I think the Polynoid guys are too busy to post, but big parts of their work
is heavily ICE driven. I mention them spefically because they were so kind
to give me access to a strand setup they used for this:

http://www.polynoid.tv/infiniti-blue-essence/

I used it for creating similar flowy glowing energy streaks for a logo
animation, which I can't show here as it is not released yet, but I talked
to some Maya people here who said they had no idea how to do something like
that and it would probably require a very skilled scripter/coder for Maya
:)


Morten






Den 21. marts 2014 kl. 14:11 skrev Alastair Hearsum
<hear...@glassworks.co.uk>:

> Great stuff
> 
> Keep it all coming everyone
> 
> 
> A
> 
> Alastair Hearsum
> Head of 3d
> 
> 
> [GLASSWORKS]
> 33/34 Great Pulteney Street
> London
> W1F 9NP
> +44 (0)20 7434 1182
> glassworks.co.uk <http://www.glassworks.co.uk/>
> 
> 
> Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
> 
> (Company registered in England with number 04759979. Registered office 25
> Harley Street, London, W1G 9BR. VAT registration number: 867290000)
> 
> Please consider the environment before you print this email.
> 
> DISCLAIMER: This e-mail and attachments are strictly privileged, private
> and confidential and are intended solely for the stated recipient(s). Any
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> kindly return it to the sender and delete this message from your system.
> On 21/03/2014 12:58, Sebastian Kowalski wrote:
> http://www.sekow.com/subaru_carparts <http://www.sekow.com/subaru_carparts>
> „vegetation“ system, rigs (character, flowers, camera), instancing galore,
> procedural aov management and so many more.. whole job would not been
> possible without ICE.
> 
> http://www.sekow.com/catrice_color <http://www.sekow.com/catrice_color>
> more ’traditional’ simulation. dust, fluids and shatter.. additional render
> support
> but again, crucial in scene management.
> 
> http://www.sekow.com/kaercher_breeze <http://www.sekow.com/kaercher_breeze>
> dirt, bubbles and some fluids
> 
> http://www.sekow.com/schwab_rollover <http://www.sekow.com/schwab_rollover>
> pseudo swarm behavior and modeling
> 
> http://www.sekow.com/anz <http://www.sekow.com/anz>
> neural networks out of strands, completely direct-able, no simulation
> involved at all.
> 
> https://vimeo.com/89426397 <https://vimeo.com/89426397>
> post it setup, stop motion behavior .. technical animation
> 
> there is so much more, I use it every friggin day. the most fun I have
> lately is in building whole scene management systems using just string type
> nodes.
> the tight relationship to the render tree.. damn I could cry
> 
> .sebastian
> 
> ———
> http://www.sekow.com <http://www.sekow.com>
> 
> 
> 
> Am 21.03.2014 um 13:32 schrieb Paul Doyle <technove...@gmail.com>
> <mailto:technove...@gmail.com> :
> 
> Sorry if it was already linked, but there's a nice vimeo group for ICE
> videos here:  https://vimeo.com/groups/ice <https://vimeo.com/groups/ice>
> 
> Shows a lot of work as well as plugins and other capabilities.
> 
> 
> On 21 March 2014 08:26, Paul Griswold <
> pgrisw...@fusiondigitalproductions.com
> <mailto:pgrisw...@fusiondigitalproductions.com> > wrote:
> I typically use ICE for motion graphics.  I try to avoid simulation as much
> as possible so I can have artistic control over the results.
> 
> To me, fluid simulation is the absolute last thing I would be interested in
> or need.
> 
> -Paul
> 
> 
> 
> On Fri, Mar 21, 2014 at 8:06 AM, Juan Brockhaus < juanxsil...@gmail.com
> <mailto:juanxsil...@gmail.com> > wrote:
> Hi,
> totally agree with Jacob.
> can't talk about the project at the moment, but...
> 
> I'm building shapes/objects made out of dominoes. I made different
> compounds to stack and pile dominoes in different ways and methods. And if
> the shapes/objects I have to create (and even the domino) change, it is all
> instantly updated.
> Only right at the end I add a Sim node and the whole things collapses...
> (obviously controlled with nulls, forces, etc...) The Sim is the last 5% of
> what I use ICE for.
> 
> and another non-sim-ICE use example
> 
> http://www.themill.com/work/qoros/shredder.aspx
> <http://www.themill.com/work/qoros/shredder.aspx>
> in most shots ICE to shred the car, keep rendernormals intact, bind HiRes
> to LowRes, etc (no sim, this is all hand animated...)
> 
> 
> Juan
> 
> 
> On Fri, Mar 21, 2014 at 12:02 PM, Alastair Hearsum <
> hear...@glassworks.co.uk <mailto:hear...@glassworks.co.uk> > wrote:
> sorry our website isn't playing ball. Its the wrong link
> 
> https://www.youtube.com/watch?v=RZZOUq-FoG0
> <https://www.youtube.com/watch?v=RZZOUq-FoG0>
> 
> 1) ice crowd
> 
> Alastair Hearsum
> Head of 3d
> 
> 
> [GLASSWORKS]
> 33/34 Great Pulteney Street
> London
> W1F 9NP
> +44 (0)20 7434 1182 <tel:%2B44%20%280%2920%207434%201182>
> glassworks.co.uk <http://www.glassworks.co.uk/>
> 
> 
> Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
> <http://glassworks.co.uk/>
> 
> (Company registered in England with number 04759979. Registered office 25
> Harley Street, London, W1G 9BR. VAT registration number: 867290000)
> 
> Please consider the environment before you print this email.
> 
> DISCLAIMER: This e-mail and attachments are strictly privileged, private
> and confidential and are intended solely for the stated recipient(s). Any
> views or opinions presented are solely those of the author and do not
