I think the main frustration comes from actually not been able to do
certain things. not just to learn where the buttons are.
when shake was 'killed' by apple there was already Nuke around and showed
potential.
It was difficult to jump from shake to nuke having used shake for years and
muscle memory was already build up.
BUT, I could do EVERYTHING I was doing in shake and MUCH more. and then
more and more!

if it would be just about modelling, rigging, animation and some rendering,
I agree. Learn where the buttons are and you will be able to get to the
same level.
at the end of the day YOU are the talent, not the software.

but the problem starts, when you are NOT able to do what you were doing
before. regardless where the buttons are.
and ICE is such a thing... just not possible in any other software (except
Houdini)
That's at least for me where my frustration comes from.


anyway, back to do some ICE work...
;-)





On Wed, Mar 19, 2014 at 1:25 PM, Graham Bell <[email protected]>wrote:

> I'm not being disingenuous at all, only that this is a common problem when
> people jump from one software to another. I've seen this many times from
> users where they start in another package and try to do the exact same
> workflow, only to then become frustrated.
>
> You can't jump to something else and expect it to work in the same way,
> you simply can't. It's a recipe for disaster. And it's all too easy to
> label something as being bad.
> I'm not saying that Maya's workflow is superior either. There are things I
> like and hate about Maya, but you could also say the same about Softimage
> and any software package to be fair.
> I think it was Luc-Eric who said in a previous post that apps have their
> set of compromises, which we essentially accept.
>
> Chris has mention on work starting to improve Maya's UI and I welcome
> that. And if there some Softimage goodness in there, then I welcome that
> too.
>
>
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Alastair Hearsum
> Sent: 19 March 2014 12:45
> To: [email protected]
> Subject: Re: A confession
>
> Graham
>
> I think its disingenuous to ascribe the difficulties people have in doing
> things in Maya only to the workflow being different. It was simple example
> I gave and I would have hoped that it would have highlighted the Maya
> workflow as being, dare I say, bad. I hope you don't mind the analogy here
> but the first step to an alcoholics recovery is admitting the problem. Marc
> Stevens went as far as he could in the webinar in conceding that there may
> be qualitative differences in the Maya/Softimage interface workflow
> scenario and that it is something that you are looking at
>
> So yes, different, but lets not shy away from calling a spade a spade.
>
> Alastair
>
> Alastair Hearsum
> Head of 3d
> [GLASSWORKS]
> 33/34 Great Pulteney Street
> London
> W1F 9NP
> +44 (0)20 7434 1182
> glassworks.co.uk<http://www.glassworks.co.uk/>
> Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
> (Company registered in England with number 04759979. Registered office 25
> Harley Street, London, W1G 9BR. VAT registration number: 867290000)
> Please consider the environment before you print this email.
> DISCLAIMER: This e-mail and attachments are strictly privileged, private
> and confidential and are intended solely for the stated recipient(s). Any
> views or opinions presented are solely those of the author and do not
> necessarily represent those of the Company. If you are not the intended
> recipient, be advised that you have received this e-mail in error and that
> any use, dissemination, forwarding, printing, or copying of this e-mail is
> strictly prohibited. If this transmission is received in error please
> kindly return it to the sender and delete this message from your system.
> On 19/03/2014 11:31, Graham Bell wrote:
>
> I've use both Maya and Softimage (XSI) for years, and the problem (imo)
> that many will make is that they're two different applications. You simply
> can't go into one and expect it to work in the same way to something else.
> This is no different to when jumping to Modo, Houdini, or Max.
>
>
>
>
>
> From: [email protected]<mailto:
> [email protected]> [mailto:
> [email protected]] On Behalf Of Martin Yara
>
> Sent: 19 March 2014 11:19
>
> To: [email protected]<mailto:[email protected]
> >
>
> Subject: Re: A confession
>
>
>
> You shouldn't rely too much on the outliners, they are nowhere near what
> SI Explorer is. But if you must, and want to open multiple outliners ala
> Softimage, you can do it with something like this:
>
>
>
> // MEL
>
> //-------------------------------------
>
> window -t "Outliner" -wh 200 500;
>
> frameLayout -labelVisible false;
>
> string $panel = `outlinerPanel`;
>
> showWindow;
>
> //-------------------------------------
>
>
>
> Yeah, you have to script a lot in Maya. Even for stupid things like this.
>
>
>
> Knowing basic scripting in SI is very useful, but in Maya, not knowing
> basic scripting may be critical.
>
>
>
> Martin
>
>
>
>
>
> On Wed, Mar 19, 2014 at 6:51 PM, Ivan Vasiljevic <[email protected]
> <mailto:[email protected]><mailto:[email protected]><mailto:
> [email protected]>> wrote:
>
> You should go with something more simpler for start:
>
> Try opening few outliners as you would often have few explorer opened in
> SI.
>
>
>
>

Reply via email to