So did Autodesk really try with Softimage?

I see no evidence.


On Tue, Mar 18, 2014 at 3:20 PM, Maurice Patel
<[email protected]>wrote:

> I want to be clear - my meaning was that innovation involves risk and we
> want to take that risk for certain projects. We do  NOT accept 99% failure.
> If uou have a chance of 1 in 100 of succeeding on project X that does not
> mean you should not try it. But it also does not mean you should bet
> everything on it. This is true of any company small or large. The further
> out there you want to be, the greater the risk.
> Maurice
>
> Maurice Patel
> Autodesk : Tél:  514 954-7134
>
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Greg Punchatz
> Sent: Tuesday, March 18, 2014 3:13 PM
> To: [email protected]
> Subject: Re: [OT] Autodesk announces 2015 3D product updates.
>
> And shader effects are 3rd party I believe...and it only works for the
> view port... sigh
>
> Same with the modeling tools...just upgraded what they bought....
>
> Here is the problem
>
> The folks in charge don't know that they have a problem... They accept a
> 99 percent failure rate as reasonable...smaller dev companies cant afford
> to fail nearly that much.
>
> I will say I am looking forward to that viewport...
>
> and geodeskic binding is uber cool. I wonder how long it will take some
> ICE wiz to make some of that for us :)
>
> On Tue, Mar 18, 2014 at 1:59 PM, Alan Fregtman <[email protected]
> <mailto:[email protected]>> wrote:
> The Maya release feels like a list of plugins to me:
>
> Bifrost... former 3rd-party sw (Naiiad), acquired...
> XGen... 3rd-party Disney plugin, licensed...
> Bullet Physics... free 3rd-party library...
> OpenSubDiv... free 3rd-party library...
>
> The only thing I see that's kind of cool is the geodesic voxel binding
> skin algorithm, but I'd expect that kind of thing in a service pack / point
> release.
>
>
> On Tue, Mar 18, 2014 at 1:32 PM, Ben Rogall <
> [email protected]<mailto:[email protected]>>
> wrote:
> http://area.autodesk.com/march18
>
>
>

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