I¹ve absolutely no doubt, but in all the time I¹ve demoed Softimage, even pre-AD, there was never anyone who didn¹t like the software, tech or couldn¹t see the potential benefits. However despite this, it wasn¹t easy for people to simply adopt. We could easily lead the horse to water, but never make it drink.
On 15/03/2014 17:34, "Christoph Muetze" <[email protected]> wrote: >Not preaching a religion here... In the 15+ years i've been using >Softimage products i've "converted" more hardcore Max and Maya users by >just outrunning them time and time again than i can count. Admittedly >realtime graphics is a very special field of profession and also very >rare outside of the gaming industry so it's kinda easy to become a user >of a tool that was just not designed to deliver here... and those users >are more likely to learn a new app if its vastly superior...which >Softimage (still) is. > >Chris > >On 15/03/14 18:15, Graham Bell wrote: >> Interestingly, you could flip that around and apply that to a Maya/Max >>guy/studio talking about Softimage. In fact more often than not, they >>did. >> >> >> From: Christoph Muetze <[email protected]<mailto:[email protected]>> >> Reply-To: >>"[email protected]<mailto:[email protected]>" >> >><[email protected]<mailto:[email protected]>> >> Date: Sat, 15 Mar 2014 18:04:56 +0100 >> To: >>"[email protected]<mailto:[email protected]>" >> >><[email protected]<mailto:[email protected]>> >> Subject: Re: Idea- Just keep Mental Ray and FBX support - Softimage >>free w/Maya or Max or any Suite. >> >> On 15/03/14 17:24, Greg Punchatz wrote: >> >> I want to use the best out of the box 3d DCC app in the world, if one >>day that is Maya, I am all aboard. Right now it is not, its kinda just >>a fact. >> >> >> I'm so with you on this.. >> >> We did take Autodesks offer a while back and upgraded two of our groups >>seats to the Maya Entertainment Creative Suit. Mainly for Mudbox, but >>also to have a deep look at Maya. >> >> Fast forward 1 year and i'm more than convinced that Maya doesn't offer >>what i need on a day to day basis. >> >> It's not only that there are many things not available in Maya but also >>that the tools that are available take more time away from me than their >>Softimage counterparts. And in the field that i work in with its super >>tight deadlines (where you have days, sometimes only hours to deliver) >>every click counts. >> >> If anyone can beat me with another tool i will instantly drop >>Softimage. But this hasn't happened so far and i highly doubt it will >>happen in the next 2 years with someone using Maya. >> >> Chris >
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