Thats the pipeline talking. Which demonstrates how disrupting it is to 
introduce something new.
Now imagine if, not only do you have to introduce something new, but your whole 
foundation has to fundamentally change.
This is what's being forced upon us. (I know you know this, and this isn't 
aimed at you. It's me throwing this out into the ether)

It's the bullying I can't stomach. The whole time-limit aspect, that undermines 
every sound and though out comment from AD representatives. It's so transparent 
that they are using their practical monopoly to leverage and force people to 
their ideal future. One where you toe the AD line and trust them, insensitive 
to the fact they have given us every reason not to.

On 15 Mar 2014, at 17:44, Graham Bell <[email protected]> wrote:

> I¹ve absolutely no doubt, but in all the time I¹ve demoed Softimage, even
> pre-AD, there was never anyone who didn¹t like the software, tech or
> couldn¹t see the potential benefits. However despite this, it wasn¹t easy
> for people to simply adopt.
> We could easily lead the horse to water, but never make it drink.
> 
> 
> 
> 
> On 15/03/2014 17:34, "Christoph Muetze" <[email protected]> wrote:
> 
>> Not preaching a religion here... In the 15+ years i've been using
>> Softimage products i've "converted" more hardcore Max and Maya users by
>> just outrunning them time and time again than i can count. Admittedly
>> realtime graphics is a very special field of profession and also very
>> rare outside of the gaming industry so it's kinda easy to become a user
>> of a tool that was just not designed to deliver here... and those users
>> are more likely to learn a new app if its vastly superior...which
>> Softimage (still) is.
>> 
>> Chris
>> 
>> On 15/03/14 18:15, Graham Bell wrote:
>>> Interestingly, you could flip that around and apply that to a Maya/Max
>>> guy/studio talking about Softimage. In fact more often than not, they
>>> did.
>>> 
>>> 
>>> From: Christoph Muetze <[email protected]<mailto:[email protected]>>
>>> Reply-To: 
>>> "[email protected]<mailto:[email protected]>"
>>> 
>>> <[email protected]<mailto:[email protected]>>
>>> Date: Sat, 15 Mar 2014 18:04:56 +0100
>>> To: 
>>> "[email protected]<mailto:[email protected]>"
>>> 
>>> <[email protected]<mailto:[email protected]>>
>>> Subject: Re: Idea- Just keep Mental Ray and FBX support - Softimage
>>> free w/Maya or Max or any Suite.
>>> 
>>> On 15/03/14 17:24, Greg Punchatz wrote:
>>> 
>>> I want to use the best out of the box 3d DCC app in the world, if one
>>> day that is Maya, I am all aboard.  Right now it is not, its kinda just
>>> a fact.
>>> 
>>> 
>>> I'm so with you on this..
>>> 
>>> We did take Autodesks offer a while back and upgraded two of our groups
>>> seats to the Maya Entertainment Creative Suit. Mainly for Mudbox, but
>>> also to have a deep look at Maya.
>>> 
>>> Fast forward 1 year and i'm more than convinced that Maya doesn't offer
>>> what i need on a day to day basis.
>>> 
>>> It's not only that there are many things not available in Maya but also
>>> that the tools that are available take more time away from me than their
>>> Softimage counterparts. And in the field that i work in with its super
>>> tight deadlines (where you have days, sometimes only hours to deliver)
>>> every click counts.
>>> 
>>> If anyone can beat me with another tool i will instantly drop
>>> Softimage. But this hasn't happened so far and i highly doubt it will
>>> happen in the next 2 years with someone using Maya.
>>> 
>>> Chris
>> 
> 
> <winmail.dat>

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