Hopefully there are going to be good things coming down the Line. Having a look 
at Presto via that twitch link shows things like this are possible

From: Mirko Jankovic 
<[email protected]<mailto:[email protected]>>
Reply-To: 
"[email protected]<mailto:[email protected]>" 
<[email protected]<mailto:[email protected]>>
Date: Monday 31 March 2014 at 11:52 AM
To: "[email protected]<mailto:[email protected]>" 
<[email protected]<mailto:[email protected]>>
Subject: Re: March 28, 2014

Yea modern modeling route makes a lot more sense really so who hasn't try it. 
do it, like yesterday :)
As for animation yea slow view port is HUGE stop for animation really.
One thing is displaying bunch of meshes and details, (display subdiv, 
displacements, fur)
Another thing is actualy procesing rig and weights that is on CPU and not 
having much on GPU so two parts of sme problem to deal with.


On Mon, Mar 31, 2014 at 11:47 AM, Jordi Bares 
<[email protected]<mailto:[email protected]>> wrote:
Agree 100%

It is the animation toolset that is not there yet although IMHO it is quite 
simple to fix… let's see   ;-)

Jordi Bares
[email protected]<mailto:[email protected]>

On 31 Mar 2014, at 10:44, Jon Swindells 
<[email protected]<mailto:[email protected]>> wrote:

Rigging in Houdini is phenomenal.

getting an animator to work in Houdini is another thing entirely.

while it's perfectly possible to make a decent ui for your animators, they will 
still be
hamstrung by the viewport speed and painful interaction/fcurve tools.

expect hissy fits and dummy spitting..


--
Jon Swindells
[email protected]<mailto:[email protected]>



On Mon, Mar 31, 2014, at 12:36 PM, Mirko Jankovic wrote:
Zbrush + retopo is basically part of a lot of workflows.
Also modeling seems to be least app dependent part of production.

Fun start with rigging and animation.
How's that?


On Mon, Mar 31, 2014 at 11:29 AM, Angus Davidson 
<[email protected]<mailto:[email protected]>> wrote:

Houdini is not what I would call a great character modeller just yet. Most
people who seem to be planning to put Houdini as the main part of the
pipeline are looking at something Like Modo / Zbrush for the modelling

Kind regards

Angus



On 2014/03/31, 11:20 AM, "David Saber" 
<[email protected]<mailto:[email protected]>> wrote:

>A question for Houdini users:
>My main concern is characters. From modeling to texturing to rigging to
>animating, that's what I'm most interested in when I use a 3D app. In
>this perspective, is Houdini the right way to go?
>David

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