True,..

they keep adding ' new features' to Maya which has fragile core
architecture. It's just like a ticking bomb..



On Wed, Mar 19, 2014 at 2:08 AM, Perry Harovas <[email protected]>wrote:

> My God, it is just more of the same:
>
> Buy technology innovation, bolt it onto Maya, stand back in case it
> collapses under its own weight, look for something else to buy to start the
> cycle over again.
>
> The reality is that Autodesk is ALWAYS looking for the new stuff, the
> shiny bling, if you will.
>
> They don't hone their tools over time, they don't make them work
> perfectly, they just look to replace them (because hey, if it is new, it
> MUST be better, right?).
>
> How many hair solutions does Maya have now, huh?
>
> 1) Fur
> 2) Paint FX
> 3) nHair
> 4 XGen
>
> Did I miss any???
>
>
>
>
>
>
>
> On Tue, Mar 18, 2014 at 2:59 PM, Alan Fregtman <[email protected]>wrote:
>
>> The Maya release feels like a list of plugins to me:
>>
>> Bifrost... former 3rd-party sw (Naiiad), acquired...
>> XGen... 3rd-party Disney plugin, licensed...
>> Bullet Physics... free 3rd-party library...
>> OpenSubDiv... free 3rd-party library...
>>
>> The only thing I see that's kind of cool is the *geodesic voxel binding*skin 
>> algorithm, but I'd expect that kind of thing in a service pack / point
>> release.
>>
>>
>>
>> On Tue, Mar 18, 2014 at 1:32 PM, Ben Rogall <
>> [email protected]> wrote:
>>
>>> http://area.autodesk.com/march18
>>>
>>
>>
>
>
> --
>
>
>
>
>
> Perry Harovas
> Animation and Visual Effects
>
> http://www.TheAfterImage.com <http://www.theafterimage.com/>
>
>

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