The way I see it, there are *things* that Maya is undoubtedly better at than Soft (nCloth, muscles, fluid, the new modelling tools etc), it's just the way it's all put together that's terrible. I never have many issues if I have to jump into one of the many black boxes that's been shoved into the system, but it makes me very glad that I'm not the generalist that has to pull it all together!
There is some truth in 3D program relativism, and we'd all do well to remember that when we jump into whatever package we find ourselves in. But the annoyance I find when I try to use Modo/Houdini is a very different beast to the frustration of using an out-of-the-box Maya. On 19 March 2014 11:42, Jacob Gonzalez <[email protected]> wrote: > The point I was trying to make is that not having partitions makes > rendering in Maya much more difficult and less efficient than rendering in > XSI. This is one the features I am put off by when switching to Maya. > > Agreed, different 3D applications behave in different manners, and so > you just need to change your way of working to adapt to it. Then it's not > as horrible as you thought it was at first.But in the case of partitions I > haven't come across any Maya user who had a workaround or method which was > even close to XSI's built in features. And I have worked 4 years on a Maya > / XSI based post house. > > J > > > On Wed, Mar 19, 2014 at 11:31 AM, Graham Bell <[email protected]>wrote: > >> I've use both Maya and Softimage (XSI) for years, and the problem (imo) >> that many will make is that they're two different applications. You simply >> can't go into one and expect it to work in the same way to something else. >> This is no different to when jumping to Modo, Houdini, or Max. >> >> >> From: [email protected] [mailto: >> [email protected]] On Behalf Of Martin Yara >> Sent: 19 March 2014 11:19 >> To: [email protected] >> Subject: Re: A confession >> >> You shouldn't rely too much on the outliners, they are nowhere near what >> SI Explorer is. But if you must, and want to open multiple outliners ala >> Softimage, you can do it with something like this: >> >> // MEL >> //------------------------------------- >> window -t "Outliner" -wh 200 500; >> frameLayout -labelVisible false; >> string $panel = `outlinerPanel`; >> showWindow; >> //------------------------------------- >> >> Yeah, you have to script a lot in Maya. Even for stupid things like this. >> >> Knowing basic scripting in SI is very useful, but in Maya, not knowing >> basic scripting may be critical. >> >> Martin >> >> >> On Wed, Mar 19, 2014 at 6:51 PM, Ivan Vasiljevic <[email protected] >> <mailto:[email protected]>> wrote: >> You should go with something more simpler for start: >> Try opening few outliners as you would often have few explorer opened in >> SI. >> >> >

