Zbrush + retopo is basically part of a lot of workflows. Also modeling seems to be least app dependent part of production.
Fun start with rigging and animation. How's that? On Mon, Mar 31, 2014 at 11:29 AM, Angus Davidson <[email protected]>wrote: > Houdini is not what I would call a great character modeller just yet. Most > people who seem to be planning to put Houdini as the main part of the > pipeline are looking at something Like Modo / Zbrush for the modelling > > Kind regards > > Angus > > > On 2014/03/31, 11:20 AM, "David Saber" <[email protected]> wrote: > > >A question for Houdini users: > >My main concern is characters. From modeling to texturing to rigging to > >animating, that's what I'm most interested in when I use a 3D app. In > >this perspective, is Houdini the right way to go? > >David > > <table width="100%" border="0" cellspacing="0" cellpadding="0" > style="width:100%;"> > <tr> > <td align="left" style="text-align:justify;"><font face="arial,sans-serif" > size="1" color="#999999"><span style="font-size:11px;">This communication > is intended for the addressee only. It is confidential. If you have > received this communication in error, please notify us immediately and > destroy the original message. You may not copy or disseminate this > communication without the permission of the University. Only authorised > signatories are competent to enter into agreements on behalf of the > University and recipients are thus advised that the content of this message > may not be legally binding on the University and may contain the personal > views and opinions of the author, which are not necessarily the views and > opinions of The University of the Witwatersrand, Johannesburg. All > agreements between the University and outsiders are subject to South > African Law unless the University agrees in writing to the contrary. > </span></font></td> > </tr> > </table> > > >

