(slinks back into room)

Hi Gael:

AFAIK the node editor is not a hypershade replacement. But I agree the disconnect in the node editor UI/hypergraph/hypershade/(UBERMENSCH?) is a little annoying too. :)

Anyway, as far as listing all materials in the scene (since I really hate working with the hypershade now ever since I got used to the NE), what I do is run the following quickie script:

   sel = mc.ls(typ='shadingEngine')

   a = mc.select(sel, ne=True)

Which helps select all shadingEngines nodes in the scene. You can then graph the inputs to those nodes in the node editor to instantly get your materials listed out in the editor without having to pick them out via the hypershade :D

BTW the node editor CAN show outMeshes to inMeshes...in display, you can choose to display all shapes and transforms...also check that you're graphing both inputs and outputs. And yes, again the UI icons are not really helping much in this regard with being clear as to what their functions actually are. :P

I've never had any issues with graphing i/o connections, though, but I could try to help troubleshoot when I'm free if you're having problems with specific cases, I know the NE is kind of wonky at times. I'm on 2013/2014 as well.

(slinks away)

Yours sincerely,
Siew Yi Liang

On 3/19/2014 3:20 AM, Gaël Honorez wrote:
On 19/03/2014 10:51, Ivan Vasiljevic wrote:
You should go with something more simpler for start:

Try opening few outliners as you would often have few explorer opened in SI.
Since hypershade is passe

Is it?

I'm still using 2013, but it's almost the same in 2014 : The node editor is far from being workable outside demos.

It's doing too much or not enough.
Ie, unless I'm missing something :

- It's doesn't list all the materials in the scene, even less only the textures/shaders/SG (something really needed) - Graphing what you want is like throwing a dice that doesn't have the number you bet on.
- When it does, it graph half the scene with it.
- It doesn't show basic connections like outMesh->inMesh in any mode, and the connection editor is still required for any task.


After 10 years, I still amazed about how Maya can't do the most basics things possible, and have the same bugs for years.

ie. object sets stop showing content in some (not rare) occasions.
The color picker reset the color if you don't click "done" before closing the editor (new bug from 2011).

Actually, the color picker, all by itself, has so many user interface bugs or missing features that you feel the need to bang your head each time you open it.



On Wed, Mar 19, 2014 at 10:34 AM, Gaël Honorez <[email protected] <mailto:[email protected]>> wrote:


    You have to open the hypershade, and graph the sphere.

    Then you  will get a awfully large network that is not humanely
    readable.

    So you will open the Node Editor, graph the sphere, and get a
    nicer graph in a interface that doesn't allow to do everything
    you need to do, but you will learn what to open in what case with
    time.

    Here you will see that the polySphere operator is still there.
    Click on it, and edit the subdivision.

    Why isn't that available after nCloth is applied? Nobody knows,
    you don't ask these questions when using maya. Or you go crazy
    very fast.

    It's not the "programming DCC" because it's flexible, it's the
    "programming DCC" because you have will have your shelves full of
    mel scripts to do simple things very rapidly :)




    On 19/03/2014 10:32, Alastair Hearsum wrote:

    Folks

     Here is a confession. I've never used Maya! Not really. I've
    had a little poke every now and again but no more than make a
    sphere and spin round it.

     Now, the lack of Maya knowledge may diminish the value of my
    comments in some eyes but I think that , on the contrary, it
    puts me in quite a good position to appraise the software at a
    certain level. Here is an example of the trouble I'm having that
    may bring a smile to people's faces. But first just a couple of
    more sentences before I reveal my difficulty. I like to bill
    myself as the sensitive artist/animator who is technically all
    fingers and thumbs, like the woman by the side of her broken
    down car waiting on a big strong man to help her out. The truth
    is that its not true. I do have a degree in Fine Art but I also
    studied maths and physics at university and programmed
    extensively in Lisp in my first job. So I'm not stupid BUT:

    *I'm on my third night trying to adjust the resolution of a
    sphere after I have applied n-cloth to it!*

     Isn't that incredible?  Its one example plucked from many
    experienced by people I work with who can and have used Maya.
    Its symptomatic of the all encompassing interface workflow
    issues that Maya has that I think are really fundamental
    problems and more important in some ways than headline large
    features.  Admittedly I had had a couple of glasses of wine by
    that point and it was a casual , before bedtime attempt to try
    something out but I had already twice asked my colleague at work
    to explain what the procedure was and I followed what he was
    doing at the time.

     So there you have it. Is it me.........?

     Alastair

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