I¹ve absolutely no doubt, but in all the time I¹ve demoed Softimage, even
pre-AD, there was never anyone who didn¹t like the software, tech or
couldn¹t see the potential benefits. However despite this, it wasn¹t easy
for people to simply adopt.
We could easily lead the horse to water, but never make it drink.
 



On 15/03/2014 17:34, "Christoph Muetze" <[email protected]> wrote:

>Not preaching a religion here... In the 15+ years i've been using
>Softimage products i've "converted" more hardcore Max and Maya users by
>just outrunning them time and time again than i can count. Admittedly
>realtime graphics is a very special field of profession and also very
>rare outside of the gaming industry so it's kinda easy to become a user
>of a tool that was just not designed to deliver here... and those users
>are more likely to learn a new app if its vastly superior...which
>Softimage (still) is.
>
>Chris
>
>On 15/03/14 18:15, Graham Bell wrote:
>> Interestingly, you could flip that around and apply that to a Maya/Max
>>guy/studio talking about Softimage. In fact more often than not, they
>>did.
>>
>>
>> From: Christoph Muetze <[email protected]<mailto:[email protected]>>
>> Reply-To: 
>>"[email protected]<mailto:[email protected]>"
>> 
>><[email protected]<mailto:[email protected]>>
>> Date: Sat, 15 Mar 2014 18:04:56 +0100
>> To: 
>>"[email protected]<mailto:[email protected]>"
>> 
>><[email protected]<mailto:[email protected]>>
>> Subject: Re: Idea- Just keep Mental Ray and FBX support - Softimage
>>free w/Maya or Max or any Suite.
>>
>> On 15/03/14 17:24, Greg Punchatz wrote:
>>
>> I want to use the best out of the box 3d DCC app in the world, if one
>>day that is Maya, I am all aboard.  Right now it is not, its kinda just
>>a fact.
>>
>>
>> I'm so with you on this..
>>
>> We did take Autodesks offer a while back and upgraded two of our groups
>>seats to the Maya Entertainment Creative Suit. Mainly for Mudbox, but
>>also to have a deep look at Maya.
>>
>> Fast forward 1 year and i'm more than convinced that Maya doesn't offer
>>what i need on a day to day basis.
>>
>> It's not only that there are many things not available in Maya but also
>>that the tools that are available take more time away from me than their
>>Softimage counterparts. And in the field that i work in with its super
>>tight deadlines (where you have days, sometimes only hours to deliver)
>>every click counts.
>>
>> If anyone can beat me with another tool i will instantly drop
>>Softimage. But this hasn't happened so far and i highly doubt it will
>>happen in the next 2 years with someone using Maya.
>>
>> Chris
>

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