They ever get a working bevel tool for blender? Last time I looked at it, there wasnt even a decent way to do bevels and that was where I stopped looking at it. A tool that has been around this long lacking one of the most basic modeling tools is just sad. Sure, its great for free, but its still pretty bad for any real professional work. The interface is also still terrible.
From: [email protected] [mailto:[email protected]] On Behalf Of Ed Schiffer Sent: Thursday, March 27, 2014 7:19 PM To: Softimage Mailing List Subject: Re: Another alternative to Softimage +1, Paulo I'm still not prepared to let go of Softimage, but would definitely give Blender a chance. On Thu, Mar 27, 2014 at 1:48 PM, Dan Yargici <[email protected]> wrote: +1 I think it's foolish to dismiss Blender as some kind of joke DCC. It has a lot of nice things going for it. I've been looking over the 2.70 features this morning (before the government here decided to turn off YouTube...) and it's once again taken some good strides. DAN On Thu, Mar 27, 2014 at 6:35 PM, Paulo César Duarte <[email protected]> wrote: Between, Houdini, Modo, Lightwave and Cinema 4d, Blender is also a good alternative, I'd say he's a middle ground between Modo and Lightwave, but the best thing about him is opensource and the community, any developer can implement something in it. Take a look in this "The best blender demo reel film 2013": https://www.youtube.com/watch?v=Z8l8WNHwTOg Blender has ongoing projects very interesting like the "Molecular", which seems to me better than Lagoa, and it's not finish yet, but you can use right now: http://pyroevil.com/2013/10/03/molecular-v1-0-1-uvs-feature-and-osx-build-no w-available/ http://pyroevil.com/2013/09/11/block-of-sand-4-millions-of-particles/ http://pyroevil.com/2013/08/28/fluid-solid-and-granular/ http://pyroevil.com/2013/08/28/1920-x-1080-4-millions-particles-simulation-w allpaper/ http://pyroevil.com/2013/03/18/a-little-rope-simulation-with-cython-code/ http://pyroevil.com/2013/04/07/test-with-a-cube-of-sand/ http://pyroevil.com/2013/05/25/cloth-test-with-molecular-addon/ A data processing project similar to ICE: http://phonybone.planetblender.org/ Advanced procedural polymodeling/remeshing: http://www.blenderartists.org/forum/showthread.php?279453-Polydrive-advanced -procedural-polymodeling-remeshing-(-possibly-development-funding) <http://www.blenderartists.org/forum/showthread.php?279453-Polydrive-advance d-procedural-polymodeling-remeshing-(-possibly-development-funding)&p=245412 6&viewfull=1#post2454126> &p=2454126&viewfull=1#post2454126 Node-based everything and openCL particles: http://blenderartists.org/forum/showthread.php?284448-Node-based-everything- and-openCL-particles Development, Roadmap, Daily Builds, Contacting with Developers... http://www.blender.org/get-involved/developers/ http://code.blender.org/ Valve is supporting 2 developers to work on Blender: http://code.blender.org/index.php/2013/09/valve-steam-workshop-donations-2-d evs-get-hired/ I think Blender has a great future and can be a good alternative between Modo or Lightwave. Take a look on artwork from do Max Puliero: http://blendernews.org/xe/Feature_Articles/8087 Also now V-Ray has a official plugin: http://www.chaosgroup.com/en/2/vray_blender.html One of The best resources to learning: http://www.blenderguru.com/ Community: http://blenderartists.org/forum/index.php Softimage Theme for Blender: http://blenderartists.org/forum/showthread.php?227802-THEME-Softimage-2-70 Blender 2.70 Overview of New Features: http://cgcookie.com/blender/cgc-courses/blender-2-70-overview-new-features/ Other works with Blender: http://libregraphicsworld.org/blog/entry/10-best-commercials-made-with-blend er-in-2013 Cheers. Paulo Duarte -- www.pauloduarte.ws -- www.edschiffer.com

