Will Arnold continue to be supported, you think ?

On 22 March 2014 20:53, Tenshi S. <[email protected]> wrote:

> Like Stefan, said. Check out Arnold, 3DLight, Vray and Redshift, nothing
> is perfect; but those are better than MR. :)
>
>
> On Sat, Mar 22, 2014 at 3:51 PM, Perry Harovas <[email protected]>wrote:
>
>> Redshift is brilliant, and really a bargain in terms of price.
>> It uses GPU, so you have to have a good graphics card, but it
>> really works amazingly well.
>>
>> Delivered 3 projects in it already, one of them was while it was an alpha
>> product!
>>
>> redshift3d.com
>>
>>
>>
>>
>>
>> On Sat, Mar 22, 2014 at 4:42 PM, Nancy Jacobs <[email protected]> wrote:
>>
>>> Hello,
>>>
>>> I was beginning to ponder, in another thread, some rendering issues in
>>> SI. I've never really liked mental ray, tried to, spent a long time
>>> studying it, and could never get the kind of aesthetic I was able to
>>> achieve in Lightwave, with the Steve Worley plugin FPrime, or the newer
>>> Kray, which was beginning a promising development about when I left. Seems
>>> to have taken off now, too.
>>>
>>> I ported several projects over from Lightwave to XSI some years ago, and
>>> tried to reproduce the very nice rendering results I got in Lightwave.
>>> Totally different system of course. I figured it was one good approach to
>>> learning mental ray. Well, I couldn't get anywhere close, and it was a
>>> struggle, and I never really got acceptable results. Every other aspect of
>>> the projects went so much better, though, in XSI. And there was animation
>>> in XSI I couldn't even begin to do in Lightwave.
>>>
>>> I need fast GI effects, that's integral to what I do. A lot of interior
>>> architectural-like surfaces. Not necessarily total realism, just an
>>> aesthetic -- I need to really be able to get in there and tweak things and
>>> make them work. I use a lot of HDR lighting, I know how to hand tweak it in
>>> photoshop, or create it from scratch, and I like to use that to control my
>>> light and color. I've used FG quite a bit, and am not always happy how it
>>> translates things. GI is way too slow in my scenes.
>>>
>>> FPrime and Kray had a way of handling these GI lighting effects that was
>>> very efficient, and tweakable. That's the one thing from Lightwave that I
>>> REALLY miss. Anything comparable for Softimage?
>>>
>>> I remember I also could get some reflectivity and ray tracing in
>>> Lightwave at a fraction of the rendering time mental ray takes. I can't use
>>> it at all in mental ray, with GI (including FG) except on a single object
>>> basis. Not for animation on many frames, too costly. But I do like the
>>> nodal texturing system built into SI.
>>>
>>> Anyway, considering these factors, is there any rendering solution for
>>> SI that anyone can recommend that will give me what I'm looking for? That
>>> isn't too expensive...
>>>
>>> Thanks,
>>> Nancy Jacobs
>>>
>>> http://www.childofillusion.net/
>>>
>>
>>
>>
>> --
>>
>>
>>
>>
>>
>> Perry Harovas
>> Animation and Visual Effects
>>
>> http://www.TheAfterImage.com <http://www.theafterimage.com/>
>>
>> -25 Years Experience
>> -Member of the Visual Effects Society (VES)
>>
>
>

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