And a hundred other bizarre little experiments, unexpected projects, and
clever hacks including:


   - Rubik's cube solver
   - Automated insect walk cycle <http://vimeo.com/28059403>
   - Flocking behavior <http://vimeo.com/5295530>
   - Motion analysis for muscle firing
   - Real time performance capture interpolation
   - Stop motion animation filter
   - Theoretical biology experiments <http://vimeo.com/6863958>
   - Bio-macromolecular modeling <http://vimeo.com/10764085>
   - Logic-based constraint behavior
   - Envelope volume retention
   - Logic-based animation mixer switching <http://vimeo.com/6870765>
   - MRI data interpolation
   - Custom match moving rig
   - UV mapping operators <http://vimeo.com/8848143>
   - image to volume model interpolation
   - image meta data parser (using pixel color values to precisely control
   texture distribution onto instances)


In summary, ICE is what made technical CG work *fun* again.



On Fri, Mar 21, 2014 at 1:29 PM, Bradley Gabe <witha...@gmail.com> wrote:

> ICE driving custom deforms and shapes over Face Robot
> http://vimeo.com/23593380
>
> 3 artists. 3 weeks.
>
>

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