They ever get a working bevel tool for blender? Last time I looked at it,
there wasn’t even a decent way to do bevels and that was where I stopped
looking at it.  A tool that has been around this long lacking one of the
most basic modeling tools is just sad. Sure, it’s great for free, but it’s
still pretty bad for any real professional work.  The interface is also
still terrible.

 

From: [email protected]
[mailto:[email protected]] On Behalf Of Ed Schiffer
Sent: Thursday, March 27, 2014 7:19 PM
To: Softimage Mailing List
Subject: Re: Another alternative to Softimage

 

+1, Paulo

 

I'm still not prepared to let go of Softimage, but would definitely give
Blender a chance.

 

On Thu, Mar 27, 2014 at 1:48 PM, Dan Yargici <[email protected]> wrote:

+1

 

I think it's foolish to dismiss Blender as some kind of joke DCC.  It has a
lot of nice things going for it.  I've been looking over the 2.70 features
this morning (before the government here decided to turn off YouTube...) and
it's once again taken some good strides.

 

DAN

 

 

 

On Thu, Mar 27, 2014 at 6:35 PM, Paulo César Duarte <[email protected]>
wrote:

Between, Houdini, Modo, Lightwave and Cinema 4d, Blender is also a good
alternative, I'd say he's a middle ground between Modo and Lightwave, but
the best thing about him is opensource and the community, any developer can
implement something in it.

 

Take a look in this "The best blender demo reel film 2013":

https://www.youtube.com/watch?v=Z8l8WNHwTOg

 

 

Blender has ongoing projects very interesting like the "Molecular", which
seems to me better than Lagoa, and it's not finish yet, but you can use
right now:

http://pyroevil.com/2013/10/03/molecular-v1-0-1-uvs-feature-and-osx-build-no
w-available/

http://pyroevil.com/2013/09/11/block-of-sand-4-millions-of-particles/

http://pyroevil.com/2013/08/28/fluid-solid-and-granular/

http://pyroevil.com/2013/08/28/1920-x-1080-4-millions-particles-simulation-w
allpaper/

http://pyroevil.com/2013/03/18/a-little-rope-simulation-with-cython-code/

http://pyroevil.com/2013/04/07/test-with-a-cube-of-sand/

http://pyroevil.com/2013/05/25/cloth-test-with-molecular-addon/

 

A data processing project similar to ICE:

http://phonybone.planetblender.org/

 

Advanced procedural polymodeling/remeshing:

http://www.blenderartists.org/forum/showthread.php?279453-Polydrive-advanced
-procedural-polymodeling-remeshing-(-possibly-development-funding)
<http://www.blenderartists.org/forum/showthread.php?279453-Polydrive-advance
d-procedural-polymodeling-remeshing-(-possibly-development-funding)&p=245412
6&viewfull=1#post2454126> &p=2454126&viewfull=1#post2454126

 

Node-based everything and openCL particles:

http://blenderartists.org/forum/showthread.php?284448-Node-based-everything-
and-openCL-particles

 

Development, Roadmap, Daily Builds, Contacting with Developers...

http://www.blender.org/get-involved/developers/

http://code.blender.org/

 

Valve is supporting 2 developers to work on Blender:

http://code.blender.org/index.php/2013/09/valve-steam-workshop-donations-2-d
evs-get-hired/

 

I think Blender has a great future and can be a good alternative between
Modo or Lightwave.

 

Take a look on artwork from do Max Puliero:

http://blendernews.org/xe/Feature_Articles/8087

 

Also now V-Ray has a official plugin:

http://www.chaosgroup.com/en/2/vray_blender.html

 

One of The best resources to learning:

http://www.blenderguru.com/

 

Community:

http://blenderartists.org/forum/index.php

 

Softimage Theme for Blender:

http://blenderartists.org/forum/showthread.php?227802-THEME-Softimage-2-70

 

Blender 2.70 Overview of New Features:

http://cgcookie.com/blender/cgc-courses/blender-2-70-overview-new-features/ 

 

Other works with Blender:

http://libregraphicsworld.org/blog/entry/10-best-commercials-made-with-blend
er-in-2013

 

 

Cheers.

Paulo Duarte

 




 

-- 

www.pauloduarte.ws

 





 

-- 
www.edschiffer.com 

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