> necessarily represent those of the Company. If you are not the intended
> recipient, be advised that you have received this e-mail in error and that
> any use, dissemination, forwarding, printing, or copying of this e-mail is
> strictly prohibited. If this transmission is received in error please
> kindly return it to the sender and delete this message from your system.
> On 21/03/2014 11:17, Alastair Hearsum wrote:
> Correction
> 
> 
> http://www.glassworks.co.uk/video/model-britain&search-type=brand&term=talk
> <http://www.glassworks.co.uk/node/549>
> 1) Ice crowd
> 
> 
> 
> Alastair Hearsum
> Head of 3d
> 
> 
> [GLASSWORKS]
> 33/34 Great Pulteney Street
> London
> W1F 9NP
> +44 (0)20 7434 1182 <tel:%2B44%20%280%2920%207434%201182>
> glassworks.co.uk <http://www.glassworks.co.uk/>
> 
> 
> Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
> <http://glassworks.co.uk/>
> 
> (Company registered in England with number 04759979. Registered office 25
> Harley Street, London, W1G 9BR. VAT registration number: 867290000)
> 
> Please consider the environment before you print this email.
> 
> DISCLAIMER: This e-mail and attachments are strictly privileged, private
> and confidential and are intended solely for the stated recipient(s). Any
> views or opinions presented are solely those of the author and do not
> necessarily represent those of the Company. If you are not the intended
> recipient, be advised that you have received this e-mail in error and that
> any use, dissemination, forwarding, printing, or copying of this e-mail is
> strictly prohibited. If this transmission is received in error please
> kindly return it to the sender and delete this message from your system.
> On 21/03/2014 11:12, Alastair Hearsum wrote:
> Folks
> 
> We had a chat with a senior chap at Autodesk. There was hint of surprise at
> one use of ICE that I mentioned in passing. I think we over estimate the
> understanding of what ICE gets used for and its all pervading usefulness.
> I'd like to invite people to share their ice work especially if its more
> obscure (without giving away your trade secrets obviously). Here are some
> starters for us. Please keep the explanations as short as possible to
> attract Autodesk to read them.
> 
> http://www.glassworks.co.uk/video/love
> <http://www.glassworks.co.uk/video/love>
> 1) Fine feathers created totally with ice strands
> 2) Feather system created in ice
> 3) Cats fur : ice strands
> 
> http://www.glassworks.co.uk/video/tadpoles-master
> <http://www.glassworks.co.uk/video/tadpoles-master>
> 1) Totally ice strand vegetation
> 2) Ice driven water surface
> 3) Render tadpoles have ice compound which auomatically detects the shot
> number and selects the correct cache
> 
> http://www.glassworks.co.uk/node/3266&search-type=brand&term=g-star
> <http://www.glassworks.co.uk/node/3266&search-type=brand&term=g-star>
> 1) Ice creating the cotton balls unravelling
> 
> http://www.glassworks.co.uk/node/549 <http://www.glassworks.co.uk/node/549>
> 1) Ice crowd
> 
> http://www.glassworks.co.uk/video/transformation&search-type=brand&term=lg
> <http://www.glassworks.co.uk/video/transformation&search-type=brand&term=lg>
> 1) Object IDs picked up in ice and use to assign materials of supermarket
> aisle items
> 
> https://vimeo.com/87096859 <https://vimeo.com/87096859>
> Some holes aesthetically
> 1) ice rigid body pens transferring their attributes to lagoa ice fluid
> melted pens
> 2)Ice fracturing bottle
> 
> http://www.glassworks.co.uk/video/strewth&search-type=brand&term=o
> <http://www.glassworks.co.uk/video/strewth&search-type=brand&term=o>
> 1) Intervened in Momentum ice plugin to extract vectors and modulate them
> 
> http://www.glassworks.co.uk/video/excess-baggage&search-type=brand&term=benylin
> <http://www.glassworks.co.uk/video/excess-baggage&search-type=brand&term=benylin>
> 1) Hair created from scratch in ice strands including clumping
> 
> http://www.glassworks.co.uk/video/summer-sport-0&search-type=brand&term=freeview
> <http://www.glassworks.co.uk/video/summer-sport-0&search-type=brand&term=freeview>
> 1) Ice rigid bodies combine with ice syflex and custom hand cooked verlet
> for the strings
> 
> And many many more.
> 
> 
> --
> Alastair Hearsum
> Head of 3d
> 
> 
> [GLASSWORKS]
> 33/34 Great Pulteney Street
> London
> W1F 9NP
> +44 (0)20 7434 1182 <tel:%2B44%20%280%2920%207434%201182>
> glassworks.co.uk <http://www.glassworks.co.uk/>
> 
> 
> Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
> <http://glassworks.co.uk/>
> 
> (Company registered in England with number 04759979. Registered office 25
> Harley Street, London, W1G 9BR. VAT registration number: 867290000)
> 
> Please consider the environment before you print this email.
> 
> DISCLAIMER: This e-mail and attachments are strictly privileged, private
> and confidential and are intended solely for the stated recipient(s). Any
> views or opinions presented are solely those of the author and do not
> necessarily represent those of the Company. If you are not the intended
> recipient, be advised that you have received this e-mail in error and that
> any use, dissemination, forwarding, printing, or copying of this e-mail is
> strictly prohibited. If this transmission is received in error please
> kindly return it to the sender and delete this message from your system.
> 
> 
> 

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