Great stuff

Keep it all coming everyone


A

Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk <http://www.glassworks.co.uk/>
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
(Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 867290000)
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On 21/03/2014 12:58, Sebastian Kowalski wrote:
http://www.sekow.com/subaru_carparts
„vegetation“ system, rigs (character, flowers, camera), instancing galore, procedural aov management and so many more.. whole job would not been possible without ICE.

http://www.sekow.com/catrice_color
more ’traditional’ simulation. dust, fluids and shatter.. additional render support
but again, crucial in scene management.

http://www.sekow.com/kaercher_breeze
dirt, bubbles and some fluids

http://www.sekow.com/schwab_rollover
pseudo swarm behavior and modeling

http://www.sekow.com/anz
neural networks out of strands, completely direct-able, no simulation involved at all.

https://vimeo.com/89426397
post it setup, stop motion behavior .. technical animation

there is so much more, I use it every friggin day. the most fun I have lately is in building whole scene management systems using just string type nodes.
the tight relationship to the render tree.. damn I could cry

.sebastian

———
http://www.sekow.com



Am 21.03.2014 um 13:32 schrieb Paul Doyle <[email protected]>:

Sorry if it was already linked, but there's a nice vimeo group for ICE videos here: https://vimeo.com/groups/ice

Shows a lot of work as well as plugins and other capabilities.


On 21 March 2014 08:26, Paul Griswold <[email protected] <mailto:[email protected]>> wrote:

    I typically use ICE for motion graphics.  I try to avoid
    simulation as much as possible so I can have artistic control
    over the results.

    To me, fluid simulation is the absolute last thing I would be
    interested in or need.

    -Paul



    On Fri, Mar 21, 2014 at 8:06 AM, Juan Brockhaus
    <[email protected] <mailto:[email protected]>> wrote:

        Hi,

        totally agree with Jacob.
        can't talk about the project at the moment, but...

        I'm building shapes/objects made out of dominoes. I made
        different compounds to stack and pile dominoes in different
        ways and methods. And if the shapes/objects I have to create
        (and even the domino) change, it is all instantly updated.
        Only right at the end I add a Sim node and the whole things
        collapses... (obviously controlled with nulls, forces,
        etc...) The Sim is the last 5% of what I use ICE for.


        and another non-sim-ICE use example

        http://www.themill.com/work/qoros/shredder.aspx
        in most shots ICE to shred the car, keep rendernormals
        intact, bind HiRes to LowRes, etc (no sim, this is all hand
        animated...)


        Juan


        On Fri, Mar 21, 2014 at 12:02 PM, Alastair Hearsum
        <[email protected] <mailto:[email protected]>>
        wrote:

            sorry our website isn't playing ball. Its the wrong link

            https://www.youtube.com/watch?v=RZZOUq-FoG0

            1) ice crowd

            Alastair Hearsum
            Head of 3d
            GLASSWORKS
            33/34 Great Pulteney Street
            London
            W1F 9NP
            +44 (0)20 7434 1182 <tel:%2B44%20%280%2920%207434%201182>
            glassworks.co.uk <http://www.glassworks.co.uk/>
            Glassworks Terms and Conditions of Sale can be found at
            glassworks.co.uk <http://glassworks.co.uk/>
            (Company registered in England with number 04759979.
            Registered office 25 Harley Street, London, W1G 9BR. VAT
            registration number: 867290000)
            Please consider the environment before you print this email.
            DISCLAIMER: This e-mail and attachments are strictly
            privileged, private and confidential and are intended
            solely for the stated recipient(s). Any views or opinions
            presented are solely those of the author and do not
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            not the intended recipient, be advised that you have
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            On 21/03/2014 11:17, Alastair Hearsum wrote:
            Correction


            
http://www.glassworks.co.uk/video/model-britain&search-type=brand&term=talk
            <http://www.glassworks.co.uk/node/549>
            1) Ice crowd



