To be honest, we knew this was going to happen since the day Autodesk bought softimage. Today, six years after the acquisition is when we should be seeing a rejuvenated softimage, but there was never long term plan for soft.
I understand the numbers between soft/Maya/max were not even close. We are by far the least used 3D app, and we know that. But it hurts being treated like a number. There are actual people behind this, and if a company can't see that then it just becomes a machine. The future was never bright.. At least admit that so we can finally draw a line under it.. On Saturday, 15 March 2014, Bk <[email protected]> wrote: > Thats the pipeline talking. Which demonstrates how disrupting it is to > introduce something new. > Now imagine if, not only do you have to introduce something new, but your > whole foundation has to fundamentally change. > This is what's being forced upon us. (I know you know this, and this isn't > aimed at you. It's me throwing this out into the ether) > > It's the bullying I can't stomach. The whole time-limit aspect, that > undermines every sound and though out comment from AD representatives. It's > so transparent that they are using their practical monopoly to leverage and > force people to their ideal future. One where you toe the AD line and trust > them, insensitive to the fact they have given us every reason not to. > > On 15 Mar 2014, at 17:44, Graham Bell <[email protected]<javascript:;>> > wrote: > > > I¹ve absolutely no doubt, but in all the time I¹ve demoed Softimage, even > > pre-AD, there was never anyone who didn¹t like the software, tech or > > couldn¹t see the potential benefits. However despite this, it wasn¹t easy > > for people to simply adopt. > > We could easily lead the horse to water, but never make it drink. > > > > > > > > > > On 15/03/2014 17:34, "Christoph Muetze" <[email protected]<javascript:;>> > wrote: > > > >> Not preaching a religion here... In the 15+ years i've been using > >> Softimage products i've "converted" more hardcore Max and Maya users by > >> just outrunning them time and time again than i can count. Admittedly > >> realtime graphics is a very special field of profession and also very > >> rare outside of the gaming industry so it's kinda easy to become a user > >> of a tool that was just not designed to deliver here... and those users > >> are more likely to learn a new app if its vastly superior...which > >> Softimage (still) is. > >> > >> Chris > >> > >> On 15/03/14 18:15, Graham Bell wrote: > >>> Interestingly, you could flip that around and apply that to a Maya/Max > >>> guy/studio talking about Softimage. In fact more often than not, they > >>> did. > >>> > >>> > >>> From: Christoph Muetze <[email protected] <javascript:;><mailto: > [email protected] <javascript:;>>> > >>> Reply-To: > >>> "[email protected] <javascript:;><mailto: > [email protected] <javascript:;>>" > >>> > >>> <[email protected] <javascript:;><mailto: > [email protected] <javascript:;>>> > >>> Date: Sat, 15 Mar 2014 18:04:56 +0100 > >>> To: > >>> "[email protected] <javascript:;><mailto: > [email protected] <javascript:;>>" > >>> > >>> <[email protected] <javascript:;><mailto: > [email protected] <javascript:;>>> > >>> Subject: Re: Idea- Just keep Mental Ray and FBX support - Softimage > >>> free w/Maya or Max or any Suite. > >>> > >>> On 15/03/14 17:24, Greg Punchatz wrote: > >>> > >>> I want to use the best out of the box 3d DCC app in the world, if one > >>> day that is Maya, I am all aboard. Right now it is not, its kinda just > >>> a fact. > >>> > >>> > >>> I'm so with you on this.. > >>> > >>> We did take Autodesks offer a while back and upgraded two of our groups > >>> seats to the Maya Entertainment Creative Suit. Mainly for Mudbox, but > >>> also to have a deep look at Maya. > >>> > >>> Fast forward 1 year and i'm more than convinced that Maya doesn't offer > >>> what i need on a day to day basis. > >>> > >>> It's not only that there are many things not available in Maya but also > >>> that the tools that are available take more time away from me than > their > >>> Softimage counterparts. And in the field that i work in with its super > >>> tight deadlines (where you have days, sometimes only hours to deliver) > >>> every click counts. > >>> > >>> If anyone can beat me with another tool i will instantly drop > >>> Softimage. But this hasn't happened so far and i highly doubt it will > >>> happen in the next 2 years with someone using Maya. > >>> > >>> Chris > >> > > > > <winmail.dat> > >

