Agree 100%

It is the animation toolset that is not there yet although IMHO it is quite 
simple to fix… let's see   ;-)

Jordi Bares
[email protected]

On 31 Mar 2014, at 10:44, Jon Swindells <[email protected]> wrote:

> Rigging in Houdini is phenomenal.
>  
> getting an animator to work in Houdini is another thing entirely.
>  
> while it's perfectly possible to make a decent ui for your animators, they 
> will still be 
> hamstrung by the viewport speed and painful interaction/fcurve tools.
>  
> expect hissy fits and dummy spitting..
>  
>  
> -- 
> Jon Swindells
> [email protected]
>  
>  
>  
> On Mon, Mar 31, 2014, at 12:36 PM, Mirko Jankovic wrote:
>> Zbrush + retopo is basically part of a lot of workflows. 
>> Also modeling seems to be least app dependent part of production.
>>  
>> Fun start with rigging and animation.
>> How's that?
>>  
>>  
>> On Mon, Mar 31, 2014 at 11:29 AM, Angus Davidson <[email protected]> 
>> wrote:
>>  
>> Houdini is not what I would call a great character modeller just yet. Most
>> people who seem to be planning to put Houdini as the main part of the
>> pipeline are looking at something Like Modo / Zbrush for the modelling
>>  
>> Kind regards
>>  
>> Angus
>>  
>>  
>>  
>> On 2014/03/31, 11:20 AM, "David Saber" <[email protected]> wrote:
>>  
>> >A question for Houdini users:
>> >My main concern is characters. From modeling to texturing to rigging to
>> >animating, that's what I'm most interested in when I use a 3D app. In
>> >this perspective, is Houdini the right way to go?
>> >David
>>  
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