Will Arnold continue to be supported, you think ?
On 22 March 2014 20:53, Tenshi S. <[email protected]> wrote: > Like Stefan, said. Check out Arnold, 3DLight, Vray and Redshift, nothing > is perfect; but those are better than MR. :) > > > On Sat, Mar 22, 2014 at 3:51 PM, Perry Harovas <[email protected]>wrote: > >> Redshift is brilliant, and really a bargain in terms of price. >> It uses GPU, so you have to have a good graphics card, but it >> really works amazingly well. >> >> Delivered 3 projects in it already, one of them was while it was an alpha >> product! >> >> redshift3d.com >> >> >> >> >> >> On Sat, Mar 22, 2014 at 4:42 PM, Nancy Jacobs <[email protected]> wrote: >> >>> Hello, >>> >>> I was beginning to ponder, in another thread, some rendering issues in >>> SI. I've never really liked mental ray, tried to, spent a long time >>> studying it, and could never get the kind of aesthetic I was able to >>> achieve in Lightwave, with the Steve Worley plugin FPrime, or the newer >>> Kray, which was beginning a promising development about when I left. Seems >>> to have taken off now, too. >>> >>> I ported several projects over from Lightwave to XSI some years ago, and >>> tried to reproduce the very nice rendering results I got in Lightwave. >>> Totally different system of course. I figured it was one good approach to >>> learning mental ray. Well, I couldn't get anywhere close, and it was a >>> struggle, and I never really got acceptable results. Every other aspect of >>> the projects went so much better, though, in XSI. And there was animation >>> in XSI I couldn't even begin to do in Lightwave. >>> >>> I need fast GI effects, that's integral to what I do. A lot of interior >>> architectural-like surfaces. Not necessarily total realism, just an >>> aesthetic -- I need to really be able to get in there and tweak things and >>> make them work. I use a lot of HDR lighting, I know how to hand tweak it in >>> photoshop, or create it from scratch, and I like to use that to control my >>> light and color. I've used FG quite a bit, and am not always happy how it >>> translates things. GI is way too slow in my scenes. >>> >>> FPrime and Kray had a way of handling these GI lighting effects that was >>> very efficient, and tweakable. That's the one thing from Lightwave that I >>> REALLY miss. Anything comparable for Softimage? >>> >>> I remember I also could get some reflectivity and ray tracing in >>> Lightwave at a fraction of the rendering time mental ray takes. I can't use >>> it at all in mental ray, with GI (including FG) except on a single object >>> basis. Not for animation on many frames, too costly. But I do like the >>> nodal texturing system built into SI. >>> >>> Anyway, considering these factors, is there any rendering solution for >>> SI that anyone can recommend that will give me what I'm looking for? That >>> isn't too expensive... >>> >>> Thanks, >>> Nancy Jacobs >>> >>> http://www.childofillusion.net/ >>> >> >> >> >> -- >> >> >> >> >> >> Perry Harovas >> Animation and Visual Effects >> >> http://www.TheAfterImage.com <http://www.theafterimage.com/> >> >> -25 Years Experience >> -Member of the Visual Effects Society (VES) >> > >

