Great work, hopeful to be able to work with a tool equivalent to ICE in
Blender.


2014-04-23 20:46 GMT-03:00 Ahmidou Lyazidi <[email protected]>:

> A nice post about Sverchok the blender nodal system:
>
>
> http://blendersushi.blogspot.it/2014/04/sverchok-embracing-art-of-parametric.html
>
> -----------------------------------------------
> Ahmidou Lyazidi
> Director | TD | CG artist
> http://vimeo.com/ahmidou/videos
> http://www.cappuccino-films.com
>
>
> 2014-04-03 15:54 GMT-04:00 Paulo César Duarte <[email protected]>:
>
> Very nice works with Blender by "Christophe SEUX":
>>
>> http://vimeo.com/90280028
>>
>>
>> 2014-04-01 13:15 GMT-03:00 philipp.oeser <[email protected]>:
>>
>>   I also think the interface is
>>>  (a) quite usable as vanilla blender [ i really think so :) even though
>>> I do some tweaks as well...]
>>>  (b) easily customizable to your needs, have a look at these guys
>>> (stripping away anything but the stuff they need for their interior
>>> designer)
>>>
>>>  https://www.youtube.com/watch?v=hW0Ac2cK1Ss
>>>  https://www.youtube.com/watch?v=9s6Sl7og7xY
>>>
>>>  Greetz
>>>  Philipp
>>>
>>>
>>>
>>>
>>> Paulo César Duarte <[email protected]> hat am 1. April 2014 um
>>> 17:51 geschrieben:
>>>
>>>  Bevel, select edge and Ctrl + B or use the object modifier.
>>>
>>>  About the interface ,  each new  version has  an implementation , I
>>> think the editing speed of the object can still improve,  but it is
>>> much more  customizable  than  Softimage ,  in  positioning of  tools
>>> layout and  colors .  Just  take a fast look at these  two  videos :
>>>
>>>  https://www.youtube.com/watch?v=qaqos_D_rxw
>>>
>>>  https://www.youtube.com/watch?v=T-MKZTvJIrQ
>>>
>>>
>>>
>>>  2014-04-01 12:35 GMT-03:00 Sebastien Sterling <
>>> [email protected]>:
>>>
>>>   It does tend to bloat its own interface, lot of panels opening up,
>>> similar to maya.
>>>
>>> https://www.youtube.com/watch?v=hZ2ob8F3sJQ
>>>  This may be an older version of Blender but it's the version i tried,
>>> have they fixed this ?
>>> i mean they can pretty much take the package where ever they want,
>>> something i feel autodesk
>>> can't do for fear of disgruntling its precious maya legacy users, a
>>> practice i find damnable cheap and cowardly.
>>>  even if you are not going to change the core interface, initiatives
>>> such as CAD Junkie ZEN are a breath of fresh air in this regard and free to
>>> boot
>>>
>>>  letting people experience tools in an up to date efficient new layout.
>>>
>>>
>>>
>>>  On 1 April 2014 07:41, Dan Yargici <[email protected]> wrote:
>>>
>>> I'm sorry but "the interface is still terrible" is just a cheap shot
>>> that is overused by people that have opened it for 10 minutes, found it's
>>> different, and closed it again.  What is it you find terrible?
>>>
>>> It certainly needs organising a little (something they're doing, and the
>>> introduction of tabs in 2.7 has gone a long way to reducing clutter) but
>>> from what I've been reading here lately Maya's is no bed of roses either...
>>>
>>> Yes, you can now bevel both in edit mode, or with an operator.
>>>
>>> Sent from my phone...
>>>   On 1 Apr 2014 07:19, "Sam Bowling" < [email protected]> wrote:
>>>
>>>  They ever get a working bevel tool for blender? Last time I looked at
>>> it, there wasn’t even a decent way to do bevels and that was where I
>>> stopped looking at it.  A tool that has been around this long lacking one
>>> of the most basic modeling tools is just sad. Sure, it’s great for free,
>>> but it’s still pretty bad for any real professional work.  The interface is
>>> also still terrible.
>>>
>>>
>>>
>>> *From:* [email protected] [mailto:
>>> [email protected]] *On Behalf Of *Ed Schiffer
>>> *Sent:* Thursday, March 27, 2014 7:19 PM
>>> *To:* Softimage Mailing List
>>> *Subject:* Re: Another alternative to Softimage
>>>
>>>
>>>
>>> +1, Paulo
>>>
>>>
>>>
