To be honest, we knew this was going to happen since the day Autodesk
bought softimage. Today, six years after
the acquisition is when we should be seeing a rejuvenated softimage, but
there was never long term plan for soft.

I understand the numbers between soft/Maya/max were not even
close. We are by far the least used 3D
app, and we know that. But it
hurts being treated like a number. There are actual people behind this, and
if a company can't see that then it just becomes a
machine.

The future was never bright.. At least admit that so we can finally draw a
line under it..


On Saturday, 15 March 2014, Bk <[email protected]> wrote:

> Thats the pipeline talking. Which demonstrates how disrupting it is to
> introduce something new.
> Now imagine if, not only do you have to introduce something new, but your
> whole foundation has to fundamentally change.
> This is what's being forced upon us. (I know you know this, and this isn't
> aimed at you. It's me throwing this out into the ether)
>
> It's the bullying I can't stomach. The whole time-limit aspect, that
> undermines every sound and though out comment from AD representatives. It's
> so transparent that they are using their practical monopoly to leverage and
> force people to their ideal future. One where you toe the AD line and trust
> them, insensitive to the fact they have given us every reason not to.
>
> On 15 Mar 2014, at 17:44, Graham Bell <[email protected]<javascript:;>>
> wrote:
>
> > I¹ve absolutely no doubt, but in all the time I¹ve demoed Softimage, even
> > pre-AD, there was never anyone who didn¹t like the software, tech or
> > couldn¹t see the potential benefits. However despite this, it wasn¹t easy
> > for people to simply adopt.
> > We could easily lead the horse to water, but never make it drink.
> >
> >
> >
> >
> > On 15/03/2014 17:34, "Christoph Muetze" <[email protected]<javascript:;>>
> wrote:
> >
> >> Not preaching a religion here... In the 15+ years i've been using
> >> Softimage products i've "converted" more hardcore Max and Maya users by
> >> just outrunning them time and time again than i can count. Admittedly
> >> realtime graphics is a very special field of profession and also very
> >> rare outside of the gaming industry so it's kinda easy to become a user
> >> of a tool that was just not designed to deliver here... and those users
> >> are more likely to learn a new app if its vastly superior...which
> >> Softimage (still) is.
> >>
> >> Chris
> >>
> >> On 15/03/14 18:15, Graham Bell wrote:
> >>> Interestingly, you could flip that around and apply that to a Maya/Max
> >>> guy/studio talking about Softimage. In fact more often than not, they
> >>> did.
> >>>
> >>>
> >>> From: Christoph Muetze <[email protected] <javascript:;><mailto:
> [email protected] <javascript:;>>>
> >>> Reply-To:
> >>> "[email protected] <javascript:;><mailto:
> [email protected] <javascript:;>>"
> >>>
> >>> <[email protected] <javascript:;><mailto:
> [email protected] <javascript:;>>>
> >>> Date: Sat, 15 Mar 2014 18:04:56 +0100
> >>> To:
> >>> "[email protected] <javascript:;><mailto:
> [email protected] <javascript:;>>"
> >>>
> >>> <[email protected] <javascript:;><mailto:
> [email protected] <javascript:;>>>
> >>> Subject: Re: Idea- Just keep Mental Ray and FBX support - Softimage
> >>> free w/Maya or Max or any Suite.
> >>>
> >>> On 15/03/14 17:24, Greg Punchatz wrote:
> >>>
> >>> I want to use the best out of the box 3d DCC app in the world, if one
> >>> day that is Maya, I am all aboard.  Right now it is not, its kinda just
> >>> a fact.
> >>>
> >>>
> >>> I'm so with you on this..
> >>>
> >>> We did take Autodesks offer a while back and upgraded two of our groups
> >>> seats to the Maya Entertainment Creative Suit. Mainly for Mudbox, but
> >>> also to have a deep look at Maya.
> >>>
> >>> Fast forward 1 year and i'm more than convinced that Maya doesn't offer
> >>> what i need on a day to day basis.
> >>>
> >>> It's not only that there are many things not available in Maya but also
> >>> that the tools that are available take more time away from me than
> their
> >>> Softimage counterparts. And in the field that i work in with its super
> >>> tight deadlines (where you have days, sometimes only hours to deliver)
> >>> every click counts.
> >>>
> >>> If anyone can beat me with another tool i will instantly drop
> >>> Softimage. But this hasn't happened so far and i highly doubt it will
> >>> happen in the next 2 years with someone using Maya.
> >>>
> >>> Chris
> >>
> >
> > <winmail.dat>
>
>

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