Great work, hopeful to be able to work with a tool equivalent to ICE in Blender.
2014-04-23 20:46 GMT-03:00 Ahmidou Lyazidi <[email protected]>: > A nice post about Sverchok the blender nodal system: > > > http://blendersushi.blogspot.it/2014/04/sverchok-embracing-art-of-parametric.html > > ----------------------------------------------- > Ahmidou Lyazidi > Director | TD | CG artist > http://vimeo.com/ahmidou/videos > http://www.cappuccino-films.com > > > 2014-04-03 15:54 GMT-04:00 Paulo César Duarte <[email protected]>: > > Very nice works with Blender by "Christophe SEUX": >> >> http://vimeo.com/90280028 >> >> >> 2014-04-01 13:15 GMT-03:00 philipp.oeser <[email protected]>: >> >> I also think the interface is >>> (a) quite usable as vanilla blender [ i really think so :) even though >>> I do some tweaks as well...] >>> (b) easily customizable to your needs, have a look at these guys >>> (stripping away anything but the stuff they need for their interior >>> designer) >>> >>> https://www.youtube.com/watch?v=hW0Ac2cK1Ss >>> https://www.youtube.com/watch?v=9s6Sl7og7xY >>> >>> Greetz >>> Philipp >>> >>> >>> >>> >>> Paulo César Duarte <[email protected]> hat am 1. April 2014 um >>> 17:51 geschrieben: >>> >>> Bevel, select edge and Ctrl + B or use the object modifier. >>> >>> About the interface , each new version has an implementation , I >>> think the editing speed of the object can still improve, but it is >>> much more customizable than Softimage , in positioning of tools >>> layout and colors . Just take a fast look at these two videos : >>> >>> https://www.youtube.com/watch?v=qaqos_D_rxw >>> >>> https://www.youtube.com/watch?v=T-MKZTvJIrQ >>> >>> >>> >>> 2014-04-01 12:35 GMT-03:00 Sebastien Sterling < >>> [email protected]>: >>> >>> It does tend to bloat its own interface, lot of panels opening up, >>> similar to maya. >>> >>> https://www.youtube.com/watch?v=hZ2ob8F3sJQ >>> This may be an older version of Blender but it's the version i tried, >>> have they fixed this ? >>> i mean they can pretty much take the package where ever they want, >>> something i feel autodesk >>> can't do for fear of disgruntling its precious maya legacy users, a >>> practice i find damnable cheap and cowardly. >>> even if you are not going to change the core interface, initiatives >>> such as CAD Junkie ZEN are a breath of fresh air in this regard and free to >>> boot >>> >>> letting people experience tools in an up to date efficient new layout. >>> >>> >>> >>> On 1 April 2014 07:41, Dan Yargici <[email protected]> wrote: >>> >>> I'm sorry but "the interface is still terrible" is just a cheap shot >>> that is overused by people that have opened it for 10 minutes, found it's >>> different, and closed it again. What is it you find terrible? >>> >>> It certainly needs organising a little (something they're doing, and the >>> introduction of tabs in 2.7 has gone a long way to reducing clutter) but >>> from what I've been reading here lately Maya's is no bed of roses either... >>> >>> Yes, you can now bevel both in edit mode, or with an operator. >>> >>> Sent from my phone... >>> On 1 Apr 2014 07:19, "Sam Bowling" < [email protected]> wrote: >>> >>> They ever get a working bevel tool for blender? Last time I looked at >>> it, there wasn’t even a decent way to do bevels and that was where I >>> stopped looking at it. A tool that has been around this long lacking one >>> of the most basic modeling tools is just sad. Sure, it’s great for free, >>> but it’s still pretty bad for any real professional work. The interface is >>> also still terrible. >>> >>> >>> >>> *From:* [email protected] [mailto: >>> [email protected]] *On Behalf Of *Ed Schiffer >>> *Sent:* Thursday, March 27, 2014 7:19 PM >>> *To:* Softimage Mailing List >>> *Subject:* Re: Another alternative to Softimage >>> >>> >>> >>> +1, Paulo >>> >>> >>> >>> I'm