These are actually particle tests but I thought looked interesting as
experiments



On 21 March 2014 14:25, Emilio Hernandez <[email protected]> wrote:

> Another one
>
> https://vimeo.com/83324855
>
> -------------------------------------------------------
> Emilio Hernández   VFX & 3D animation.
>
>
> 2014-03-21 7:44 GMT-06:00 Ilija Brunck <[email protected]>:
>
> Hello everybody,
>>
>> first of all, we are sorry about the absence in the last weeks. We've
>> been super busy and it was hard to even find time to read through all the
>> things going on here.
>>
>> So maybe this is also a good time for a first general comment on the
>> whole (quite sad) situation:
>> We as a studio will for sure keep using Softimage over the coming years
>> and not switch to another package. Besides all the sadness about the death
>> of Softimage we see something good in the whole situation. We are quite
>> sure all this creates lots of potential for innovation and that something
>> great will come out of this.
>> For us at the moment we are super happy with our pipeline and see little
>> need for change. We'll carefully watch everything that's happening and will
>> try to play a part in the development of the better things to come.
>>
>> So, to comment on Projects done with ICE: Basically I can say we use it
>> heavily in every project we are doing and I can without doubt say that we
>> could not produce the work we do without ICE. Here's a couple of examples:
>>
>> http://www.polynoid.tv/loom/
>> - All the spiderweb, the whole second abstract part of the film, fur and
>> much more
>>
>> http://www.polynoid.tv/infiniti-blue-essence/
>> - all ICE besides the car
>>
>> http://www.polynoid.tv/mtv-ema-2011/
>> - effects, crowds, geometry distribution/creation, animation
>>
>> http://www.polynoid.tv/lenovo-thinkpad/
>> - the carbon
>>
>> http://www.polynoid.tv/fud/
>> - all ice.snow stuff, all cortana elements and much more
>>
>> http://www.polynoid.tv/mtv-idol/
>> - crowds / effects
>>
>> http://www.woodblock.tv/project/crime-investigation-ice/
>> - animation / effects
>>
>> http://www.woodblock.tv/project/dragon-eternity/
>> - crowds / effects / animation
>>
>> As I said, for us it's an absolutely necessary tool in our pipeline and
>> we can not imagine going back to a pre ICE world.
>>
>>
>> All the best from Berlin,
>> Ilija
>>
>>
>>
>>
>> On Fri, Mar 21, 2014 at 2:19 PM, Morten Bartholdy 
>> <[email protected]>wrote:
>>
>>>   I think the Polynoid guys are too busy to post, but big parts of
>>> their work is heavily ICE driven. I mention them spefically because they
>>> were so kind to give me access to a strand setup they used for this:
>>>
>>>
>>>
>>> http://www.polynoid.tv/infiniti-blue-essence/
>>>
>>>
>>>   I used it for creating similar flowy glowing energy streaks for a
>>> logo animation, which I can't show here as it is not released yet, but I
>>> talked to some Maya people here who said they had no idea how to do
>>> something like that and it would probably require a very skilled
>>> scripter/coder for Maya :)
>>>
>>>
>>>
>>>
>>>
>>> Morten
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>
>>
>>
>> --
>> Ilija Brunck
>>
>> +573183232393
>> +491773402874
>> [email protected]
>> www.polynoid.tv
>>
>>
>


-- 

Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk

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