>>> I'm still not prepared to let go of Softimage, but would definitely give
>>> Blender a chance.
>>>
>>>
>>>
>>> On Thu, Mar 27, 2014 at 1:48 PM, Dan Yargici <[email protected]>
>>> wrote:
>>>
>>> +1
>>>
>>>
>>>
>>> I think it's foolish to dismiss Blender as some kind of joke DCC.  It
>>> has a lot of nice things going for it.  I've been looking over the 2.70
>>> features this morning (before the government here decided to turn off
>>> YouTube...) and it's once again taken some good strides.
>>>
>>>
>>>
>>> DAN
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> On Thu, Mar 27, 2014 at 6:35 PM, Paulo César Duarte <
>>> [email protected]> wrote:
>>>
>>> Between, Houdini, Modo, Lightwave and Cinema 4d, Blender is also a good
>>> alternative, I'd say he's a middle ground between Modo and Lightwave, but
>>> the best thing about him is opensource and the community, any developer can
>>> implement something in it.
>>>
>>>
>>>
>>> Take a look in this "The best blender demo reel film 2013":
>>>
>>> https://www.youtube.com/watch?v=Z8l8WNHwTOg
>>>
>>>
>>>
>>>
>>>
>>> Blender has ongoing projects very interesting like the "Molecular",
>>> which seems to me better than Lagoa, and it's not finish yet, but you can
>>> use right now:
>>>
>>>
>>> http://pyroevil.com/2013/10/03/molecular-v1-0-1-uvs-feature-and-osx-build-now-available/
>>>
>>> http://pyroevil.com/2013/09/11/block-of-sand-4-millions-of-particles/
>>>
>>> http://pyroevil.com/2013/08/28/fluid-solid-and-granular/
>>>
>>>
>>> http://pyroevil.com/2013/08/28/1920-x-1080-4-millions-particles-simulation-wallpaper/
>>>
>>> http://pyroevil.com/2013/03/18/a-little-rope-simulation-with-cython-code/
>>>
>>> http://pyroevil.com/2013/04/07/test-with-a-cube-of-sand/
>>>
>>> http://pyroevil.com/2013/05/25/cloth-test-with-molecular-addon/
>>>
>>>
>>>
>>> A data processing project similar to ICE:
>>>
>>> http://phonybone.planetblender.org/
>>>
>>>
>>>
>>> Advanced procedural polymodeling/remeshing:
>>>
>>>
>>> http://www.blenderartists.org/forum/showthread.php?279453-Polydrive-advanced-procedural-polymodeling-remeshing-(-possibly-development-funding)&p=2454126&viewfull=1#post2454126
>>>
>>>
>>>
>>> Node-based everything and openCL particles:
>>>
>>>
>>> http://blenderartists.org/forum/showthread.php?284448-Node-based-everything-and-openCL-particles
>>>
>>>
>>>
>>> Development, Roadmap, Daily Builds, Contacting with Developers...
>>>
>>> http://www.blender.org/get-involved/developers/
>>>
>>> http://code.blender.org/
>>>
>>>
>>>
>>> Valve is supporting 2 developers to work on Blender:
>>>
>>>
>>> http://code.blender.org/index.php/2013/09/valve-steam-workshop-donations-2-devs-get-hired/
>>>
>>>
>>>
>>> I think Blender has a great future and can be a good alternative between
>>> Modo or Lightwave.
>>>
>>>
>>>
>>> Take a look on artwork from do Max Puliero:
>>>
>>> http://blendernews.org/xe/Feature_Articles/8087
>>>
>>>
>>>
>>> Also now V-Ray has a official plugin:
>>>
>>> http://www.chaosgroup.com/en/2/vray_blender.html
>>>
>>>
>>>
>>> One of The best resources to learning:
>>>
>>> http://www.blenderguru.com/
>>>
>>>
>>>
>>> Community:
>>>
>>> http://blenderartists.org/forum/index.php
>>>
>>>
>>>
>>> Softimage Theme for Blender:
>>>
>>>
>>> http://blenderartists.org/forum/showthread.php?227802-THEME-Softimage-2-70
>>>
>>>
>>>
>>> Blender 2.70 Overview of New Features:
>>>
>>>
>>> http://cgcookie.com/blender/cgc-courses/blender-2-70-overview-new-features/
>>>
>>>
>>>
>>>
>>> Other works with Blender:
>>>
>>>
>>> http://libregraphicsworld.org/blog/entry/10-best-commercials-made-with-blender-in-2013
>>>
>>>
>>>
>>>
>>>
>>> Cheers.
>>>
>>> Paulo Duarte
>>>
>>>
>>>
>>>
>>>
>>>
>>> --
>>>
>>> www.pauloduarte.ws
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> --
>>> www.edschiffer.com
>>>
>>>
>>>
>>>
>>> --
>>>  www.pauloduarte.ws
>>>
>>>
>>>
>>>
>>
>>
>>
>> --
>> www.pauloduarte.ws
>>
>
>


-- 
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