I want to be clear - my meaning was that innovation involves risk and we want 
to take that risk for certain projects. We do  NOT accept 99% failure. If uou 
have a chance of 1 in 100 of succeeding on project X that does not mean you 
should not try it. But it also does not mean you should bet everything on it. 
This is true of any company small or large. The further out there you want to 
be, the greater the risk.
Maurice

Maurice Patel
Autodesk : Tél:  514 954-7134

From: [email protected] 
[mailto:[email protected]] On Behalf Of Greg Punchatz
Sent: Tuesday, March 18, 2014 3:13 PM
To: [email protected]
Subject: Re: [OT] Autodesk announces 2015 3D product updates.

And shader effects are 3rd party I believe...and it only works for the view 
port... sigh

Same with the modeling tools...just upgraded what they bought....

Here is the problem

The folks in charge don't know that they have a problem... They accept a 99 
percent failure rate as reasonable...smaller dev companies cant afford to fail 
nearly that much.

I will say I am looking forward to that viewport...

and geodeskic binding is uber cool. I wonder how long it will take some ICE wiz 
to make some of that for us :)

On Tue, Mar 18, 2014 at 1:59 PM, Alan Fregtman 
<[email protected]<mailto:[email protected]>> wrote:
The Maya release feels like a list of plugins to me:

Bifrost... former 3rd-party sw (Naiiad), acquired...
XGen... 3rd-party Disney plugin, licensed...
Bullet Physics... free 3rd-party library...
OpenSubDiv... free 3rd-party library...

The only thing I see that's kind of cool is the geodesic voxel binding skin 
algorithm, but I'd expect that kind of thing in a service pack / point release.


On Tue, Mar 18, 2014 at 1:32 PM, Ben Rogall 
<[email protected]<mailto:[email protected]>> 
wrote:
http://area.autodesk.com/march18


<<attachment: winmail.dat>>

Reply via email to