Zbrush + retopo is basically part of a lot of workflows.
Also modeling seems to be least app dependent part of production.

Fun start with rigging and animation.
How's that?


On Mon, Mar 31, 2014 at 11:29 AM, Angus Davidson
<[email protected]>wrote:

> Houdini is not what I would call a great character modeller just yet. Most
> people who seem to be planning to put Houdini as the main part of the
> pipeline are looking at something Like Modo / Zbrush for the modelling
>
> Kind regards
>
> Angus
>
>
> On 2014/03/31, 11:20 AM, "David Saber" <[email protected]> wrote:
>
> >A question for Houdini users:
> >My main concern is characters. From modeling to texturing to rigging to
> >animating, that's what I'm most interested in when I use a 3D app. In
> >this perspective, is Houdini the right way to go?
> >David
>
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