True,.. they keep adding ' new features' to Maya which has fragile core architecture. It's just like a ticking bomb..
On Wed, Mar 19, 2014 at 2:08 AM, Perry Harovas <[email protected]>wrote: > My God, it is just more of the same: > > Buy technology innovation, bolt it onto Maya, stand back in case it > collapses under its own weight, look for something else to buy to start the > cycle over again. > > The reality is that Autodesk is ALWAYS looking for the new stuff, the > shiny bling, if you will. > > They don't hone their tools over time, they don't make them work > perfectly, they just look to replace them (because hey, if it is new, it > MUST be better, right?). > > How many hair solutions does Maya have now, huh? > > 1) Fur > 2) Paint FX > 3) nHair > 4 XGen > > Did I miss any??? > > > > > > > > On Tue, Mar 18, 2014 at 2:59 PM, Alan Fregtman <[email protected]>wrote: > >> The Maya release feels like a list of plugins to me: >> >> Bifrost... former 3rd-party sw (Naiiad), acquired... >> XGen... 3rd-party Disney plugin, licensed... >> Bullet Physics... free 3rd-party library... >> OpenSubDiv... free 3rd-party library... >> >> The only thing I see that's kind of cool is the *geodesic voxel binding*skin >> algorithm, but I'd expect that kind of thing in a service pack / point >> release. >> >> >> >> On Tue, Mar 18, 2014 at 1:32 PM, Ben Rogall < >> [email protected]> wrote: >> >>> http://area.autodesk.com/march18 >>> >> >> > > > -- > > > > > > Perry Harovas > Animation and Visual Effects > > http://www.TheAfterImage.com <http://www.theafterimage.com/> > >

