What amazes me the most when testing Redshift was the similarity to mentalray. 
The shaders are very close to the shaders I used in all the years using mental 
ray in softimage. The illumination models are also very close, but on steroids 
:) It's really like using mental ray in Softimage but without waiting for 
render times or fighting against artifacts. 

 

I also have to say that (giving  respect to mental ray and its capabilities), 
that the upcoming version of mental ray 3.12 (implemented in Softimage2015) 
will have GPU accelerated GI. I was not on the beta for MR3.12 and I have no 
clue what the speed improvements or quality will be, but I 'm  very curious to 
see mental ray in action with 2015.

 

sven

 

From: [email protected] 
[mailto:[email protected]] On Behalf Of Nancy Jacobs
Sent: Saturday, March 22, 2014 9:42 PM
To: Softimage Listserve
Subject: Rendering alternative to mental ray needed..

 

Hello, 

 

I was beginning to ponder, in another thread, some rendering issues in SI. I've 
never really liked mental ray, tried to, spent a long time studying it, and 
could never get the kind of aesthetic I was able to achieve in Lightwave, with 
the Steve Worley plugin FPrime, or the newer Kray, which was beginning a 
promising development about when I left. Seems to have taken off now, too.

 

I ported several projects over from Lightwave to XSI some years ago, and tried 
to reproduce the very nice rendering results I got in Lightwave. Totally 
different system of course. I figured it was one good approach to learning 
mental ray. Well, I couldn't get anywhere close, and it was a struggle, and I 
never really got acceptable results. Every other aspect of the projects went so 
much better, though, in XSI. And there was animation in XSI I couldn't even 
begin to do in Lightwave.

 

I need fast GI effects, that's integral to what I do. A lot of interior 
architectural-like surfaces. Not necessarily total realism, just an aesthetic 
-- I need to really be able to get in there and tweak things and make them 
work. I use a lot of HDR lighting, I know how to hand tweak it in photoshop, or 
create it from scratch, and I like to use that to control my light and color. 
I've used FG quite a bit, and am not always happy how it translates things. GI 
is way too slow in my scenes.

 

FPrime and Kray had a way of handling these GI lighting effects that was very 
efficient, and tweakable. That's the one thing from Lightwave that I REALLY 
miss. Anything comparable for Softimage?

 

I remember I also could get some reflectivity and ray tracing in Lightwave at a 
fraction of the rendering time mental ray takes. I can't use it at all in 
mental ray, with GI (including FG) except on a single object basis. Not for 
animation on many frames, too costly. But I do like the nodal texturing system 
built into SI.

 

Anyway, considering these factors, is there any rendering solution for SI that 
anyone can recommend that will give me what I'm looking for? That isn't too 
expensive...

 

Thanks,

Nancy Jacobs





http://www.childofillusion.net/

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