Like Stefan, said. Check out Arnold, 3DLight, Vray and Redshift, nothing is
perfect; but those are better than MR. :)


On Sat, Mar 22, 2014 at 3:51 PM, Perry Harovas <perryharo...@gmail.com>wrote:

> Redshift is brilliant, and really a bargain in terms of price.
> It uses GPU, so you have to have a good graphics card, but it
> really works amazingly well.
>
> Delivered 3 projects in it already, one of them was while it was an alpha
> product!
>
> redshift3d.com
>
>
>
>
>
> On Sat, Mar 22, 2014 at 4:42 PM, Nancy Jacobs <illus...@mip.net> wrote:
>
>> Hello,
>>
>> I was beginning to ponder, in another thread, some rendering issues in
>> SI. I've never really liked mental ray, tried to, spent a long time
>> studying it, and could never get the kind of aesthetic I was able to
>> achieve in Lightwave, with the Steve Worley plugin FPrime, or the newer
>> Kray, which was beginning a promising development about when I left. Seems
>> to have taken off now, too.
>>
>> I ported several projects over from Lightwave to XSI some years ago, and
>> tried to reproduce the very nice rendering results I got in Lightwave.
>> Totally different system of course. I figured it was one good approach to
>> learning mental ray. Well, I couldn't get anywhere close, and it was a
>> struggle, and I never really got acceptable results. Every other aspect of
>> the projects went so much better, though, in XSI. And there was animation
>> in XSI I couldn't even begin to do in Lightwave.
>>
>> I need fast GI effects, that's integral to what I do. A lot of interior
>> architectural-like surfaces. Not necessarily total realism, just an
>> aesthetic -- I need to really be able to get in there and tweak things and
>> make them work. I use a lot of HDR lighting, I know how to hand tweak it in
>> photoshop, or create it from scratch, and I like to use that to control my
>> light and color. I've used FG quite a bit, and am not always happy how it
>> translates things. GI is way too slow in my scenes.
>>
>> FPrime and Kray had a way of handling these GI lighting effects that was
>> very efficient, and tweakable. That's the one thing from Lightwave that I
>> REALLY miss. Anything comparable for Softimage?
>>
>> I remember I also could get some reflectivity and ray tracing in
>> Lightwave at a fraction of the rendering time mental ray takes. I can't use
>> it at all in mental ray, with GI (including FG) except on a single object
>> basis. Not for animation on many frames, too costly. But I do like the
>> nodal texturing system built into SI.
>>
>> Anyway, considering these factors, is there any rendering solution for SI
>> that anyone can recommend that will give me what I'm looking for? That
>> isn't too expensive...
>>
>> Thanks,
>> Nancy Jacobs
>>
>> http://www.childofillusion.net/
>>
>
>
>
> --
>
>
>
>
>
> Perry Harovas
> Animation and Visual Effects
>
> http://www.TheAfterImage.com <http://www.theafterimage.com/>
>
> -25 Years Experience
> -Member of the Visual Effects Society (VES)
>

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