And a hundred other bizarre little experiments, unexpected projects, and clever hacks including:
- Rubik's cube solver - Automated insect walk cycle <http://vimeo.com/28059403> - Flocking behavior <http://vimeo.com/5295530> - Motion analysis for muscle firing - Real time performance capture interpolation - Stop motion animation filter - Theoretical biology experiments <http://vimeo.com/6863958> - Bio-macromolecular modeling <http://vimeo.com/10764085> - Logic-based constraint behavior - Envelope volume retention - Logic-based animation mixer switching <http://vimeo.com/6870765> - MRI data interpolation - Custom match moving rig - UV mapping operators <http://vimeo.com/8848143> - image to volume model interpolation - image meta data parser (using pixel color values to precisely control texture distribution onto instances) In summary, ICE is what made technical CG work *fun* again. On Fri, Mar 21, 2014 at 1:29 PM, Bradley Gabe <witha...@gmail.com> wrote: > ICE driving custom deforms and shapes over Face Robot > http://vimeo.com/23593380 > > 3 artists. 3 weeks. > >