Ok, interesting! Thanks for the test!
Which graphics card are you using?



------ Originalnachricht ------
Von: "Sven Constable" <[email protected]>
An: "'Eugen Sares'" <[email protected]>;
[email protected]
Gesendet: 22.04.2014 14:10:53
Betreff: RE: lag when editing components

I tried a testscene with around 11,000 objects (~11 mio. triangles).
All hidden except one object and transforming and selecting components
on it performs as fast as in a single-object scene. I'm using a
quadro4000. Maybe it's on the graphics card.

sven



From:[email protected]
[mailto:[email protected]] On Behalf Of Eugen
Sares
Sent: Tuesday, April 22, 2014 11:48 AM
To:[email protected]
Subject: lag when editing components



Hello,

architectural scene here, >5500 objects.

Whenever I edit any polygon mesh, I get a strange few seconds delay
before the components actually move. Extremely annoying!

When I create a new object, there's a few seconds delay, too.

Is all this due to the fact that Softimage doesn't handle high object
counts too well?

Anything I can do about it?

Splitting up the scene, of course. Already did this to a degree, but
that make things quite hard to keep together in the end.



Thanks a lot!

Eugen



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