Rigging in Houdini is phenomenal.


getting an animator to work in Houdini is another thing entirely.



while it's perfectly possible to make a decent ui for your animators,
they will still be

hamstrung by the viewport speed and painful interaction/fcurve tools.



expect hissy fits and dummy spitting..




--
Jon Swindells
[email protected]





On Mon, Mar 31, 2014, at 12:36 PM, Mirko Jankovic wrote:

Zbrush + retopo is basically part of a lot of workflows.
Also modeling seems to be least app dependent part of production.

Fun start with rigging and animation.
How's that?



On Mon, Mar 31, 2014 at 11:29 AM, Angus Davidson
<[1][email protected]> wrote:

Houdini is not what I would call a great character modeller just yet.
Most

people who seem to be planning to put Houdini as the main part of the

pipeline are looking at something Like Modo / Zbrush for the modelling



Kind regards



Angus





On 2014/03/31, 11:20 AM, "David Saber" <[2][email protected]> wrote:

>A question for Houdini users:
>My main concern is characters. From modeling to texturing to rigging
to
>animating, that's what I'm most interested in when I use a 3D app. In
>this perspective, is Houdini the right way to go?
>David

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