Anyone have good idea how to get really high poly obj from zbrush, like 10.000.000 polys to Softimage? Exporting to obj get zbrush crashed on 32gb ram comp. Decimating or any other stuff in zbrush gives all kind of weird polygons once imported to SI. Or at least good point how to get proper normal maps.. we are close getting them but always something gets messed up. Any point to guide or something or tips would be great. Thanks
- really hgih poly zbrush to SI Mirko Jankovic
- Re: really hgih poly zbrush to SI Siew Yi Liang
- Re: really hgih poly zbrush to SI Tim Crowson
- Re: really hgih poly zbrush to SI Mirko Jankovic
- RE: really hgih poly zbrush to SI Williams, Wayne
- RE: really hgih poly zbrush to SI Williams, Wayne
- Re: really hgih poly zbrush to SI Mirko Jankovic
- Re: really hgih poly zbrush to SI Cristobal Infante
- Re: really hgih poly zbrush to SI Tom Kleinenberg
- RE: really hgih poly zbrush to SI Williams, Wayne
- Re: really hgih poly zbrush to... Tim Leydecker

