AD does in fact stifle innovation if it is not aligned with the "Big Plan". I just want to continue the discussion on how best to retire softimage or better yet put soft into semi retirement for just a tad longer.... so we can see if ADs plans (whatever they are) pan out. Keep it on standby in case the plans you currently have go the way of Toxic... I want to use the best out of the box 3d DCC app in the world, if one day that is Maya, I am all aboard. Right now it is not, its kinda just a fact. On Sat, Mar 15, 2014 at 10:46 AM, Chris Vienneau < [email protected]> wrote: > We agree. That is why you need to see the plan on how we change how you > get the end result. Otherwise this is probably a really lame thread to > follow for the group as we talk over each other and it much less > entertaining than the Chris is a lying piece of crap diatribe. Let's get on > the same page and if you want to say after that Autodesk has its head up > its ass then fine but if we agree that Maya, Houdini, 3dsmax, and Softimage > can all produce amazing results albeit a different way then we are close. > There is real value in the way Softimage does certain things we want to put > in Maya. > > > > cv/ > > > > > > > > ________________________________ > From: [email protected] [ > [email protected]] on behalf of Emilio Hernandez [ > [email protected]] > Sent: Saturday, March 15, 2014 11:28 AM > To: [email protected] > Subject: RE: Idea- Just keep Mental Ray and FBX support - Softimage free > w/Maya or Max or any Suite. > > > Chris first bring back Softimage and then show us what you have to offer > in Maya that will allow us to evaluate if what you are doing is good enough > to replace Softimage. > > But at this moment. Maya is still a long way behind Softimage. I am not > speaking of the ending result. I am talking about how you get to that > final result. > > El mar 15, 2014 4:18 PM, "Chris Vienneau" <[email protected] > <mailto:[email protected]>> escribió: > Emilio there are people on this list and within the community that are > working with us right now and taking us up on our offer to hear more about > what we are doing? What do you have to lose to hear our plan? > > > > cv/ > > > > ________________________________ > From: [email protected]<mailto: > [email protected]> [ > [email protected]<mailto: > [email protected]>] on behalf of Emilio Hernandez [ > [email protected]<mailto:[email protected]>] > Sent: Saturday, March 15, 2014 11:13 AM > To: [email protected]<mailto:[email protected] > > > Subject: Re: Idea- Just keep Mental Ray and FBX support - Softimage free > w/Maya or Max or any Suite. > > > As I said in another post. Autodesk cut us our legs and now they are > offering us a wheelchair. And they are trying to convince us that the > weelchair is better than our legs by asking us how we want the wheelchair > customized... pfff. > > Dont mean to be rude but... You can go back where you came from. And you > can ride your wheelchair all the way back. >

