Slow performance depends on many things like having nested assets, and yes, you won't find an interface to manage your blend shapes but what you can do with your rig imho is truly phenomenal.
Regarding the deformations ICE versus VOPs I would love to know more about it, what do you feel you can do in ICE you can't in Houdini? Assuming you are doing with the off-the-self toolkit and without any proprietary pipeline tools to speed up rigging building a proper asset interface, protect it from the user and all that takes time but do you feel is much longer than any other package? jb On 31 Mar 2014, at 12:04, Raffaele Fragapane <[email protected]> wrote: > I have to admit to not having tried again in at least two and half years, but > I haven't seen any related release notes related to rigging since then, so > bear with me if this is not recent or still actual information, but in what > way is rigging in Houdini phenomenal? > It's a major pain in the arse, generally slow both performance wise and to > actually produce the rigs, and it has absolutely zero adequate facilities for > a lot of stuff such as shape manipulation, and while VOPs are great, when it > comes to deformations they don't even scratch the surface of what ICE can do. > And while it's true assets are phenomenal, the sheer scope of investment to > wrap a character up to give it to an animator is staggering, it takes forever > to truly and properly armor up a rig and expose only the right context in > the right way. >

