http://www.sekow.com/subaru_carparts „vegetation“ system, rigs (character, flowers, camera), instancing galore, procedural aov management and so many more.. whole job would not been possible without ICE.
http://www.sekow.com/catrice_color more ’traditional’ simulation. dust, fluids and shatter.. additional render support but again, crucial in scene management. http://www.sekow.com/kaercher_breeze dirt, bubbles and some fluids http://www.sekow.com/schwab_rollover pseudo swarm behavior and modeling http://www.sekow.com/anz neural networks out of strands, completely direct-able, no simulation involved at all. https://vimeo.com/89426397 post it setup, stop motion behavior .. technical animation there is so much more, I use it every friggin day. the most fun I have lately is in building whole scene management systems using just string type nodes. the tight relationship to the render tree.. damn I could cry .sebastian ——— http://www.sekow.com Am 21.03.2014 um 13:32 schrieb Paul Doyle <technove...@gmail.com>: > Sorry if it was already linked, but there's a nice vimeo group for ICE videos > here: https://vimeo.com/groups/ice > > Shows a lot of work as well as plugins and other capabilities. > > > On 21 March 2014 08:26, Paul Griswold > <pgrisw...@fusiondigitalproductions.com> wrote: > I typically use ICE for motion graphics. I try to avoid simulation as much > as possible so I can have artistic control over the results. > > To me, fluid simulation is the absolute last thing I would be interested in > or need. > > -Paul > > > > On Fri, Mar 21, 2014 at 8:06 AM, Juan Brockhaus <juanxsil...@gmail.com> wrote: > Hi, > > totally agree with Jacob. > can't talk about the project at the moment, but... > > I'm building shapes/objects made out of dominoes. I made different compounds > to stack and pile dominoes in different ways and methods. And if the > shapes/objects I have to create (and even the domino) change, it is all > instantly updated. > Only right at the end I add a Sim node and the whole things collapses... > (obviously controlled with nulls, forces, etc...) The Sim is the last 5% of > what I use ICE for. > > > and another non-sim-ICE use example > > http://www.themill.com/work/qoros/shredder.aspx > in most shots ICE to shred the car, keep rendernormals intact, bind HiRes to > LowRes, etc (no sim, this is all hand animated...) > > > Juan > > > On Fri, Mar 21, 2014 at 12:02 PM, Alastair Hearsum <hear...@glassworks.co.uk> > wrote: > sorry our website isn't playing ball. Its the wrong link > > https://www.youtube.com/watch?v=RZZOUq-FoG0 > > 1) ice crowd > > Alastair Hearsum > Head of 3d > > 33/34 Great Pulteney Street > London > W1F 9NP > +44 (0)20 7434 1182 > glassworks.co.uk > Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk > (Company registered in England with number 04759979. Registered office 25 > Harley Street, London, W1G 9BR. VAT registration number: 867290000) > Please consider the environment before you print this email. > DISCLAIMER: This e-mail and attachments are strictly privileged, private and > confidential and are intended solely for the stated recipient(s). Any views > or opinions presented are solely those of the author and do not necessarily > represent those of the Company. If you are not the intended recipient, be > advised that you have received this e-mail in error and that any use, > dissemination, forwarding, printing, or copying of this e-mail is strictly > prohibited. If this transmission is received in error please kindly return it > to the sender and delete this message from your system. > On 21/03/2014 11:17, Alastair Hearsum wrote: >> Correction >> >> >> http://www.glassworks.co.uk/video/model-britain&search-type=brand&term=talk >> 1) Ice crowd >> >> >> >> Alastair Hearsum >> Head of 3d >> >> 33/34 Great Pulteney Street >> London >> W1F 9NP >> +44 (0)20 7434 1182 >> glassworks.co.uk >> Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk >> (Company registered in England with number 04759979. Registered office 25 >> Harley Street, London, W1G 9BR. VAT registration number: 867290000) >> Please consider the environment before you print this email. >> DISCLAIMER: This e-mail and attachments are strictly privileged, private and >> confidential and are intended solely for the stated recipient(s). Any views >> or opinions presented are solely those of the author and do not necessarily >> represent those of the Company. If you are not the intended recipient, be >> advised that you have received this e-mail in error and that any use, >> dissemination, forwarding, printing, or copying of this e-mail is strictly >> prohibited. If this transmission is received in error please kindly return >> it to the sender and delete this message from your system. >> On 21/03/2014 11:12, Alastair Hearsum wrote: >>> Folks >>> >>> We had a chat with a senior chap at Autodesk. There was hint of surprise at >>> one use of ICE that I mentioned in passing. I think we over estimate the >>> understanding of what ICE gets used for and its all pervading usefulness. >>> I'd like to invite people to share their ice work especially if its more >>> obscure (without giving away your trade secrets obviously). Here are some >>> starters for us. Please keep the explanations as short as possible to >>> attract Autodesk to read them. >>> >>> http://www.glassworks.co.uk/video/love >>> 1) Fine feathers created totally with ice strands >>> 2) Feather system created in ice >>> 3) Cats fur : ice strands >>> >>> http://www.glassworks.co.uk/video/tadpoles-master >>> 1) Totally ice strand vegetation >>> 2) Ice driven water surface >>> 3) Render tadpoles have ice compound which auomatically detects the shot >>> number and selects the correct cache >>> >>> http://www.glassworks.co.uk/node/3266&search-type=brand&term=g-star >>> 1) Ice creating the cotton balls unravelling >>> >>> http://www.glassworks.co.uk/node/549 >>> 1) Ice crowd >>> >>> http://www.glassworks.co.uk/video/transformation&search-type=brand&term=lg >>> 1) Object IDs picked up in ice and use to assign materials of supermarket >>> aisle items >>> >>> https://vimeo.com/87096859 >>> Some holes aesthetically >>> 1) ice rigid body pens transferring their attributes to lagoa ice fluid >>> melted pens >>> 2)Ice fracturing bottle >>> >>> http://www.glassworks.co.uk/video/strewth&search-type=brand&term=o >>> 1) Intervened in Momentum ice plugin to extract vectors and modulate them >>> >>> http://www.glassworks.co.uk/video/excess-baggage&search-type=brand&term=benylin >>> 1) Hair created from scratch in ice strands including clumping >>> >>> http://www.glassworks.co.uk/video/summer-sport-0&search-type=brand&term=freeview >>> 1) Ice rigid bodies combine with ice syflex and custom hand cooked verlet >>> for the strings >>> >>> And many many more. >>> >>> >>> -- >>> Alastair Hearsum >>> Head of 3d >>> >>> 33/34 Great Pulteney Street >>> London >>> W1F 9NP >>> +44 (0)20 7434 1182 >>> glassworks.co.uk >>> Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk >>> (Company registered in England with number 04759979. Registered office 25 >>> Harley Street, London, W1G 9BR. VAT registration number: 867290000) >>> Please consider the environment before you print this email. >>> DISCLAIMER: This e-mail and attachments are strictly privileged, private >>> and confidential and are intended solely for the stated recipient(s). Any >>> views or opinions presented are solely those of the author and do not >>> necessarily represent those of the Company. If you are not the intended >>> recipient, be advised that you have received this e-mail in error and that >>> any use, dissemination, forwarding, printing, or copying of this e-mail is >>> strictly prohibited. If this transmission is received in error please >>> kindly return it to the sender and delete this message from your system. >> > > > >