Ok, interesting! Thanks for the test! Which graphics card are you using?
------ Originalnachricht ------ Von: "Sven Constable" <[email protected]> An: "'Eugen Sares'" <[email protected]>; [email protected] Gesendet: 22.04.2014 14:10:53 Betreff: RE: lag when editing components
I tried a testscene with around 11,000 objects (~11 mio. triangles). All hidden except one object and transforming and selecting components on it performs as fast as in a single-object scene. I'm using a quadro4000. Maybe it's on the graphics card. sven From:[email protected] [mailto:[email protected]] On Behalf Of Eugen Sares Sent: Tuesday, April 22, 2014 11:48 AM To:[email protected] Subject: lag when editing components Hello, architectural scene here, >5500 objects. Whenever I edit any polygon mesh, I get a strange few seconds delay before the components actually move. Extremely annoying! When I create a new object, there's a few seconds delay, too. Is all this due to the fact that Softimage doesn't handle high object counts too well? Anything I can do about it? Splitting up the scene, of course. Already did this to a degree, but that make things quite hard to keep together in the end. Thanks a lot! Eugen -------------------------------------------------------------------------------- Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus Schutz ist aktiv.
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