still not prepared to let go of Softimage, but would definitely give >>> Blender a chance. >>> >>> >>> >>> On Thu, Mar 27, 2014 at 1:48 PM, Dan Yargici <[email protected]> >>> wrote: >>> >>> +1 >>> >>> >>> >>> I think it's foolish to dismiss Blender as some kind of joke DCC. It >>> has a lot of nice things going for it. I've been looking over the 2.70 >>> features this morning (before the government here decided to turn off >>> YouTube...) and it's once again taken some good strides. >>> >>> >>> >>> DAN >>> >>> >>> >>> >>> >>> >>> >>> On Thu, Mar 27, 2014 at 6:35 PM, Paulo César Duarte < >>> [email protected]> wrote: >>> >>> Between, Houdini, Modo, Lightwave and Cinema 4d, Blender is also a good >>> alternative, I'd say he's a middle ground between Modo and Lightwave, but >>> the best thing about him is opensource and the community, any developer can >>> implement something in it. >>> >>> >>> >>> Take a look in this "The best blender demo reel film 2013": >>> >>> https://www.youtube.com/watch?v=Z8l8WNHwTOg >>> >>> >>> >>> >>> >>> Blender has ongoing projects very interesting like the "Molecular", >>> which seems to me better than Lagoa, and it's not finish yet, but you can >>> use right now: >>> >>> >>> http://pyroevil.com/2013/10/03/molecular-v1-0-1-uvs-feature-and-osx-build-now-available/ >>> >>> http://pyroevil.com/2013/09/11/block-of-sand-4-millions-of-particles/ >>> >>> http://pyroevil.com/2013/08/28/fluid-solid-and-granular/ >>> >>> >>> http://pyroevil.com/2013/08/28/1920-x-1080-4-millions-particles-simulation-wallpaper/ >>> >>> http://pyroevil.com/2013/03/18/a-little-rope-simulation-with-cython-code/ >>> >>> http://pyroevil.com/2013/04/07/test-with-a-cube-of-sand/ >>> >>> http://pyroevil.com/2013/05/25/cloth-test-with-molecular-addon/ >>> >>> >>> >>> A data processing project similar to ICE: >>> >>> http://phonybone.planetblender.org/ >>> >>> >>> >>> Advanced procedural polymodeling/remeshing: >>> >>> >>> http://www.blenderartists.org/forum/showthread.php?279453-Polydrive-advanced-procedural-polymodeling-remeshing-(-possibly-development-funding)&p=2454126&viewfull=1#post2454126 >>> >>> >>> >>> Node-based everything and openCL particles: >>> >>> >>> http://blenderartists.org/forum/showthread.php?284448-Node-based-everything-and-openCL-particles >>> >>> >>> >>> Development, Roadmap, Daily Builds, Contacting with Developers... >>> >>> http://www.blender.org/get-involved/developers/ >>> >>> http://code.blender.org/ >>> >>> >>> >>> Valve is supporting 2 developers to work on Blender: >>> >>> >>> http://code.blender.org/index.php/2013/09/valve-steam-workshop-donations-2-devs-get-hired/ >>> >>> >>> >>> I think Blender has a great future and can be a good alternative between >>> Modo or Lightwave. >>> >>> >>> >>> Take a look on artwork from do Max Puliero: >>> >>> http://blendernews.org/xe/Feature_Articles/8087 >>> >>> >>> >>> Also now V-Ray has a official plugin: >>> >>> http://www.chaosgroup.com/en/2/vray_blender.html >>> >>> >>> >>> One of The best resources to learning: >>> >>> http://www.blenderguru.com/ >>> >>> >>> >>> Community: >>> >>> http://blenderartists.org/forum/index.php >>> >>> >>> >>> Softimage Theme for Blender: >>> >>> >>> http://blenderartists.org/forum/showthread.php?227802-THEME-Softimage-2-70 >>> >>> >>> >>> Blender 2.70 Overview of New Features: >>> >>> >>> http://cgcookie.com/blender/cgc-courses/blender-2-70-overview-new-features/ >>> >>> >>> >>> >>> Other works with Blender: >>> >>> >>> http://libregraphicsworld.org/blog/entry/10-best-commercials-made-with-blender-in-2013 >>> >>> >>> >>> >>> >>> Cheers. >>> >>> Paulo Duarte >>> >>> >>> >>> >>> >>> >>> -- >>> >>> www.pauloduarte.ws >>> >>> >>> >>> >>> >>> >>> >>> -- >>> www.edschiffer.com >>> >>> >>> >>> >>> -- >>> www.pauloduarte.ws >>> >>> >>> >>> >> >> >> >> -- >> www.pauloduarte.ws >> > > -- www.pauloduarte.ws