            Alastair Hearsum
            Head of 3d
            GLASSWORKS
            33/34 Great Pulteney Street
            London
            W1F 9NP
            +44 (0)20 7434 1182 <tel:%2B44%20%280%2920%207434%201182>
            glassworks.co.uk <http://www.glassworks.co.uk/>
            Glassworks Terms and Conditions of Sale can be found at
            glassworks.co.uk <http://glassworks.co.uk/>
            (Company registered in England with number 04759979.
            Registered office 25 Harley Street, London, W1G 9BR. VAT
            registration number: 867290000)
            Please consider the environment before you print this
            email.
            DISCLAIMER: This e-mail and attachments are strictly
            privileged, private and confidential and are intended
            solely for the stated recipient(s). Any views or
            opinions presented are solely those of the author and do
            not necessarily represent those of the Company. If you
            are not the intended recipient, be advised that you have
            received this e-mail in error and that any use,
            dissemination, forwarding, printing, or copying of this
            e-mail is strictly prohibited. If this transmission is
            received in error please kindly return it to the sender
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            On 21/03/2014 11:12, Alastair Hearsum wrote:
            Folks

            We had a chat with a senior chap at Autodesk. There was
            hint of surprise at one use of ICE that I mentioned in
            passing. I think we over estimate the understanding of
            what ICE gets used for and its all pervading
            usefulness. I'd like to invite people to share their
            ice work especially if its more obscure (without giving
            away your trade secrets obviously). Here are some
            starters for us. Please keep the explanations as short
            as possible to attract Autodesk to read them.

            http://www.glassworks.co.uk/video/love
            1) Fine feathers created totally with ice strands
            2) Feather system created in ice
            3) Cats fur : ice strands

            http://www.glassworks.co.uk/video/tadpoles-master
            1) Totally ice strand vegetation
            2) Ice driven water surface
            3) Render tadpoles have ice compound which auomatically
            detects the shot number and selects the correct cache

            http://www.glassworks.co.uk/node/3266&search-type=brand&term=g-star
            1) Ice creating the cotton balls unravelling

            http://www.glassworks.co.uk/node/549
            1) Ice crowd

            
http://www.glassworks.co.uk/video/transformation&search-type=brand&term=lg
            1) Object IDs picked up in ice and use to assign
            materials of supermarket aisle items

            https://vimeo.com/87096859
            Some holes aesthetically
            1) ice rigid body pens transferring their attributes to
            lagoa ice fluid melted pens
            2)Ice fracturing bottle

            http://www.glassworks.co.uk/video/strewth&search-type=brand&term=o
            1) Intervened in Momentum ice plugin to extract vectors
            and modulate them

            
http://www.glassworks.co.uk/video/excess-baggage&search-type=brand&term=benylin
            1) Hair created from scratch in ice strands including
            clumping

            
http://www.glassworks.co.uk/video/summer-sport-0&search-type=brand&term=freeview
            1) Ice rigid bodies combine with ice syflex and custom
            hand cooked verlet for the strings

            And many many more.


-- Alastair Hearsum
            Head of 3d
            GLASSWORKS
            33/34 Great Pulteney Street
            London
            W1F 9NP
            +44 (0)20 7434 1182 <tel:%2B44%20%280%2920%207434%201182>
            glassworks.co.uk <http://www.glassworks.co.uk/>
            Glassworks Terms and Conditions of Sale can be found at
            glassworks.co.uk <http://glassworks.co.uk/>
            (Company registered in England with number 04759979.
            Registered office 25 Harley Street, London, W1G 9BR.
            VAT registration number: 867290000)
            Please consider the environment before you print this
            email.
            DISCLAIMER: This e-mail and attachments are strictly
            privileged, private and confidential and are intended
            solely for the stated recipient(s). Any views or
            opinions presented are solely those of the author and
            do not necessarily represent those of the Company. If
            you are not the intended recipient, be advised that you
            have received this e-mail in error and that any use,
            dissemination, forwarding, printing, or copying of this
            e-mail is strictly prohibited. If this transmission is
            received in error please kindly return it to the sender
            and delete this message from your system.







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