So did Autodesk really try with Softimage? I see no evidence.
On Tue, Mar 18, 2014 at 3:20 PM, Maurice Patel <[email protected]>wrote: > I want to be clear - my meaning was that innovation involves risk and we > want to take that risk for certain projects. We do NOT accept 99% failure. > If uou have a chance of 1 in 100 of succeeding on project X that does not > mean you should not try it. But it also does not mean you should bet > everything on it. This is true of any company small or large. The further > out there you want to be, the greater the risk. > Maurice > > Maurice Patel > Autodesk : Tél: 514 954-7134 > > From: [email protected] [mailto: > [email protected]] On Behalf Of Greg Punchatz > Sent: Tuesday, March 18, 2014 3:13 PM > To: [email protected] > Subject: Re: [OT] Autodesk announces 2015 3D product updates. > > And shader effects are 3rd party I believe...and it only works for the > view port... sigh > > Same with the modeling tools...just upgraded what they bought.... > > Here is the problem > > The folks in charge don't know that they have a problem... They accept a > 99 percent failure rate as reasonable...smaller dev companies cant afford > to fail nearly that much. > > I will say I am looking forward to that viewport... > > and geodeskic binding is uber cool. I wonder how long it will take some > ICE wiz to make some of that for us :) > > On Tue, Mar 18, 2014 at 1:59 PM, Alan Fregtman <[email protected] > <mailto:[email protected]>> wrote: > The Maya release feels like a list of plugins to me: > > Bifrost... former 3rd-party sw (Naiiad), acquired... > XGen... 3rd-party Disney plugin, licensed... > Bullet Physics... free 3rd-party library... > OpenSubDiv... free 3rd-party library... > > The only thing I see that's kind of cool is the geodesic voxel binding > skin algorithm, but I'd expect that kind of thing in a service pack / point > release. > > > On Tue, Mar 18, 2014 at 1:32 PM, Ben Rogall < > [email protected]<mailto:[email protected]>> > wrote: > http://area.autodesk.com/march18 > > >

