HQV was turned off in the prefs. Never used it, ever. Just no good.

@Sven: ok... thought the Quadros were somewhat slower even?
Is there a difference in the drivers between Quadro and GeForce?


------ Originalnachricht ------
Von: "James De Colling" <[email protected]>
An: "[email protected]" <[email protected]>
Gesendet: 22.04.2014 14:33:46
Betreff: Re: Re[2]: lag when editing components

make sure your not using High Quality mode in the viewport settings, it
lags heavily for me when creating / deleting objects.

...not to mention someone decided to remove AA when there is viewport
interaction...*grumble*


On Tue, Apr 22, 2014 at 10:26 PM, Sven Constable
<[email protected]> wrote:
Nvidia Quadro4000 with driver version 332.50



From:[email protected]
[mailto:[email protected]] On Behalf Of Eugen
Sares
Sent: Tuesday, April 22, 2014 2:17 PM
To:[email protected]
Subject: Re[2]: lag when editing components



Ok, interesting! Thanks for the test!

Which graphics card are you using?







------ Originalnachricht ------

Von: "Sven Constable" <[email protected]>

An: "'Eugen Sares'" <[email protected]>;
[email protected]

Gesendet: 22.04.2014 14:10:53

Betreff: RE: lag when editing components



I tried a testscene with around 11,000 objects (~11 mio. triangles).
All hidden except one object and transforming and selecting
components on it performs as fast as in a single-object scene. I'm
using a quadro4000. Maybe it's on the graphics card.

sven



From:[email protected]
[mailto:[email protected]] On Behalf Of Eugen
Sares
Sent: Tuesday, April 22, 2014 11:48 AM
To:[email protected]
Subject: lag when editing components



Hello,

architectural scene here, >5500 objects.

Whenever I edit any polygon mesh, I get a strange few seconds delay
before the components actually move. Extremely annoying!

When I create a new object, there's a few seconds delay, too.

Is all this due to the fact that Softimage doesn't handle high object
counts too well?

Anything I can do about it?

Splitting up the scene, of course. Already did this to a degree, but
that make things quite hard to keep together in the end.



Thanks a lot!

Eugen



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