I think the Polynoid guys are too busy to post, but big parts of their work is heavily ICE driven. I mention them spefically because they were so kind to give me access to a strand setup they used for this:
http://www.polynoid.tv/infiniti-blue-essence/ I used it for creating similar flowy glowing energy streaks for a logo animation, which I can't show here as it is not released yet, but I talked to some Maya people here who said they had no idea how to do something like that and it would probably require a very skilled scripter/coder for Maya :) Morten Den 21. marts 2014 kl. 14:11 skrev Alastair Hearsum <hear...@glassworks.co.uk>: > Great stuff > > Keep it all coming everyone > > > A > > Alastair Hearsum > Head of 3d > > > [GLASSWORKS] > 33/34 Great Pulteney Street > London > W1F 9NP > +44 (0)20 7434 1182 > glassworks.co.uk <http://www.glassworks.co.uk/> > > > Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk > > (Company registered in England with number 04759979. Registered office 25 > Harley Street, London, W1G 9BR. VAT registration number: 867290000) > > Please consider the environment before you print this email. > > DISCLAIMER: This e-mail and attachments are strictly privileged, private > and confidential and are intended solely for the stated recipient(s). Any > views or opinions presented are solely those of the author and do not > necessarily represent those of the Company. If you are not the intended > recipient, be advised that you have received this e-mail in error and that > any use, dissemination, forwarding, printing, or copying of this e-mail is > strictly prohibited. If this transmission is received in error please > kindly return it to the sender and delete this message from your system. > On 21/03/2014 12:58, Sebastian Kowalski wrote: > http://www.sekow.com/subaru_carparts <http://www.sekow.com/subaru_carparts> > „vegetation“ system, rigs (character, flowers, camera), instancing galore, > procedural aov management and so many more.. whole job would not been > possible without ICE. > > http://www.sekow.com/catrice_color <http://www.sekow.com/catrice_color> > more ’traditional’ simulation. dust, fluids and shatter.. additional render > support > but again, crucial in scene management. > > http://www.sekow.com/kaercher_breeze <http://www.sekow.com/kaercher_breeze> > dirt, bubbles and some fluids > > http://www.sekow.com/schwab_rollover <http://www.sekow.com/schwab_rollover> > pseudo swarm behavior and modeling > > http://www.sekow.com/anz <http://www.sekow.com/anz> > neural networks out of strands, completely direct-able, no simulation > involved at all. > > https://vimeo.com/89426397 <https://vimeo.com/89426397> > post it setup, stop motion behavior .. technical animation > > there is so much more, I use it every friggin day. the most fun I have > lately is in building whole scene management systems using just string type > nodes. > the tight relationship to the render tree.. damn I could cry > > .sebastian > > ——— > http://www.sekow.com <http://www.sekow.com> > > > > Am 21.03.2014 um 13:32 schrieb Paul Doyle <technove...@gmail.com> > <mailto:technove...@gmail.com> : > > Sorry if it was already linked, but there's a nice vimeo group for ICE > videos here: https://vimeo.com/groups/ice <https://vimeo.com/groups/ice> > > Shows a lot of work as well as plugins and other capabilities. > > > On 21 March 2014 08:26, Paul Griswold < > pgrisw...@fusiondigitalproductions.com > <mailto:pgrisw...@fusiondigitalproductions.com> > wrote: > I typically use ICE for motion graphics. I try to avoid simulation as much > as possible so I can have artistic control over the results. > > To me, fluid simulation is the absolute last thing I would be interested in > or need. > > -Paul > > > > On Fri, Mar 21, 2014 at 8:06 AM, Juan Brockhaus < juanxsil...@gmail.com > <mailto:juanxsil...@gmail.com> > wrote: > Hi, > totally agree with Jacob. > can't talk about the project at the moment, but... > > I'm building shapes/objects made out of dominoes. I made different > compounds to stack and pile dominoes in different ways and methods. And if > the shapes/objects I have to create (and even the domino) change, it is all > instantly updated. > Only right at the end I add a Sim node and the whole things collapses... > (obviously controlled with nulls, forces, etc...) The Sim is the last 5% of > what I use ICE for. > > and another non-sim-ICE use example > > http://www.themill.com/work/qoros/shredder.aspx > <http://www.themill.com/work/qoros/shredder.aspx> > in most shots ICE to shred the car, keep rendernormals intact, bind HiRes > to LowRes, etc (no sim, this is all hand animated...) > > > Juan > > > On Fri, Mar 21, 2014 at 12:02 PM, Alastair Hearsum < > hear...@glassworks.co.uk <mailto:hear...@glassworks.co.uk> > wrote: > sorry our website isn't playing ball. Its the wrong link > > https://www.youtube.com/watch?v=RZZOUq-FoG0 > <https://www.youtube.com/watch?v=RZZOUq-FoG0> > > 1) ice crowd > > Alastair Hearsum > Head of 3d > > > [GLASSWORKS] > 33/34 Great Pulteney Street > London > W1F 9NP > +44 (0)20 7434 1182 <tel:%2B44%20%280%2920%207434%201182> > glassworks.co.uk <http://www.glassworks.co.uk/> > > > Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk > <http://glassworks.co.uk/> > > (Company registered in England with number 04759979. Registered office 25 > Harley Street, London, W1G 9BR. VAT registration number: 867290000) > > Please consider the environment before you print this email. > > DISCLAIMER: This e-mail and attachments are strictly privileged, private > and confidential and are intended solely for the stated recipient(s). Any > views or opinions presented are solely those of the author and do not > necessarily represent those of the Company. If you are not the intended > recipient, be advised that you have received this e-mail in error and that > any use, dissemination, forwarding, printing, or copying of this e-mail is > strictly prohibited. If this transmission is received in error please > kindly return it to the sender and delete this message from your system. > On 21/03/2014 11:17, Alastair Hearsum wrote: > Correction > > > http://www.glassworks.co.uk/video/model-britain&search-type=brand&term=talk > <http://www.glassworks.co.uk/node/549> > 1) Ice crowd > > > > Alastair Hearsum > Head of 3d > > > [GLASSWORKS] > 33/34 Great Pulteney Street > London > W1F 9NP > +44 (0)20 7434 1182 <tel:%2B44%20%280%2920%207434%201182> > glassworks.co.uk <http://www.glassworks.co.uk/> > > > Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk > <http://glassworks.co.uk/> > > (Company registered in England with number 04759979. Registered office 25 > Harley Street, London, W1G 9BR. VAT registration number: 867290000) > > Please consider the environment before you print this email. > > DISCLAIMER: This e-mail and attachments are strictly privileged, private > and confidential and are intended solely for the stated recipient(s). Any > views or opinions presented are solely those of the author and do not > necessarily represent those of the Company. If you are not the intended > recipient, be advised that you have received this e-mail in error and that > any use, dissemination, forwarding, printing, or copying of this e-mail is > strictly prohibited. If this transmission is received in error please > kindly return it to the sender and delete this message from your system. > On 21/03/2014 11:12, Alastair Hearsum wrote: > Folks > > We had a chat with a senior chap at Autodesk. There was hint of surprise at > one use of ICE that I mentioned in passing. I think we over estimate the > understanding of what ICE gets used for and its all pervading usefulness. > I'd like to invite people to share their ice work especially if its more > obscure (without giving away your trade secrets obviously). Here are some > starters for us. Please keep the explanations as short as possible to > attract Autodesk to read them. > > http://www.glassworks.co.uk/video/love > <http://www.glassworks.co.uk/video/love> > 1) Fine feathers created totally with ice strands > 2) Feather system created in ice > 3) Cats fur : ice strands > > http://www.glassworks.co.uk/video/tadpoles-master > <http://www.glassworks.co.uk/video/tadpoles-master> > 1) Totally ice strand vegetation > 2) Ice driven water surface > 3) Render tadpoles have ice compound which auomatically detects the shot > number and selects the correct cache > > http://www.glassworks.co.uk/node/3266&search-type=brand&term=g-star > <http://www.glassworks.co.uk/node/3266&search-type=brand&term=g-star> > 1) Ice creating the cotton balls unravelling > > http://www.glassworks.co.uk/node/549 <http://www.glassworks.co.uk/node/549> > 1) Ice crowd > > http://www.glassworks.co.uk/video/transformation&search-type=brand&term=lg > <http://www.glassworks.co.uk/video/transformation&search-type=brand&term=lg> > 1) Object IDs picked up in ice and use to assign materials of supermarket > aisle items > > https://vimeo.com/87096859 <https://vimeo.com/87096859> > Some holes aesthetically > 1) ice rigid body pens transferring their attributes to lagoa ice fluid > melted pens > 2)Ice fracturing bottle > > http://www.glassworks.co.uk/video/strewth&search-type=brand&term=o > <http://www.glassworks.co.uk/video/strewth&search-type=brand&term=o> > 1) Intervened in Momentum ice plugin to extract vectors and modulate them > > http://www.glassworks.co.uk/video/excess-baggage&search-type=brand&term=benylin > <http://www.glassworks.co.uk/video/excess-baggage&search-type=brand&term=benylin> > 1) Hair created from scratch in ice strands including clumping > > http://www.glassworks.co.uk/video/summer-sport-0&search-type=brand&term=freeview > <http://www.glassworks.co.uk/video/summer-sport-0&search-type=brand&term=freeview> > 1) Ice rigid bodies combine with ice syflex and custom hand cooked verlet > for the strings > > And many many more. > > > -- > Alastair Hearsum > Head of 3d > > > [GLASSWORKS] > 33/34 Great Pulteney Street > London > W1F 9NP > +44 (0)20 7434 1182 <tel:%2B44%20%280%2920%207434%201182> > glassworks.co.uk <http://www.glassworks.co.uk/> > > > Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk > <http://glassworks.co.uk/> > > (Company registered in England with number 04759979. Registered office 25 > Harley Street, London, W1G 9BR. VAT registration number: 867290000) > > Please consider the environment before you print this email. > > DISCLAIMER: This e-mail and attachments are strictly privileged, private > and confidential and are intended solely for the stated recipient(s). Any > views or opinions presented are solely those of the author and do not > necessarily represent those of the Company. If you are not the intended > recipient, be advised that you have received this e-mail in error and that > any use, dissemination, forwarding, printing, or copying of this e-mail is > strictly prohibited. If this transmission is received in error please > kindly return it to the sender and delete this message from your system. > > >